Sega Kills Streets of Rage Fan Remake - UPDATED

April 12, 2011 -

It must suck like a black hole to work on a fan project for eight long years only to have it taken down in about eight short days.

Developer Bomber Games spent the better part of the last decade remaking Sega’s classic beat 'em up, Streets of Rage.  The redo, released last week, featured tons of stages, all of the playable characters from Streets of Rage 1, 2, and 3, new modes and even a level editor.

Unfortunately, the game was taken down over the weekend.  Said Streets of Rage Remake Community forum moderator charco:

“SEGA have contacted regarding the download hosted on this site. While this issue is being resolved, please do not upload the game for others to download. Any links posted on this site will be removed. Thank you.”

According to another commenter, the Bomber Games team did contact Sega’s legal department last year to clear the game’s release.  It would appear the answer was “no.”

Source: Joystiq

UPDATE:  Kotaku received the following statement from Sega Europe:

"SEGA is committed to supporting any fans that take an interest in our games, and where possible we do so by involving them in Beta tests and other development, marketing or research opportunities. However we need to protect our intellectual property rights and this may result in us requesting that our fans remove online imagery, videos or games in some instances."

-Reporting from San Diego, GamePolitics Contributing Editor Andrew Eisen

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Comments

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

Did anyone else find Sega's response a little pompous?  As if people beta testing their games for them or being part of market research to benefit Sega is somehow throwing a bone to their fans.  Companies really need to realize that they exist for and because of us, not the other way around.

-Ultimately what will do in mankind is a person's fear of their own freedom-

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

And people like you need to realize that they have rights, too.  Sega has a right to it's IP.  You don't have a right to their IP without their say-so.  If they don't say "yes," you can't remake it.  End of story.

---

With the first link, the chain is forged.

--- With the first link, the chain is forged.

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

Unless people stop buying their shit, their company goes belly up, and all of their crap ends up on abandonware sites.  People honestly need to realize that they have more power than the realize.  But that is sort of hard with people like you telling us to bend over.

But really my point was not about them having or not having the right to defend their IP.  My point is that all the things that Sega mentioned as though they were throwing us a bone is in fact us doing things to benefit them.  It is like someone making you thank them for dinner despite the fact that you paid for both meals.

-Ultimately what will do in mankind is a person's fear of their own freedom-

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

"However we need to protect our intellectual property rights..."

Yes, because a fan game will avoid you to earn millions of dollars and no one will be interested on buying your original games, even when games like MUGEN are still online and the fighting games market is just doing it fine. Most than fine.

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

It has nothing to do with them making money off it.  It has to do with protecting their rights.  If they don't actively protect themselves they lose their rights to that IP.

At least that's how it works with trademarks.  Other IP may work differently.

===============

Chris Kimberley

===============

Chris Kimberley

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

How is this fan made game taking away their rights? No one is claiming ownership on the IP of this dead franchise. It´s pointless because people who plays this fan game will play or even buy the original games anyways.

Many people owned those games when they were released originally or even they have the same games on newer plataforms (Wii, PSN or XboxLive). This game doesn´t prevent people of playing the original games. 

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

"How is this fan made game taking away their rights?"

Bomber Games was distributing a Streets of Rage game.  That's Sega's right, not Bomber Games'.

"No one is claiming ownership on the IP of this dead franchise."

It's not a dead franchise.  As noted earlier, Sega is still selling it.

"It´s pointless because people who plays this fan game will play or even buy the original games anyways."

Maybe, maybe not.  I personally doubt it.  Why pay money for the old game when you can have a new and supposedly better, more feature-rich version for free?

"Many people owned those games when they were released originally or even they have the same games on newer plataforms (Wii, PSN or XboxLive)."

So?

"This game doesn´t prevent people of playing the original games."

No one said it did.  But it could and probably will stop people from purchasing the original games.

There are a lot of reasons why it's in Sega's best interest to stop the release of this game.  Is that its only option?  No.  Is that its best option?  There's arguments to be made both ways.

 

Andrew Eisen

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

Maybe, maybe not.  I personally doubt it.  Why pay money for the old game when you can have a new and supposedly better, more feature-rich version for free?

That´s the way you see it. More people could be interesed on get the original games after trying this mod. Chances are that the majority of the members of those forums already have played the original games or have them on their new gen consoles.

 

No one said it did.  But it could and probably will stop people from purchasing the original games.

