Madden NFL Creative Director Leave Company

April 18, 2011 -

Ian Cummings, the man that served for nearly 11 years as the creative director for the popular football game franchise Madden NFL, has left the company. The exodus from his EA Sports gig of 11 years seems to be amicable if you believe his official statement on the matter.

Cummings recounts his climb from the ranks of the QA department all the way to creative director, and thanks fans for their support and enthusiasm over the years. Cummings last game at the studio is Madden NFL 12. Cummings' full statement can be found below:

"After nearly 11 years with Electronic Arts, I have decided to seek opportunities elsewhere. My time at EA has been an incredible ride. From my days in QA to my recent years as the Creative Director for Madden, I always found myself surrounded by the most talented people in the industry. I’ve had the privilege of helping to create world-class gaming experiences like Madden; a franchise that has touched peoples’ lives. For that I am truly grateful and I thank all those that I’ve worked with throughout the years.

I leave the Madden NFL 12 development team with confidence that it is in great hands. The feature set is something our core fans are really going to appreciate. From the improvements to core gameplay, to the additions to modes like franchise and superstar, and the innovative tech being used to overhaul presentation…Madden NFL 12 will be the best we’ve created yet. I’m amazed at how great it looks and how well it plays at this stage of development, with several months left to tune and polish.

Last, but certainly not least, I wanted to say “thank you” to our loyal and passionate fans. Without you, the Madden franchise would not be what it is today. I’ve always appreciated your feedback and unprecedented passion. Know that the team is now built to deliver the football experience that you all truly deserve. The team is set up only to succeed with the new expansion of the core football gameplay team, continued focus on web and online content, creating deeper career modes, and building games several years in advance. There is no doubt in my mind we will be seeing some revolutionary things from the Madden franchise in the future and I am happy to have played a role in helping steer the ship.

It's been a true pleasure. Time for the next challenge of my career.
"

Source: EA Sports blog by way of Kotaku


Comments

Re: Madden NFL Creative Director Leave Company

Oh my... anything that lowers the Year over Year creativness of this game is a serious hit. I mean, there is like 2% to 5 % new stuff YoY. This is not insignificant nor is this a snark. There really is that little that is new YoY for the Madden franchise.

(I will give this last years version a break though. Maybe about 10% of new changes? That sound about right everyone?)

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
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