Quebec: The Fastest Growing Game Industry Hub in the World

January 28, 2011 -

Develop offers an interesting breakdown of Quebec's video game industry, which it calls one of the "fastest-growing game development clusters in the world." If the numbers are to be believed (and we trust their research), than Canada is on track to surpass many other countries soon. In some cases it already has. The report is particularly troublesome to regions in Europe, like the UK, a popular poaching ground for talent..

With help from data provided by Investment Quebec develop found that Quebec's game development workforce has grown by 600 percent since 2003. The industry in the region is comprised of 50 companies employing around 5,000 people. If you add all the related services companies in the region, that number jumps to around 80 companies in a variety of fields including development, publishing, production services, software and middleware. These companies employ around 7,000 people and generate other jobs indirectly.

Based on certain conditions, a game produced in Quebec could be given a 37.5 percent tax break for labor costs. Development costs in the region are 20 percent less than in the United States, 24 percent less in Europe and 30 percent less than in Japan.

Quebec has over 5,000 university students graduate from computer science and multimedia fields every single year. In 2008 the region had 2,852 graduates ready to work.

Quebec has three schools in the region: the National Animation and Design Centre, the National Institute of Digital Entertainment, and the National Audio Visual Institute.

Brand name studios in the region include Ubisoft, EA, Behaviour (A2M), Eidos Montreal, Activision (Beenox), BioWare and Mistic Software. Mobile developers working out of Quebec include EA Mobile, Gameloft, Frima Studio, Airborne, and Longtail Studios. Finally, Online game developers in the region include Funcom, Sarbakan, Frima Studio, DTI Software, and Wendigo.

The point of the report (IMHO) is to show that Canada is doing everything right when it comes to education, tax breaks, and providing opportunities to developers. While some states in the U.S. are providing tax relief for the interactive entertainment industry, the UK continues to flounder because the government is dragging its feet on the issue.

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Re: Quebec: The Fastest Growing Game Industry Hub in the ...

That headline should read "Montreal: The Fastest Growing Game Industry Hub in the World".

Re: Quebec: The Fastest Growing Game Industry Hub in the ...

maybe its time to look into moving...

 
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MattsworknameWilson: how? Im still waiting for my upgrade notice07/29/2015 - 3:44am
Matthew WilsonI updated to a clean instill of windows 10.07/29/2015 - 2:36am
Mattsworknameargue that it's wrong, but then please admit it's wrong on ALL Fronts07/29/2015 - 2:06am
MattsworknameTechnoGeek: It's actually NOT, but it is a method used all across the specturm. See Rush limbaugh, MSNBC, Shawn hannity, etc etc, how many compagns have been brought up to try and shut them down by going after there advertisers. It's fine if you wanna07/29/2015 - 2:05am
Mattsworknamediscussed, while not what I liked and not the methods I wanted to see used, were , in a sense, the effort of thsoe game consuming masses to hold what they felt was supposed to be there press accountable for what many of them felt was Betrayal07/29/2015 - 2:03am
MattsworknameAs we say, the gamers are dead article set of a firestorm among the game consuming populace, who, ideally, were the intended audiance for sites like Kotaku, Polygon, Et all. As such, the turn about on them and the attacking of them, via the metods07/29/2015 - 2:03am
MattsworknameAndrew: Thats kind fo the issue at hand, Accountable is a matter of context. For a media group, it means accountable to its reader. to a goverment, to it's voters and tax payer, to a company, to it's share holders.07/29/2015 - 2:02am
Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
Andrew EisenMatt - I disagree with your 9:12 and 9:16 comment. There are myriad ways to address content you don't like. And they're far easier to execute in the online space.07/28/2015 - 11:47pm
Andrew EisenMatt - Banning in the legal sense? Not that I'm aware but there have certainly been groups of gamers who have worked towards getting content they don't like removed.07/28/2015 - 11:45pm
DanJAlexander's editorial was and continues to be grossly misrepresented by her opponents. And if you don't like a site, you stop reading it - same as not watching a tv show. They get your first click, but not your second.07/28/2015 - 11:40pm
TechnogeekYes, because actively trying to convince advertisers to influence the editorial content of media is a perfectly acceptable thing to do, especially for a movement that's ostensibly about journalistic ethics.07/28/2015 - 11:02pm
Mattsworknameanother07/28/2015 - 9:16pm
Mattsworknameyou HAVE TO click on it. So they get the click revenue weather you like what it says or not. as such, the targeting of advertisers most likely seemed like a good course of action to those who wanted to hold those media groups accountable for one reason07/28/2015 - 9:16pm
MattsworknameBut, when you look at online media, it's completely different, with far more options, but far few ways to address issues that the consumers may have. In tv, you don't like what they show, you don't watch. But in order to see if you like something online07/28/2015 - 9:12pm
MattsworknameIn tv, and radio, ratings are how it works. your ratings determine how well you do and how much money you an charge.07/28/2015 - 9:02pm
Mattsworknameexpect to do so without someone wanting to hold you to task for it07/28/2015 - 9:00pm
MattsworknameMecha: I don't think anyone was asking for Editoral changes, what they wanted was to show those media groups that if they were gonna bash there own audiance, the audiance was not gonna take it sitting down. you can write what you want, but you can't07/28/2015 - 8:56pm
MattsworknameAndrew, Im asking as a practical question, Have gamers, as a group, ever asked for a game, or other item, to be banned. Im trying to see if theres any cases anyone else remembers cause I cant find or remember any.07/28/2015 - 8:55pm
Andrew EisenAs mentioned, Gamasutra isn't a gaming site, it's a game industry site. I don't feel it's changed its focus at all. Also, I don't get the sense that the majority of the people who took issue with that one opinion piece were regular readers anyway.07/28/2015 - 8:43pm
 

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