But how many people? Enough to cripple the sales and put the market on danger? I really doubt it. If that were the case, games like Street Fighter 4 or Marvel Vs. Capcom 3 could be ignored because people is too busy playing Mugen.

 

There are a lot of reasons why it's in Sega's best interest to stop the release of this game.  Is that its only option?  No.  Is that its best option?  There's arguments to be made both ways.

Yes, and I believe that it was very unfortunate that Sega choosed this way to resolve things.

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

"More people could be interesed on get the original games after trying this mod."

As I said "Maybe, maybe not."

"But how many people? Enough to cripple the sales and put the market on danger? I really doubt it."

I doubt it too but it doesn't matter.  It doesn't have to be catastrophic.

"If that were the case, games like Street Fighter 4 or Marvel Vs. Capcom 3 could be ignored because people is too busy playing Mugen."

That doesn't logically follow at all unless Mugen is using characters from SF4 or MvC3.  In which case, Capcom could put a stop to it.

"Yes, and I believe that it was very unfortunate that Sega choosed this way to resolve things."

Me too but hey, you never know.  Maybe Sega and Bomber Games will work something out.  That'd be cool.

 

Andrew Eisen

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

Honestly, if these games are that much of a threat, the companies should really being using these to scout for new talent, or as said above see about liscensing these games for figital distribution.

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

Glad I downloaded it when I did, because this game is fantastic.

And to those asking why they would do a remake instead of a tribute, I think it's worth noting that this game is the very definition of a tribute. It doesn't feature any of actual Streets of Rage games in it. It's not a literal remake. You can't sit down with this game and play Streets of Rage 2, for instance. It's got original levels, multiple paths that can be taken, it allows you to play as characters you couldn't play as in the originals, and it even lets you create your own levels. Its better than any version of Streets of Rage that has ever been released by Sega.

And the most impressive thing, in my opinion at least, is that they didn't even rip the original graphics, music, or source code. They created everything from scratch.

If anything, Sega could have taken advantage of the interest drummed up by this fan-made game to make and release an actual remake of the originals.

I know Sega has a legal right to do this, and I'm not arguing that they don't, but for all the fans who still have an interest in this series (which Sega hasn't done anything with since 1994), I feel like this is a real disservice. These guys weren't even trying to make a buck off of Sega's IP. Instead, they just made a whole lot of people, myself included, have a renewed interest in Streets of Rage.

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

I remember when Square Enix did this more than once with fan-made Chrono Trigger remakes. Wait until a fan project is nearing completion, or until it's complete, then slap 'em with a C&D.

Here's a hint: Developers/publishers kind of take offense when you dare assume you can make their game better than they can. It's like slapping the face of the chef who served you the greatest filet mignon of your life, and saying he should have done it different.

You're better off making your own IP, if you're gonna spend that much time on it.

"Power means nothing without honor and pride."

http://grifsgamereviews.blogspot.com My video game review site.

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

What if you actually succeed in making a better filet mignon?  Only to have the jealous chef break into your kitchen and throw it into the garbage?  Wouldn't it better serve the chef to perhaps take notes instead rather than react on infantile emotion?

-Ultimately what will do in mankind is a person's fear of their own freedom-

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

Maybe using food as a comparison was a bad idea.

My point is that even if you do make something better, unless you have the rights and/or permission to do so, they're still gonna slap you with a C&D.

There's a few ways you can go about preventing this.

1) Make your own damn IP and game, if it's gonna take you nearly a decade.

2) Buy the rights from the developer/publisher.

3) Ask for permission to use the copyrighted work for your own project. You would be surprised at how well this can actually work. A lot of people don't mind you using their stuff if you ask first, and don't plan on making money off of it. Hell, if you play your cards right, you could land a job offer if you can show them you're making something marketable and/or profitable.

"Power means nothing without honor and pride."

http://grifsgamereviews.blogspot.com My video game review site.

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

I'm guessing they didn't think asking permission was necessary considering they aren't profitting from this project. It was released as freeware to the general public. Apparently that's not enough for Sega though. Maybe they felt for whatever reason that this "remake" makes the original games redundant. The guys doing Duke Nukem Reloaded on the other hand were smart in that they GOT a personal license to create their game so both Gearbox and their publisher Take Two have approved it accordingly.

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

From the article: "According to another commenter, the Bomber Games team did contact Sega’s legal department last year to clear the game’s release."

