Research: Driving Simulation Helps Teens with ADHD Drive Better

January 28, 2011 -

New research using a video game driving simulation is helping teen drivers with ADHD (attention deficit hyperactivity disorder) cope with the rigors, trials, and challenges of driving. The research is being conducted by Gregory A. Fabiano, UB associate professor of counseling, school and educational psychology at the University of Buffalo. The new leg of the research recently received a $2.8 million grant from the National Institute of Health's National Institute of Child Health and Human Development. Fabiano has already established a therapeutic program that helps these teens become better drivers and builds better relationship with their parents.

Fabiano's grant-funded project is a joint effort between a Graduate School of Education research team and UB's New York State Center for Engineering Design and Industrial Innovation. The research has already gleaned some interesting but unsurprising information about teen drivers. The most startling data is that teens that text and drive are more impaired on the road than drunk drivers are. Using the simulation, the researcher encouraged the subjects to text at the same time. When they crashed, the researchers found that teens did not realize how dangerous their multi-tasking behavior was until they were in a virtual crash.

"We had worked with children with ADHD for a long time at the university," says Fabiano. "And as those kids grew up, we heard concerns from parents about the transition to independent driving. So we did some research and found out results not surprising to anybody. Teen drivers are the worst on the road. And some recent research has shown that compared to that worst group of drivers, teen drivers with ADHD were significantly more at risk for everything."

Fabiano's five-year study began in April. It focuses on ADHD teenage drivers with learner's permits. The teens practice on a driving simulator and are given an onboard driving monitor to track driving behaviors. The collected data can then be viewed by teens, researchers and parents. The goal is to better educate teen drivers with ADHD on how to get a handle on behavior that isn't safe while driving. While texting and driving is dangerous for the average teen, adding the layer of a disorder on top of that makes it particularly hazardous.

Source: Medical News Today


Comments

Re: Research: Driving Simulation Helps Teens with ADHD ...

THATS FREAKING AWESOME! I struggle with ADHD myself so this is a major plus for me to read. Thank you for taking the time to post this!

 
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MaskedPixelanteOK, so my brief research looking at GameFAQs forums (protip, don't do that if you wish to keep your sanity intact.), the 3DS doesn't have the power to run anything more powerful than the NES/GBC/GG AND run the 3DS system in the background.07/28/2014 - 11:01am
ZenMatthew, the 3DS already has GBA games in the form of the ambassador tittles. And I an just as curious about them not releasing them on there like they did the NES ones. I do like them on the Wii U as well, but seems weird. And where are the N64 games?07/28/2014 - 10:40am
james_fudgeNo. They already cut the price. Unless they release a new version that has a higher price point.07/28/2014 - 10:19am
E. Zachary KnightMatthew, It most likely is. The question is whether Nintendo wants to do it.07/28/2014 - 10:12am
Matthew WilsonI am sure the 3ds im more then powerful enough to emulate a GBA game.07/28/2014 - 9:54am
Sleaker@IanC - while the processor is effectively the same or very similar, the issue is how they setup the peripheral hardware. It would probably require creating some kind of emulation for the 3DS to handle interfacing with the audio and input methods for GBA07/28/2014 - 9:30am
Sleaker@EZK - hmmm, that makes sense. I could have sworn I had played GB/GBC games on it too though (emud of course)07/28/2014 - 9:23am
E. Zachary KnightSleaker, the DS has a built in GBA chipset in the system. That is why it played GBA games. The GBA had a seperate chipset for GB and GBColor games. The DS did not have that GB/GBC chipset and that is why the DS could not play GB and GBC games.07/28/2014 - 7:25am
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Sleakerhmmm that's odd I could play GBA games natively in my original DS.07/28/2014 - 1:39am
Matthew Wilsonbasically "we do not want to put these games on a system more then 10 people own" just joking07/27/2014 - 8:13pm
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Andrew EisenWell, Mega Man 1 - 4, X and X2 are already on there and the first Battle Network is due out July 31st.07/27/2014 - 6:16pm
MaskedPixelanteDid Capcom ever give us a timeline for when they planned on putting the Megaman stuff on Wii U?07/27/2014 - 2:23pm
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