Massive Layoffs at Disney Interactive Studios

January 25, 2011 -

Disney Interactive Studios has laid off a large number of its staff at multiple studios according to several published reports. While the exact number is unknown at this point (some are saying half of its 700 employees, others say around 250) the affected studios include Junction Point and Black Rock. Last week it was revealed that Disney closed its Propaganda Games studio.

A Disney representative told Variety: "As part of setting a strategic direction for future success in the digital media space, the Disney Interactive Media Group today began a restructuring process," Disney said in a statement.

That "strategic direction" may have a lot to do with its recent acquisition of social game developer Playdom. Is Disney moving out of the core space and focusing on casual social games? We do not know the full extent of the layoffs, but it seems odd that the company would slash the staff at Junction Point when Epic Mickey was one of the company's best-selling games to date.

We will continue to follow this story as it develops.

Sources: Joystiq, CNBC, Variety

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Re: Massive Layoffs at Disney Interactive Studios

Not for being an ass, but I have always considered Mickey Mouse a dead license, being alive but any other reason than nostalgia from old people.

Considering that the games was well recieved by critics and gamers alike, it´s still concerning why Disney decided to chop heads because of this game.

This is something that any game company with a reasonable success should not to do to their employees.

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Re: Massive Layoffs at Disney Interactive Studios

 I thought Epic Mickey sold well over 1M copies and was a surprise hot-seller for the Wii?  Exactly what kind of numbers were they expecting?

Re: Massive Layoffs at Disney Interactive Studios

 Well there is a whole lot more than just Epic Mickey to consider. I mean Disney interactive is mostly known for their movie tie in games, all of which probably suck as is their nature. One decent selling game isn't gonna balance out all the crap... granted there's also kingdom hearts, but i'm not sure how much that has to do with disney as opposed to Square Enix

Re: Massive Layoffs at Disney Interactive Studios

Toruk was good enough but that didnt help propaganda games, I think Disney is just choping off higher end game studios as they are rather easy to rebuild when times are better.


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Re: Massive Layoffs at Disney Interactive Studios

 While I feel bad for those that lost their jobs, I'm not surprised. Disney is known for making half-assed movie tie-in games.They actually did alright with Split/Second, and Epic Mickey wasn't as bad as many critics stated, but those are few exceptions to a long list of crap.

Re: Massive Layoffs at Disney Interactive Studios

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Mattsworknameof players, over and over for the last seveal years. Among non RPG games, which make up the vast majority of current games, I think that you still see a large scale disparity between male and female in the AAA industry.07/01/2015 - 1:36am
Mattsworknamewilson. Out of RPG players yes, thats true, and in pc ciricles im not suprised, but RPGS make a small fraction of Console games these days and while pc gaming is seeing a resurgance, MMOs are actually retracting in size , as shown by WOW losing millions07/01/2015 - 1:33am
Matthew Wilsonhere is the study to prove it. http://www.pcgamer.com/researchers-find-that-female-pc-gamers-outnumber-males/07/01/2015 - 1:17am
Matthew Wilson@matt wrong over half of rpg players, both singleplayer and mmos, are female.07/01/2015 - 1:15am
MechaCrashRight, women don't usually play AAA games because none are aimed at them because they don't play them because none are aimed at them because okay you see where I'm going with this.07/01/2015 - 1:11am
MattsworknameI think the better path is this, more games built to give you the Choice of playing as male or female, and give the females good voice actors07/01/2015 - 1:08am
Mattsworknameup more then a fraction of the AAA games industry, but they make up a much larger part of the moble market.07/01/2015 - 1:04am
Mattsworknameandrew is right, to a point, as you are seeing a slow increase of women in games, but the sales shows that the lions share of gaming money comes from a male demo, and while andrew is right that it is changing, it's gonna be a LONG time before women make07/01/2015 - 1:04am
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Matthew Wilsonits unfortunate that the dataset is so tiny for female leads, and is a mixed bag, so money people get the wrong idea.06/30/2015 - 11:54pm
Andrew Eisen"Duke Nukem Forever sold poorly. See? Games staring white guys don't sell!" Pretty silly thing to say.06/30/2015 - 11:50pm
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Matthew Wilsonyou would think games like metriod, portal and tomb raider would show that it work, but hopefuly those knew ones will.06/30/2015 - 11:47pm
Andrew EisenBut, luckily strides are being made and the money peoples are slowly learning that diversity -> larger targeted audience -> more potential dollars.06/30/2015 - 11:43pm
Andrew EisenSure does. That's why there should be more than just one or two attempts. (7 games at E3 with female leads and 35 with a gender option. I think it's safe to say that not all of these will fail!)06/30/2015 - 11:42pm
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Andrew EisenThat's why I think it's worth convincing the money peoples that proper representation (in any of its forms) isn't a financial risk, it's the path to expanding your audience and making even MORE money!06/30/2015 - 11:32pm
 

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