 

Andrew Eisen

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

Well, now I feel silly, I can't seem to recall what I read 2 minutes ago. But them continuing to work after Sega says "no" is even worse than not asking at all. They should have figured it out then and there that they'd have to either stop what they were doing, or rewrite it so that nothing copyrighted was used. If they could make up their own stages, mechanics, and even put in a level editor, I'm sure it wouldn't be too far-fetched to come up with original characters, and an original title.

"Power means nothing without honor and pride."

http://grifsgamereviews.blogspot.com My video game review site.

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

As a former chef, I can tell you that yes, they would throw it in the garbage, given half the chance. It's why I quit working in the food business. Too many people only caring about being better than other people, not enough care about making good food that makes people happy.

Note to any would be chefs out there, never ever say anything that could be construed as damaging to your head chef's ego. Unless you like being unemployed.

 

I hate broccoli/ and think it totally sucks/ Why isn't it meat?

I hate broccoli/ and think it totally sucks/ Why isn't it meat?

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

Uhg stupid way to do things, let them make it then come in and take over the IP re pack it and resell it and limit what they can host on thier site thus everyone wins rather than tossing the baby out with the bath water.....


I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2010/05/21/cigital-disobedience/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

I say license it and slap it on PSN/Live.  Give Sega most of the cash and give the creators a small cut.

-Ultimately what will do in mankind is a person's fear of their own freedom-

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

I think this is a really good idea. The guys who did this did an amazing job, and it would really benefit Sega to embrace it rather than shut it down, especially since it gained a good degree of popularity during the short time it was available.

Besides, they weren't even planning on making any money off of this remake. I'm sure they would be delighted to recieve even a small cut of the sales if Sega were to license it.

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

The first two games in the series are also on Steam for three bucks each.

http://store.steampowered.com/app/71164/
http://store.steampowered.com/app/71165/

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

i'm with the above in wondering why they didn't make an actual fan game vs a remake, but on that same note, where was Sega during those years? and why pick now to attack?

best yet though, why such a pathetic excuse on IP rights for a game THEY DON'T EVEN SELL ANYMORE?

nothing irks me more than seeing good fan projects shot down due to some corprate biggot thinking somehow its gonna damage sales of something that their company isn't supporting, nore planning to support or sell anytime within the foreseeable future.

or are they bringing it back soon, or in some cheesey throwback collection again?

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

"where was Sega during those years? and why pick now to attack?"

Because now is when it was released.

"best yet though, why such a pathetic excuse on IP rights for a game THEY DON'T EVEN SELL ANYMORE?"

The game is currently for sale in several compilations (possibly out of print though) and on the Wii's Virtual Console and iOS.  (And Steam as

 

Andrew Eisen

Re: Sega Kills Streets of Rage Fan Remake - UPDATED

Yeah, I bet they never expected it to ever be actually finished. There's so many fan projects out on the web -- most will never be completed. Yet if Sega went around shutting them all down on first announcment, they'd risk alienating their fanbase. Not really a good solution to this on their part, honestly. 

Re: Sega Kills Streets of Rage Fan Remake

Yeah, I have a hard time sympathizing with these guys. Its great that you work 8 years on a really polished game, but don't you think it would have been more worth it to have spent that time making your own game and IP?

E. Zachary Knight
Divine Knight Gaming

Re: Sega Kills Streets of Rage Fan Remake

I suppose I'm a little unsympathetic to this problem. You had the determination to work on a game for 8 years! That's great!.. Why not make it a tribute game that plays off the original, rather than simply remaking the game? Sega doesn't have any legal ground to stop a game inspired by their work. 

Re: Sega Kills Streets of Rage Fan Remake

Where the hell was Sega during the last 8 years when this thing was being worked on?  

Re: Sega Kills Streets of Rage Fan Remake

They certainly weren't busy protecting their own intellectual properties in that time. Have you seen the utter garbage Sega's been putting out?

 

"However we need to protect our intellectual property rights"

Great. The first place to start is at home, Sega.

Re: Sega Kills Streets of Rage Fan Remake

What are you implying?

 

Andrew Eisen

Re: Sega Kills Streets of Rage Fan Remake

I would assuming he's implying that since it was in development for 8 years, Sega must've known about it and could have shut it down earlier.

Re: Sega Kills Streets of Rage Fan Remake

Hope not because that would be pretty silly.

 

Andrew Eisen

 
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