Study: Violent Games Do Not Desensitize Players to Violence

February 15, 2011 -

According to researchers at Ryerson University (Toronto, Canada), violent video games do not desensitize players to violent imagery. The study was led by Holly Bowen (a PhD candidate in psychology) and co-authored by psychology professor Julia Spaniol. Researchers examined the impact of chronic exposure to violent video games on emotional memory and responses to negative stimuli.

"Emotional long-term memory helps us avoid negative situations," Bowen said. "This has significant implications for public health. For example, if you remember the negative experience of being involved in a bar fight, you will avoid future situations that may lead to an altercation."

The study involved 122 undergraduate students (male and female) who had some experience with video games in the last six months (45 participants) and those who had no prior video game "exposure" (77 students).

Male and female gamers claimed familiarity with Grand Theft Auto, Final Fantasy and NHL. Males also listed Call of Duty and Tekken among their top five favorite games, while female video game players preferred Mario Kart and Guitar Hero or Rock Band.

Participants were shown 150 images representing three different stimuli: negative, positive and neutral scenes. One hour later, the students viewed those same images again (along with a new set of 150 "distractor" images) in random order. As each image was displayed, participants had to respond whether or not they had seen it before. Finally, at the end of the experiment, the students completed a self-assessment test regarding their state of emotional arousal.

The researchers believed going into the study that game players would prove to be less sensitive to the negative images and therefore show reduced memory for these materials. The results showed no difference in the memory of video game players and non-players. Exposure to video games were not associated with differences in self-reported arousal to emotional stimuli.

"The findings indicate that long-term emotional memory is not affected by chronic exposure violent video games," said Bowen.

Researchers caution that further study is needed to see if these results apply to all age groups and not just young adults.

"While we are working with young adults, there may be still differences among kids who play VVGs [violent video games]," said Spaniol.

Researchers are already working on a new study that looks at the brain activity of violent video game players while they view emotional images. They also plan to examine what impact chronic exposure to violent video games has on players outside of a lab setting.


Comments

Re: Study: Violent Games Do Not Desensitize Players to ...

Nice. I'd definitely be interested to see the same experiment run on a much younger age group.

Shame it's another study that will conveniently never be cited by anti-videogame lobbyists though.

Re: Study: Violent Games Do Not Desensitize Players to ...

I will have to read this when I'm not at work! I was taught by Julia Spaniol during my time there.

Re: Study: Violent Games Do Not Desensitize Players to ...

Just read it.  Nice well done study.

In reading the article the authors seem unaware of the controversies in the field though, assuming video game research is consistent other than their study (apparently they only read Anderson's work and believed him at face value).  Nonetheless they are honest in reporting their null results.

It's in Applied Cognitive Psychology (a Wiley journal) for those who wish to find it, in the "articles in press" section. 

Re: Study: Violent Games Do Not Desensitize Players to ...

Apparently, although violent games do not desensitize players to violence, games do seem to have the effect of desensitizing writers to correct spelling.

The study was LED, not "lead"!

Jeez! Since when was English Language knocked off the curriculum for aspiring writers?

Sorry, but this sort of half-assed commitment to the writer's craft really pisses me off. A spell check doesn't catch everything - a writer has to have a working knowledge of the language, or he/she is going to make silly errors like this that make him/her look incompetent.

Re: Study: Violent Games Do Not Desensitize Players to ...

Yeah.  "The study was led" part is a good example of why a writer should give a once over after they write something.


Re: Study: Violent Games Do Not Desensitize Players to ...

I'm glad that this study seems to be neutral on if there is connection with vg-violence and rl-violence, and results are still pleasant, unlike those that just sticks on their anti-videogame opinions.

-----------------------------------

Why cant' the United Nations have an international law that protects artists works from censorship and banning? Cause world is still filled with chickens.

- Jussi "ZangRap" Virtanen

-----------------------------------

Why cant' the United Nations have an international law that protects artist's works from censorship and banning? Cause world is still filled with chickens.

- Jussi "ZangRap" Virtanen

 
Forgot your password?
Username :
Password :

Poll

Which Feminist Frequency video are you looking forward to most?:

Shout box

You're not permitted to post shouts.
Andrew EisenI bet I can guess how you voted!01/27/2015 - 7:02pm
prh99Never actually watched one, probably won't start.01/27/2015 - 6:15pm
E. Zachary KnightConster, when are unrealistic stretch goal demands anything new? They happen in every Kickstarter I have seen.01/27/2015 - 5:58pm
E. Zachary KnightAE: You forgot the "The video that conforms to my preconceived ideas about gender in games" option.01/27/2015 - 5:56pm
PHX Corp@Conster ok, randomly put 5 golden tickets into the boxes and anyone who gets a golden ticket gets to go and visit Willy Wonka's chocolate factory!, is a ultra-ridiculous stretch goal suggested by a backer01/27/2015 - 5:53pm
ConsterApparently they're unaware that unlike with video games, card games have a large constant factor in cost-per-unit.01/27/2015 - 5:24pm
ConsterIn other news, Exploding Kittens (https://www.kickstarter.com/projects/elanlee/exploding-kittens) has over 100k backers now, a few of which are calling for unrealistic stretch goals.01/27/2015 - 5:23pm
ConsterIt's cool in Numb3rs, but not really anywhere else.01/27/2015 - 5:20pm
james_fudgeI hate that style of naming too01/27/2015 - 4:34pm
Wonderkarpits unattractive, andrew01/27/2015 - 3:46pm
Andrew EisenFant4stic. Ugh, they're doing the "replace a letter with a number" thing. I hate that. Does anyone think that's cool or attractive? Anyone at all?01/27/2015 - 1:56pm
IvresseEh, trailer's still better than all the Fantastic Four movies combined, tbh...01/27/2015 - 12:45pm
Matthew WilsonIt will never happen, but I wish fox would sell the rights back to disney.01/27/2015 - 11:05am
E. Zachary KnightWell, they went with whimsical and carefree for the first two and they bombed, so now they have swung the pendulum all the way in the other direction hoping it works.01/27/2015 - 11:01am
Andrew EisenIt's like Fox is trying to scare us off.01/27/2015 - 10:57am
Andrew EisenMaybe I'm just a curmudgeon but this is so amazingly the wrong tone for the Fantastic Four. https://www.youtube.com/watch?v=e-BVs-KCSiA01/27/2015 - 10:53am
ConsterSince the ads are in the USA, you're technically correct. Personally, though, I feel the same way as you but in the opposite order: while the ads were legal and the defacing isn't, I really appreciate the sentiment.01/27/2015 - 8:21am
MechaTama31I appreciate the sentiment of the Ms Marvel thing, but defacing *is* still defacing, and free speech is a license to spread hate, if that's really what you want to do with it.01/27/2015 - 7:42am
ConsterAm I the only one imagining the Deep Silver spokesperson making scare quotes Dr Evil style while saying 'incorrectly classified'?01/27/2015 - 7:22am
Michael Chandrahttp://www.telecompaper.com/news/kpn-vodafone-fined-for-net-neutrality-violations--106167501/27/2015 - 5:10am
 

Be Heard - Contact Your Politician