Last year Brenda Bailey Gershkovitch and Kirsten Forbes of Vancouver launched Silicon Sisters, a game company dedicated to creating games made by women for women. Soon they will release their first game, School 26. School 26 is a casual role-playing game that puts players in the shoes of a high school student who helps her peer with personal problems.
"The core game world has not moved aggressively into the female space," says Gershkovitch. "The casual and social gaming world has."
"We’re not concentrating on building games for those gals because they’ve figured out what they want," Gershkovitch added – addressing those gamers that play hardcore games like Call of Duty. "We’re building games for the rest of the girls out there – the girls who haven’t yet broken into traditional gaming."
The duo were recently highlighted in this Toronto Star report. Since 40 percent of video game players in the United States and Canada are female, making games for women is a no-brainer.
School 26 is set for release sometime this spring on iOS devices. Forbes says it best with the following:
"Women are the most tenacious demographic. We’ve played games for years and years, despite the fact that no one was actually making them for us. We stuck with it."