During a panel last week at the Design Innovate Create Explore summit, Blizzard front man Mike Morhaime explained exactly what happened to StarCraft: Ghost. Apparently, as Blizzard was developing its first MMO World of Warcraft and StarCraft II, the company had to make a hard decision on where it wanted to put its resources. That choice ended up being World of Warcraft and StarCraft II, which lead to the cancellation of the action game based loosely on its popular RTS series.
"We have to choose, we can’t do everything," he said during the panel. "Our vision for what’s possible directs that. We like complex games and we like casual games."
"They were working on StarCraft Ghost the same time we were working on World of Warcraft and StarCraft II," Morhaime continued, "World of Warcraft exploded and we needed to make some resource decisions. It just wasn’t an environment in which a project like (StarCraft Ghost ) could succeed."
While many lamented that decision, ultimately it was the right one to make at that time.