Research: Predicting Video Game Skills Through Brain Imaging

January 14, 2011 -

New research from the University of Illinois unearths a technique that can predict "with unprecedented accuracy" how well a subject can perform on complex tasks simply by analyzing a certain part of the brain. University of Illinois Beckman Institute director Art Kramer and colleagues have developed a way to predict how well study subjects would do on a strategic video game using established brain imaging techniques.

Using magnetic resonance imaging and multivoxel pattern analysis, researchers found differences in patterns of a "particular type of MRI signal, called T2, in the basal ganglia of study subjects." Analyzing these differences enabled researchers to predict between 55 - 68 percent of the differences in performance among 34 subjects who later learned to play a game developed by the university.

"There are many, many studies, hundreds perhaps, in which psychometricians, people who do the quantitative analysis of learning, try to predict from SATs, GREs, MCATS or other tests how well you're going to succeed at something," said University of Illinois psychology professor and Beckman Institute director Art Kramer. But, he adds, never to this level of detail.

First subjects had their brains imaged, then spent 20 hours learning to play a game called Space Fortress. In the game players must destroy a fortress without losing their own ship to several different hazards and defenses. Subjects had little or no experience with video games prior to the study. The game was designed to test participants' real-world cognitive skills.

"We predict up to three times as much of the variance (in learning) as you would using performance measures," Kramer said. The researchers tested their results against other measures and replicated the findings in new trials with different study subjects.

"Our data suggest that some persistent physiological and or neuroanatomical difference is actually the predictor of learning," Kramer said.

Kramer cautions that these findings should not be interpreted to mean that some people are destined to succeed or fail at a given task or learning challenge, adding that "many of these components of brain structure and function are changeable," he said.

Source: eurekalert.org


 
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Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
MattsworknameYou know andrew, those are actualy rock solid ideas, I woudl like those features a bunch ,especially with games that a cut scene heavly. looking at you kojima!07/03/2015 - 1:18am
Andrew EisenActually, "things I'd like to see become standard in video games" ain't a bad idea for one of my future YouTube videos.07/03/2015 - 1:05am
Andrew EisenYou know what I'd really like to see become standard? The ability to pause cutscenes. Rewind and skip (with "Are you sure?") would be nice too. Oh, and maybe display the duration of the cutscene when it's paused.07/03/2015 - 1:03am
Mattsworknameonly reason to do region locking now is to be dicks your consumer base. Granted, we see that ALOT these days07/03/2015 - 12:48am
MattsworknameI understand the concerns about the region locking thing, I just thing that if you buy a game legitimately, no matter where it's from or what langauge it's in, you should be allowed to play it. the argument about piracy was proven false years ago, the07/03/2015 - 12:47am
Matthew Wilsonhttp://www.theverge.com/culture/2015/7/2/8888243/reddit-subreddits-private-after-ama-victoria-taylor-fired bad optics by Reddit.07/03/2015 - 12:33am
Goth_SkunkI'm in full agreement on the subtitles issue. I also believe that every game should come with a single-player component, and be playable without an internet connection. Except MMOs.07/02/2015 - 10:51pm
TechnogeekRegion locking bans seem like something that'll be very difficult to pass into law. I'm fully on board with the subtitle requirement, though.07/02/2015 - 10:00pm
MattsworknameFor example, all games with any for form of spoken dialoge should be i subtitled, and region locking in any form should be illegal07/02/2015 - 9:03pm
MattsworknameDoes anyone feel that there should be a set standard for all games in terms of certain basic features. Ie subtitles, region lock, etc07/02/2015 - 9:01pm
MattsworknameSo, now that the Article stuff is over, I want to bring up another subject07/02/2015 - 9:01pm
PHX Corphttps://trustygem.wordpress.com/2015/07/02/windows-10-insider-preview-phase-3/ My Thoughts on Windows 10 Insider Preview07/02/2015 - 6:17pm
Matthew Wilsonhttps://www.youtube.com/watch?t=18&v=CbGmrySQLIg looks like Inafune is giving capcom the middle finger.07/02/2015 - 5:05pm
TechnogeekUnfortunately, the shoutbox moves fast enough that I can't find why I got that impression, so if was indeed erroneous I do apologize.07/02/2015 - 4:34pm
TechnogeekBut yeah, as far as my earlier comment re: you and the article, I did get the impression at some point that you felt there should have been some sort of reprecussions for the article's existence.07/02/2015 - 4:34pm
TechnogeekI got expletive-censored for posting something a few weeks back wherein I expressed my shock that I agreed with you about something, Skunk; so you're not the only one being hit with that stick.07/02/2015 - 4:31pm
Andrew EisenI know you don't. And you haven't recently so all's well.07/02/2015 - 4:25pm
Goth_SkunkI don't think I misrepresented anything.07/02/2015 - 4:24pm
 

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