Nintendo Confirms Budget Range, New Wii System Bundle

May 4, 2011 -

Seeing as Kotaku and about a thousand other outlets outed Nintendo's big plans to create a budget range and release a new lower priced system bundle, it makes sense that Nintendo would simply come clean. Today the company did just that, announcing plans to release a new Wii system bundle. The new bundle will retail for $149.99, and will come with Mario Kart Wii and the Wii Wheel accessory. The new price is for both black and white system models. The new bundle will be available May 15 - well before Nintendo's big system reveal at E3.

Nintendo also revealed its new budget range - first-party titles for the low price of $19.99. The budget range will initially feature Wii Sports, Wii Sports Resort, The Legend of Zelda: Twilight Princess, Animal Crossing: City Folk and Mario Super Sluggers

Source: Joystiq

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Re: Nintendo Confirms Budget Range, New Wii System Bundle

I thought Wii Sports already comes bundled? Or did they de-bundle it and I just missed it? 

Re: Nintendo Confirms Budget Range, New Wii System Bundle

Two possible explanations.

A) They're probably taking out Wii Sports and Resort in favor of Mario Kart. $150 for a Wii and a $50 MSRP game (a really great one at that) isn't a bad deal no matter how you slice it.

B) They're selling Wii Sports seperately to help cater to the people who bought their Wii second-hand, like at a yard sale, or from a Pawn Shop or Gamestop.

I'm leaning toward A, but I see no reason why it can't be both.

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Re: Nintendo Confirms Budget Range, New Wii System Bundle

Oy.....how many pennies dose it take to put the wii ports crap in? Nin... you fail!


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Re: Nintendo Confirms Budget Range, New Wii System Bundle

I wonder how Microsoft and Sony would feel about your comments regarding their "crap".

_____________________________________________________________________________

"Power means nothing without honor and pride."

http://grifsgamereviews.blogspot.com My video game review site.

Atlanta Video Games Examiner for examiner.com

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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