AC Brotherhood, Black Ops top BAFTA Noms

February 16, 2011 -

The British Academy of Film and Television Arts (BAFTA) announced nominations for 2010 GAME British Academy Video Games Awards. Assassin’s Creed Brotherhood and Call of Duty: Black Ops lead the pack with nominations for Action, Artistic Achievement, Multiplayer, Technical Innovation, and Use of Audio. Assassin’s Creed Brotherhood has also been nominated for Best Game and Gameplay, while Call of Duty: Black Ops has been nominated for Story. Meanwhile, Heavy Rain and Mass Effect 2 received nominations for Artistic Achievement, Best Game, Gameplay, Original Music, Story. Heavy Rain is also nominated for Technical Innovation.

Indie darling LIMBO has been nominated for Artistic Achievement and Use of Audio. Super Mario Galaxy 2 received nominations for Technical Innovation and Original Music. Both games are also up for Best Game and Gameplay. Alan Wake, Battlefield: Bad Company 2, God of War III, and Halo: Reach all have three nominations, while Bioshock 2, Fallout: New Vegas, FIFA 11, Kinectimals, LEGO Harry Potter: Years 1-4, and Starcraft II: Wings of Liberty received two.

Bejeweled Blitz, Farmerama, FIFA Superstars, My Empire, Zoo Mumba, and Zuma Blitz have been nominated under a new Social Network Game Category.

Other nominated games include Civilization V, Cut The Rope, Dance Central, DJ Hero 2, F1 2010, Fable III, FIFA Manager 11, Football Manager 2011, God of War: Ghost of Sparta, Gran Turismo 5, International Cricket 2010, James Bond 007: Bloodstone, Kinect Adventures, Kinect Sports, Napoleon Total War, Need for Speed: Hot Pursuit, Plant vs. Zombies XBLA, Pro Evolution Soccer 2011, Professor Layton and the Lost Future, Sonic Colours, Super Scribblenauts and Toy Story 3.

For more details visit www.baftagameaward.com. The GAME British Academy Video Games Awards winners will be announced Wednesday, March 16, at the London Hilton. The Awards will be streamed live via IGN and via the BAFTA web site.

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Has a video game ever made you so mad you broke the controller?:

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InfophileAs automation gets better and better, the number of jobs absolutely required keeps diminishing. How many people these days do you think are actually needed to keep everyone alive? Most people just make our lives more convenient and entertaining.07/11/2014 - 4:43am
Matthew Wilsonthat kind of system only works when most people (around 70 to 80 percent ) do not need to work.07/11/2014 - 1:21am
TechnogeekConjured up by who, though? If by the players, then it's not really "on a whim" since they're kind of putting work into it. If you mean the developers/government, then hello and welcome to monetary sovereignty.07/11/2014 - 12:34am
MechaTama31I'm just saying, when everything of value can be conjured up at a whim, that's not an economy. That's a fantasy.07/11/2014 - 12:15am
TechnogeekHonestly, though, what I find most thought-provoking about the article isn't the guaranteed minimum income aspect at all, but a more fundamental point: that we treat poverty as a moral failing on the individual, rather than a design flaw in the system.07/10/2014 - 11:53pm
TechnogeekOr, if your concern is that people won't even bother to work at all if their basic needs are met...well, let me put it this way: do you really want people like that in the workforce anyway?07/10/2014 - 11:51pm
TechnogeekAlso, you raise a valid question, but I'd argue that as things stand we're artificially limiting the amount of "gold/silver" that could be produced. The whole "work a job you hate to pay the bills" thing meshes poorly with the entreprenurial spirit.07/10/2014 - 11:49pm
TechnogeekSeriously, though, it looks at how in-game economies work and what lessons can be applied to reality, focusing primarily on multiple currency systems. Such systems do exist in real life (food stamps, for example), although generally aren't seen as such.07/10/2014 - 11:43pm
MechaTama31Or to produce the gold and silver, for that matter?07/10/2014 - 11:42pm
MechaTama31But in seriousness though, the F2P games can conjure up all the "valuables" out of the ether. Are there going to be enough people going for the "gold" and "silver" to actually produce the necessities the "free energy" is supposed to cover?07/10/2014 - 11:39pm
TechnogeekHey, it works for Wall Street.07/10/2014 - 11:36pm
MechaTama31We should base our real economy on something that is reviled as a soul-sucking scourge? ;)07/10/2014 - 11:25pm
TechnogeekRelevant to this website's stated focus: an argument for a guaranteed minimum income using F2P games to illustrate how and why it could help. https://medium.com/@gthoreau/game-socialisme-6312268d469507/10/2014 - 8:28pm
ZenOk, so yeah...it's kind of a lie...but I HAD to go with "Nope. I'm zen." lol. Only broke one controller myself (PS3) on a playthrough of Uncharted that got frustrating.07/09/2014 - 10:38pm
MechaTama31I am not proud of this, but I had to select the "multiple times" option. Not for the same game, but I went through several controllers (particularly dreamcast ones. fragile, maybe?)07/09/2014 - 6:52pm
Andrew EisenI'd say breaking a handheld out of anger counts (even if it's just the hinge). Likewise, I'd say busting a keyboard or mouse counts so long as you were playing a game at the time.07/09/2014 - 12:28pm
ConsterAnd since there happened to be (without me realizing) a towel which broke the fall resulting in 'only' a damaged hinge, would that be option 2 or 4?07/09/2014 - 12:23pm
ConsterAbout the most recent poll: since the "controller" for the DS is basically part of the DS, does throwing my DS against the floor because Mario Basketball cheats count?07/09/2014 - 12:22pm
Sleakersaw this on Forbes, thought it was pretty good: http://www.forbes.com/sites/timworstall/2014/06/03/if-comcast-and-time-warner-dont-compete-then-why-shouldnt-they-merge/07/08/2014 - 9:09pm
Adam802the Sun is claiming games are as addictive as herion: http://www.eurogamer.net/articles/2014-07-08-the-real-story-behind-the-suns-gaming-as-addictive-as-heroin-headline07/08/2014 - 6:43pm
 

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