Playfish Killing Three Facebook Games for Underperformance

April 12, 2011 -

Despite still garnering around 40,000 daily visits, several Playfish games are getting the axe. The wholly owned EA Facebook developer says that it will close several games because they are no longer garnering the kind of traffic they deem as "good." The games, Pirates Ahoy, Poker Rivals and Gangster City will each go offline on June 7. Playfish urges users to spend their "Playfish cash" on its other games.

The firm, owned by Electronic Arts, said the trio of games "are no longer performing at a level in which they can continue to be supported."

According to data gathered by InsideSocialGames suggests that there is still consumer interest in these games. Pirates Ahoy, for example, still has around 40,000 daily active users and attracts approximately 267,000 customers per month.

Will EA take the same tact it has taken in the past with MMO's with social games - a sector that it probably does not have much familiarity with? We'll see but it doesn't look good for fans of Playfish's social games..

Source: Develop


Comments

Re: Playfish Killing Three Facebook Games for ...

I think a lot of developers would kill for 40k daily active users on their web game.

Re: Playfish Killing Three Facebook Games for ...

Dear EA,

Send those "267,000 customers per month" that you no longer want in my direction.

- Left4Dead

Why are zombies always eating brains? I want to see zombies that eat toes for a living. Undead-related pun intended.

- Left4Dead Why are zombies always eating brains? I want to see zombies that eat toes for a living. Undead-related pun intended.

Re: Playfish Killing Three Facebook Games for ...

"Wipe them out. All of them."

Re: Playfish Killing Three Facebook Games for ...

who cares? 

Re: Playfish Killing Three Facebook Games for ...

Probably the "40,000 daily active users."

 

Andrew Eisen

 
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Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
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Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
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Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
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Papa Midnight"Love Child" on HBO -- anyone else watching this?07/28/2014 - 9:27pm
 

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