Madden NFL Creative Director Leave Company

April 18, 2011 -

Ian Cummings, the man that served for nearly 11 years as the creative director for the popular football game franchise Madden NFL, has left the company. The exodus from his EA Sports gig of 11 years seems to be amicable if you believe his official statement on the matter.

Cummings recounts his climb from the ranks of the QA department all the way to creative director, and thanks fans for their support and enthusiasm over the years. Cummings last game at the studio is Madden NFL 12. Cummings' full statement can be found below:

"After nearly 11 years with Electronic Arts, I have decided to seek opportunities elsewhere. My time at EA has been an incredible ride. From my days in QA to my recent years as the Creative Director for Madden, I always found myself surrounded by the most talented people in the industry. I’ve had the privilege of helping to create world-class gaming experiences like Madden; a franchise that has touched peoples’ lives. For that I am truly grateful and I thank all those that I’ve worked with throughout the years.

I leave the Madden NFL 12 development team with confidence that it is in great hands. The feature set is something our core fans are really going to appreciate. From the improvements to core gameplay, to the additions to modes like franchise and superstar, and the innovative tech being used to overhaul presentation…Madden NFL 12 will be the best we’ve created yet. I’m amazed at how great it looks and how well it plays at this stage of development, with several months left to tune and polish.

Last, but certainly not least, I wanted to say “thank you” to our loyal and passionate fans. Without you, the Madden franchise would not be what it is today. I’ve always appreciated your feedback and unprecedented passion. Know that the team is now built to deliver the football experience that you all truly deserve. The team is set up only to succeed with the new expansion of the core football gameplay team, continued focus on web and online content, creating deeper career modes, and building games several years in advance. There is no doubt in my mind we will be seeing some revolutionary things from the Madden franchise in the future and I am happy to have played a role in helping steer the ship.

It's been a true pleasure. Time for the next challenge of my career.
"

Source: EA Sports blog by way of Kotaku


Comments

Re: Madden NFL Creative Director Leave Company

Oh my... anything that lowers the Year over Year creativness of this game is a serious hit. I mean, there is like 2% to 5 % new stuff YoY. This is not insignificant nor is this a snark. There really is that little that is new YoY for the Madden franchise.

(I will give this last years version a break though. Maybe about 10% of new changes? That sound about right everyone?)

 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
james_fudgeHappy Memorial Day to everyone05/25/2015 - 7:13am
Mattsworknamealso, in MGR, on higher levels, button mashing will get you reckt, you have to master parry to even have a prayer05/24/2015 - 8:52pm
MattsworknameI kinda would like a bit more variety in the combat, as it feels a bit to stiff and slow for me. Especailly after other games ive played05/24/2015 - 8:39pm
Goth_SkunkThere's... no button mashing in DA:I. However, neither is DA:I's combat perfect. I, for one, detest the active talent max limit of 8.05/24/2015 - 8:21pm
MattsworknameDa I combat is fun, a bit stiff but fun, but I still say the best pure combat engine in any game was Metal gear rising.05/24/2015 - 7:15pm
ZippyDSMleeWhen DA gets a control system like DA:O I'll brother to want to paly it, I frown on button mashing RPGs not made by bethseda...05/24/2015 - 5:59pm
Matthew Wilsonhttp://arstechnica.com/science/2015/05/new-neural-implant-reads-a-persons-intentions-to-control-robotic-arm/ our first steps tos a dues ex future lol.05/24/2015 - 1:51pm
Goth_SkunkThe game is 75% sidequests, 25% story. And most of those sidequests are only vaguely related to the main story at all, having very little consequence to the plot at large.05/24/2015 - 1:12pm
Goth_SkunkI'm such a huge BioWare fan that I played through my first playthrough of DA:I without complaint, but on my second time through I certainly took notice of just how much side-quest material there was. It's probably my greatest criticism of the game.05/24/2015 - 1:10pm
ZippyDSMleeI need one of my 70 games to play....mmmmmmmm05/24/2015 - 9:57am
MattsworknameSpent all night playing blood borne, now trapped in the Nightmare frontier and trying to reach the boss so I can maybe warp out again05/24/2015 - 9:21am
MattsworknameYeah, i got started and then made it through t the first few misions anthen blood borne05/23/2015 - 10:13pm
Goth_SkunkWhich one, Dragon Age?05/23/2015 - 8:20pm
Wonderkarpalso waiting patiently for Batman.05/23/2015 - 7:36pm
MattsworknameIn still trying ot beat that game the first time. Freaking game has so much side questing05/23/2015 - 7:34pm
Goth_SkunkPlaying a third and probably final playthrough of Dragon Age: Inquisition. Once that's done, I'll move on to AC: Unity, most likely, then get caught up on A-list games I have yet to play, like Murdered: Soul Suspect and Shadows of Mordor.05/23/2015 - 6:33pm
MattsworknameIf you own a vita and like monster hunter, but dont like the bs filler that goes with it. Try tokiden kiwmai05/23/2015 - 6:11pm
Matthew Wilsonaparently their servers got crushed, but I dont see the game selling well. Nintendo fans tend not to be fans of competitive fps05/23/2015 - 5:48pm
MattsworknameSPlatton looks intersting, Love the are style, gonna give the game a try with the upcoming test fire05/23/2015 - 4:39pm
PHX Corp@Technogeek, I'm returning for one more Run with the Global testfire05/23/2015 - 3:41pm
 

Be Heard - Contact Your Politician