How to Reach Level 85 in World of Warcraft Without Killing Anything

April 11, 2011 -

Could you imagine finishing World of Warcraft (hitting the highest possible level) without killing a single thing? It is hard to imagine, but it is apparently very possible to do. Incredibly hard? For sure. Impossible? No. According to one player named Everbloom he managed to hit level 85 without killing a single creature. How did he accomplish such an arduous task, you ask?

He claims that he spent the last five months picking herbs, digging up bones, exploring the wilderness of Azeroth, and doing all manner of tedious tasks to gain experience. He did this by taking advantage of the Professions system, gaining small amounts of experience for advancing in various extracurricular activities.

Below is his announcement, taken verbatim from the Battle.net forums:

"Well I did it lol, it was certainly a different way of leveling, requires lots of patience, but I did get to see the whole game in a new light.

Being on the ground and sneaking around mining and herbing and eventually archaeology, going everywhere to get every single point of discovery xp that you can, really gives you a chance to see an amazing world up close and personal. I spent hours swimming around reefs and flying to the farthest reaches of the maps.
If you like to explore, and enjoy a challenge I really REALLY recommend this, I have been playing since day 1 on other characters and I even have an original Loremaster (you know, back when it was hard) and I saw so MANY new things with Everbloom that it really made it worthwhile for me to continue on with this character, and each level was a major achievement!
I would like to ask Blizzard to possibly look into changing the "Invitation to the Argent Tournament" scripted event so that it doesn't flag you as having completed a quest when you haven't actually completed a quest, that almost broke my heart when I logged in and checked my stats page to find my 0 kills 0 quest stats had gone to 0 kills 1 quests completed when all I did was open a letter. I opened a ticket and requested the quest be removed but was told it is not possible and that I should mention it on the forums in the hope that Blizzard changes it.

SO now I am server transferring this one to Antonidas to join the guild which is a 0 kills guild that was started there for us alternate advancement people! I think most of the guild is searching out quests that require no killing, but I shall stick to my 0 kills 0 quests attempt yet again! Come join the ... fun? ;)"

Source: PC Gamer by way of Kotaku


Comments

Re: How to Reach Level 85 in World of Warcraft Without ...

"He claims that he spent the last five months picking herbs..."  He? 

Why does the writer of this article automatically assume that the player is male?

In reality (I've spoken directly with this player) SHE is a stay-at-home mom.

Re: How to Reach Level 85 in World of Warcraft Without ...

Damn hipster players and their obscure, underground leveling ways. Fighting too mainstream to you? 

Re: How to Reach Level 85 in World of Warcraft Without ...

It's been years since I played, but how is it possible? The experience you gain for each area is a tiny contribution towards each level. Does profession work now grant experience or is he on about doing the quests for each, then resetting to another profession?

I think something more fun would be a 'Ten Million Kills Only' guild. >: )

Re: How to Reach Level 85 in World of Warcraft Without ...

The 'gathering' professions and archaeology now award XP when you collect something.

I remember archaeology as being particually good for this on the last character i leveled, awarding approx 1% of a level worth of XP per dig location

Re: How to Reach Level 85 in World of Warcraft Without ...

Pacifist 1-80 runs of World of Warcraft are nothing new.  Before you just couldn't do it with 0 quests completed because mining/herb/archaeology did not award experience (Archaeology didn't even exist).

 
Forgot your password?
Username :
Password :

Poll

Is King right? Should all games adopt the free-to-play model?:

Shout box

You're not permitted to post shouts.
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

Be Heard - Contact Your Politician