Homefront Developer Worried About future of Studio in NYC

January 25, 2011 -

An unnamed source from Kaos Studios, the New York City-based development studio working on Homefront, says that he or she is concerned that when the game is complete THQ will force personnel there to move to its freshly opened Montreal studio. This is the same studio that has been under a mandatory and extended crunch time to finish Homefront so it hits its release date. Stories of 6 day work weeks and 10 hour work days recently surfaced and were confirmed by THQ.

Kaos general manager David Votypka says that he has addressed some of these concerns in companywide meetings, but added that he would not rule out any scenarios after Homefront was complete.

"This is certainly a concern I am aware of at Kaos, and have taken questions from the staff about it on a number of occasions," Votypka told Develop.

"If [Homefront] does poorly will we be laid off? If we the game does well and we keep our jobs do we get to stay in New York?” the unnamed source asked Develop.

It's a valid concern and with all the tax incentives and other government giveaways being offered in Montreal, running a studio from New York City doesn't seem to make a lot of sense.

Will THQ lay off the 200 employees at Kaos and offer them work in Montreal? It is not outside the realm of possibilities.

"With the opening of the THQ Montreal studio the goal has always been to find a way to utilize that studio in future Kaos projects," Votypka said. He added that the Montreal studio was "a lower cost center." Seeing as New York is not the most inexpensive location to develop games, utilizing Montreal one way or another is "understandable," Votypka added.

Votypka's comments are probably not very comforting to anyone currently working in New York City.

Source: Develop


 
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Infophile@Goth: If you're not willing to entertain the idea you might be wrong, fine. That's your right. But why should anyone else entertain the idea that you might be right? If they go by the same logic, they already know you're wrong, so why listen to you?07/02/2015 - 3:53am
MattsworknameEh, I love the new batmobile personally, it's a blast to mess aroudn with. Plus, the game is set in a situation that mroe or less leaves batman with no choice but to go full force. And even then, it still shows him doing all he can to limit casualties.07/01/2015 - 11:38pm
Andrew EisenAgreed. Luckily, we don't seem to be in danger of that of late. No one's suggesting, for example, that tanks shouldn't be in video games, only that the tank in Arkham Knight is poorly implemented and out of place from a characterization standpoint.07/01/2015 - 11:27pm
MattsworknameConfederate flag, Relgious organizations, etc etc. Andrew isnt[ wrong, just remember not to let that mentality lead to censorship.07/01/2015 - 11:20pm
Mattsworknamefind offensive or disturbing, and that mindset leads to censorship. It's all well and good to say "This would be better IF", just so long as we remember not to let it slide into "This is offensive, REMOVE IT". IE , the current issues surroundign the07/01/2015 - 11:19pm
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Andrew EisenSee? Suggestions for improvements that involve taking things away do not mean the work is garbage or performing poorly, critically or commercially.07/01/2015 - 9:29pm
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Andrew EisenI'll give you an example: Arkham Knight is a ton of fun but the tank sucks and the game would be even better without it.07/01/2015 - 9:23pm
Goth_SkunkWell clearly we're diametrically opposed about that.07/01/2015 - 9:03pm
Andrew EisenNot even remotely true.07/01/2015 - 8:59pm
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Goth_SkunkThe only thing not worth talking about, is what shouldn't be talked about.07/01/2015 - 7:47pm
Goth_Skunk@Infophile: It could be a reason, if I were wrong. I'm not.07/01/2015 - 7:44pm
PHX Corphttp://kotaku.com/steam-players-take-justice-into-their-own-hands-virtua-1715215648 anyone seen this, Steam Players Make Their Own Justice, Virtually Imprison Troll07/01/2015 - 7:17pm
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