Two New Studies Using World of Warcraft from Colorado University

April 6, 2011

Two new Colorado State University studies examines the potential positive effects of video games using world of Warcraft as its testing grounds. The studies explore how video game players can become deeply involved in their games to the point where they may block out the "external environment" and temporarily feel that their play environment is as vivid and important as the real world. Researchers at Colorado State University say that such "absorptive experiences" can be positive ones, providing important mental health benefits.

Two studies recently published by Jeffrey Snodgrass, associate professor of anthropology at Colorado State, examine different types of video gaming experiences and the effects they can have on players’ lives, including their levels of stress, satisfaction and happiness. In both studies, Snodgrass and his research team examined the popular online game, World of Warcraft.

In the first study, "Magic Flight and Monstrous Stress: Technologies of Absorption and Mental Wellness in Azeroth," Snodgrass and his team defined the experiences players have as "immersive or absorptive." These "altered states" can cause both negative and positive effects. Players' out-of-game habits and levels of distress, as well as their in-game play-styles, often determine the nature of such effects.

In addition to their own in-game observations, the research team conducted surveys and interviewed World of Warcraft players to learn more about their gaming habits. For the survey, they developed a set of game specific psychological scales to measure how absorbed players become while playing the game. Many players reported that playing World of Warcraft serves as a stress or tension reliever. Players who became more absorbed in the game reported more stress relief.

"The idea is that if you lose yourself, you escape," Snodgrass said. "So it’s deeply relaxing, what some gamers describe as akin to meditation, or at other times positively challenging and stimulating, like a great chess match where you’re actually one of the pieces, and we show that there are strong associations between these various states of consciousness and the game’s health benefits. But it is important to note that the escape must be controlled and temporary to be positive, so that it leads to rejuvenation rather than simple problem avoidance, which in the end only increases the experience of stress."

Many video game studies focus on the negative aspects of gaming. Snodgrass hopes that people will start to understand that addiction is only one side of video game usage and that his recent studies indicate that video game playing can be healthy.

"But we want to be careful to present a balanced portrait of online gaming," Snodgrass said. "Our study does show that in other instances players get drawn in too much and they enjoy losing themselves too greatly. That can contribute to problematic play and what some researchers even call online gaming addiction."

The second study is called "Enhancing One Life Rather Than Living Two: Playing MMOs with Offline Friends." It focuses on the differences between playing video games with individuals known outside of the game and playing with people met online.

Snodgrass determined that playing with offline friends (friends who are friends in real life) is healthier, because they can help regulate game play. Playing with real friends also allows players to transfer their positive gaming experiences into their real lives. Playing with real friends also makes it more difficult to have those immersive experiences, Snodgrass claims, which can be positive or negative.

"If it’s harder to immerse, that’s a double-edged sword," Snodgrass said. "You’re losing some benefits of playing such as reducing stress and tension, but you’re also losing some potential for addiction."

Snodgrass’ research team included Michael G. Lacy and Jesse Fagan, CSU Department of Sociology; David E. Most, CSU School of Education; and H.J. Francois Dengah, University of Alabama, Department of Anthropology. Both articles are currently available online.


Comments

Re: Two New Studies Using World of Warcraft from Colorado ...

This says the studies are posted on-line, but no URL or journal name was provided.  Anyone know where they can be found?

Re: Two New Studies Using World of Warcraft from Colorado ...

Something positive coming from World of Warcraft?

This is news, indeed.

"Power means nothing without honor and pride."

http://grifsgamereviews.blogspot.com My video game review site.

 
Forgot your password?
Username :
Password :

Poll

Are you excited for the Xbox One?:

Shout box

You're not permitted to post shouts.
ImautobotI gotta admit, I seriously believed Microsoft was going to "Bring It" with this new console. But they failed, and I think that failure might be Epic.05/22/2013 - 7:27am
Andrew EisenWell, the Xbox One reveal certainly had an interesting affect on the big 3's stock prices. https://twitter.com/AndrewEisen/status/33705126448977100805/21/2013 - 10:45pm
PHX Corphttp://kotaku.com/so-the-xbox-one-reveal-screwed-up-a-lot-of-peoples-kin-509179256 So The Xbox One Reveal Screwed With Some People's Kinects05/21/2013 - 10:36pm
ZenOn a funny side note...both of my boys have already voted NOT to get the Xbox One as soon as they found out Minecraft won't transfer lol. Some people have priorities damnit! ;)05/21/2013 - 9:27pm
Andrew EisenHere's the full quote on EA making Wii U games according to Neogaf: http://www.neogaf.com/forum/showthread.php?t=56112105/21/2013 - 8:19pm
Andrew EisenXbox One may not be always on but that doesn't mean you can use it without an internet connection. http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-50916410905/21/2013 - 7:39pm
Andrew EisenPolygon says EA's CFO says it is developing games for Wii U but doesn't provide that quote. http://www.polygon.com/2013/5/21/4351844/ea-developing-wii-u-games05/21/2013 - 7:11pm
Andrew EisenWell, I was right. Both Sony and Microsoft's consoles will be out by the year's end and both will be significantly more powerful than the current gen.05/21/2013 - 5:06pm
james_fudgethnx05/21/2013 - 4:47pm
ZenJust to let ya know...you called it the "Xbox 260" in the backwards compatibility article lol.05/21/2013 - 4:26pm
Zen@PHX Awesome, I will hit those up after class tonight. Going back to college finally! :) My kids have had a blast telling ME to do my homework now lol.05/21/2013 - 4:19pm
PHX Corp@Zen I sent you a friend request on both PSN and XBL, just a heads up05/21/2013 - 4:16pm
ZenI noticed it with the football players when EA showed off Madden as well.05/21/2013 - 4:11pm
ZenIs it just me or is call of duty hitting the "uncanny valley" with their nicely modeled faces and dead looking eyes? I found it distracting and seemed actually "less" real to me lol.05/21/2013 - 4:10pm
james_fudgeit sounds like if you have an HD reciever you'll be able to use it with a pass-through cable... not 100 percent sure yet05/21/2013 - 2:41pm
james_fudgehappening now http://majornelson.com/2013/05/21/xbox-one-architecture-panel/05/21/2013 - 2:20pm
E. Zachary KnightSome reading material for Microsoft on its used games blocks. That will hurt the console more than helping. http://ezknight.net/?page_id=20505/21/2013 - 2:18pm
james_fudgeyeah good luck with over the air TV05/21/2013 - 2:12pm
E. Zachary KnightBut what if I want to only watch over the air tv? I don't subscribe to pay tv. I never will. If that is a requirement, then MS wasted 45 minutes telling me how great TV will be.05/21/2013 - 2:08pm
james_fudgeEZK it will depend on your provider, just like HBO Go i'd imagine.05/21/2013 - 2:05pm
 

Be Heard - Contact Your Politician