Android Developers Complain About Google’s Response Time to Counterfeits

Some Android developers are not happy with the way Google handles counterfeit games or titles and they are speaking out about it. Speaking to UK paper The Guardian, Kevin Baker, developer of the Android game Sinister Planet said that a repackaged version of his game was re-released on the Android App Store under another name by a developer named Joyworld. When he complained to Google about it, it took them several days to take the app down:

"I contacted Google right away. It took Google two days to take the app down," Baker told the website. "This publisher was also selling other versions of pirated games."

"I contacted the original developers of those games but they were still being sold a week later," he continued. "You’d think [Google] might have a hotline for things like that."

Baker also said that this developer’s account is still active, apparently not being punished by Google for distributing their counterfeit apps.

"Why are these accounts still allowed to be trading? It’s negligent as far as I’m concerned," he said.

He said that he used the tools Google provides to prevent counterfeiting, but they did not work.

Gamelion VP Sebastian Szczygie concurs with Baker:

"We’ve been launching games on many different channels, but the Google Android Market is, in terms of respecting copyrights, by far worst," according to Gamelion VP Sebastian Szczygie. "Such obvious direct copyright infringements are not happening on the other app stores."

While the Android App Store is having its share of growing pains, it is not the only one with problems with counterfeit apps; in February developer Wolfire had to wait days for Apple to take down a counterfeit aversion of its game Lugaru HD.

Source: Gamasutra

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