Singapore-MIT GAMBIT Game Lab Talk Ratings, Censorship

March 29, 2011 -

The Singapore-MIT GAMBIT Game Lab is hosting a series of video talks that explores everything from ratings systems in Europe and North America to game censorship. The first in the series, available now, is called "Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not): "'Die!' Censoring Game Violence." Below is the tease from the GAMBIT Game Lab site:

"What are the real differences between the US and European rating systems? Why are game ratings more content than context related? After a short intro we will look at examples that illustrate such questions, and how they seem to fail certain kinds of violent games. How can an age rating system reflect context, not just content? What makes violence truly horrible, as opposed to comical? Die!" - Censoring Game Violence is part of a running a discussion series on censorship in video games. Konstantin Mitgutsch, one of our post doctoral researchers, is a Scientific Board Member of PEGI, the European games rating board.. He wants people from local Boston industry, academia, and journalism to come and discuss various topics of game censorship - namely violence, sex, and politics - for a report he is currently compiling for PEGI.

The goal of the report is to suggest changes to the current rating system. The discussion will take place in GAMBIT between 4 and 7 pm (coming late is okay) over three Friday's in a row beginning on 2/4. They will begin with Konstantin giving a little context for his report, how game rating systems currently work, etc. Then we will play a series of games and discuss them while we play. The goal is to capture the conversation. While it is happening, a small camera crew will be filming. The video will later go up on the GAMBIT website as part of our normal video series, but there video will also be used for reference for Konstantin's report."

The first topic, broken up into three parts, is available here. This is just the first part of the series - stay tuned for more related topics to be discusssed in the days, weeks, and months ahead.


 
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