GDC Europe organizers revealed new lectures for the August show, including BioWare talking about Mass Effect 3’s new creatures, IMVU discussing "continuous deployment", and Slant Six speaking about production pipelines. Taking place Monday through Wednesday, August 15-17, 2011 at the Cologne Congress-Centrum Ost, GDC Europe 2011 takes place alongside gamescom.
Main Conference sessions already announced include Brink, Blue Fang and Crysis 2 talks, and a lecture that compares the different creature creation pipelines used on Mass Effect 2 and Mass Effect 3.
Scylla Costa and Brenon Holmes of BioWare will present a Production track talk called "From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case Study". In another session attendees will learn how releasing updates to customers 20+ times per day is possible in the Programming track talk "Using Continuous Deployment to Move Fast and Release without Pain". IMVU’s Brett Durrett will discuss why it’s important, and how to successfully implement the system at a company of any size.
Finally, the lecture "Supersize Your Production Pipe!" from Slant Six Games’ Paul Martin (SOCOM: Confrontation, Resident Evil: Operation Raccoon City) offers insight on how to create new, or enhance existing, content authoring tools and data transformation pipelines.
Source: Serious Games Source