Killzone 3 Controlled by Kinect

March 21, 2011 -

Nothing is impossible with a little ingenuity, some software and some technical wizardry - as evidenced in the following video. While it is a messy implementation, the demonstration in the video shows Microsoft's Kinect being used with the PlayStation 3 game Killzone 3. Hacker Shantanu Goel created a PC program to make it work on the PS3, and as the video shows, the implementation can safely be called "alpha." Even though this Kinect hack has its share of issues, it is nonetheless an interesting and unorthodox way of controlling a game that is already designed to work with move.


Comments

Re: Killzone 3 Controlled by Kinect

Now all we need is to get Move controller to work with Kinect on the 360's end (which is conceivably possible, albeit harder with Kinect's RGB camera) and we can finally get some meaningful "core" gameplay out of Kinect. 

Oh, wait, no, you won't, because the Move controller doesn't have directional controls (a Dpad or joystick)

(NOTE: Yes, I know the Nav controller has them. The Move controller doesn't.).

To refresh, in order to get a meaningful Kinect experience in a 3D environment, you need the complete set of abilities of a modern world interaction device. 

* Instant Response Navigation (digital or analog, preferably analog), 

* Instant Response Selection (the selecting of an object to do something with), and 

* Instant Response Interaction (choosing a specific thing to do with that object). 

The most basic form of UI interaction, the computer mouse, does all of these things (albeit for a 2D desktop environment) 

* Navigation of a 2D plane (the surface of the screen) 

* Selection via left click (selects an object) 

* Interaction via right click (brings up a menu of options) 

(NOTE: double-left-click is just a shortcut to something in the right-click menu) 

We are finally at the point where we can transition to navigation of 3D environments with the same fidelity that the computer mouse has for 2D environments. 

We are finally at the point where our hands can actually be treated like HANDS in terms of selecting and interacting with a 3D environment in the same way the mouse pointer acted like a finger in a 2D environment. 

...and it won't happen. Why? 

Because Microsoft doesn't give a SHIT about advancing to a new HCI (Human Computer Interaction) paradigm. All they care about is THE MONEY LEBOWSKI! All they care about is making it more approachable by as many new markets as possible. Well congratulations Microsoft, you've done that. However, there's no reason you COULDN'T of ALSO made an instant-response hand-analogue device for Kinect. You didn't make one because of your GODDAMN "NO CONTROLLER REQUIRED" TAG LINE! You let MARKETING control your R&D department's goals

Thank you, you sell-outs. 

It's not too late though Microsoft. You can still make a hand-analogue device for Kinect. More info about the above can be found here.  

--
Jonathan Williamson
http://JonathanWilliamson.info

--
Jonathan Williamson
http://JonathanWilliamson.info

Re: Killzone 3 Controlled by Kinect

Thanks, but no thanks.

I'd rather play with my remote.

Re: Killzone 3 Controlled by Kinect

You might want to think a little "out of the box" on this one. His goal is not to make a Kinect Controller for killzone. he's got an XBox peripheral working on the PS3. Kilzone is just the game he's working with to get the bugs ironed out.

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Mattsworknamehttps://www.youtube.com/watch?v=T-Vx4_prmvo09/01/2015 - 3:18am
MattsworknameTotal bisquit talkes about why teh Deus X pre order systems is garbage.09/01/2015 - 3:18am
MechaTama31Infophile: Kind of like how you're criticizing these theoretical reactions before you've even read any? ;)09/01/2015 - 12:44am
PHX CorpI'll probaly Start the stream around 8PM Eastern08/31/2015 - 10:09pm
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james_fudgeAlso check out our Facebook page and chat there! https://www.facebook.com/gamepolitics08/31/2015 - 9:53pm
james_fudgeSee you all on the other side! Find me on Twitter :)08/31/2015 - 9:51pm
james_fudgeAllright, i'll mention this on the GP facebook page08/31/2015 - 9:49pm
PHX Corpand now it's ready to go for everyone08/31/2015 - 9:35pm
PHX Corpok, done http://www.twitch.tv/trustygemtwitch I have to put on one more finishing touch and it is ready to go08/31/2015 - 9:19pm
Andrew EisenFeel free to leave us suggestions on Facebook or Twitter too. We're going to be busy but we'll try our best to keep an eye on 'em.08/31/2015 - 8:59pm
Andrew EisenIt's an interesting idea though. If we do anything, we probably won't know until after the site goes offline so keep an eye on GP social media for announcements.08/31/2015 - 8:59pm
Andrew EisenYeah, we could use my Twitch chat box too. There's always IRC but we don't currently have a GamePolitics channel.08/31/2015 - 8:57pm
Goth_SkunkThough I think the limit is 9 at a time in the hangout, so anyone who can't get in would be stuck out in the 'on air' portion.08/31/2015 - 8:57pm
Andrew EisenFor the show, I'd like the chat open to anyone who wants to watch.08/31/2015 - 8:55pm
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Goth_SkunkI don't see a problem with inviting viewers. It's not like I'm advocating this to be an open forum, just something specific to GP members.08/31/2015 - 8:53pm
Andrew EisenThat's why I embed the chat box from my Twitch Page. Can't get chat on the YouTube page to work either.08/31/2015 - 8:49pm
Andrew EisenI do but I haven't seen a way to incorporate viewers to chat without specifically inviting them to the event.08/31/2015 - 8:49pm
Goth_SkunkThough I'm surprised you'd not be familiar with this, Andrew. Do you not use Google Hangouts when you do S.P.A.C.?08/31/2015 - 8:45pm

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