U.S. Army, Air Force Certify Unity Technology

May 10, 2011 -

The United States Army and the Air Force have officially certified Unity development technology for use on the military's secure networks. This includes the company's game development technology and its Unity Web Player. More importantly, this allows would-be game developers and projects designed to creates serious games and other applications to do so. This also means that software developed for training can now be installed on networks, laptops and mobile devices used in the field.

"Getting our Army Certificate of Networthiness (CoN) and being placed on the U.S. Air Force AF E/APL are big steps forward for us in government Modeling Training and Simulation licensing," commented Davey Jackson, director of simulation and visualization sales at Unity Technologies. "What is significant about this certification is that we received accreditation for the Unity Web Player in addition to the Unity development platform. This will have a huge impact on the rate at which distributed simulations can be developed and deployed."

Source: GI.biz


Comments

Re: U.S. Army, Air Force Certify Unity Technology

yeah, but VBS2 still dominates the show.

Keep in mind, this generally only says you CAN install such systems,... which system a contractor uses is still generally defined by the department or group contracting for the project.    So the next step would be departments actually asking for things to be written with Unity... though there has been some internal push for that since, well, VBS2 has its problems.....

 
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Mattsworknamei I hope there is, I love that series.04/25/2015 - 5:59pm
Matthew Wilson@matt I am sure there will never be a armored core game04/25/2015 - 5:24pm
Mattsworknameof From softwares recent games, bloodborne is the best work they have done yet, though they really need to get to work on armored core 604/25/2015 - 5:10pm
Matthew WilsonLost Kingdoms came out in 2002 this day. I played that game. I did not relize it was made by From Software. Lost Kingdoms was a good unique hard game.04/25/2015 - 4:56pm
MattsworknameOff topic, but, who heres playing Bloodborne, and if so, is it mercillesly murdering you every chance it gets?04/25/2015 - 7:35am
Matthew WilsonI think its a good article, and devs can take some lessons from life is strange.04/24/2015 - 10:24pm
Andrew EisenI tinyURL'd it. The world is safe!04/24/2015 - 10:23pm
Matthew Wilson@AE my bad there is nothing I can do about that.04/24/2015 - 10:21pm
Andrew EisenLooks like the spoiler is right there in the URL.04/24/2015 - 10:20pm
Matthew Wilsonhttp://tinyurl.com/ok9pf6b a interesting opinion piece on the life is strange episode 2, and a dark event that happens in it. full warning major spoilers.04/24/2015 - 10:11pm
Matthew Wilson@mech no just she, nor her co workers have not. she never said it is not real.04/24/2015 - 8:58pm
MechaCrashWas she saying "I haven't experienced it," or "I haven't experienced it therefore it does not exist"?04/24/2015 - 8:31pm
ZippyDSMleeoy the skyrim paid mod thing is going over well. My 2 lints, I would not mind if Skyrim had a full SDK and not a crappy lil editor....04/24/2015 - 6:46pm
Andrew EisenWell, that is indeed crappy and nonsensical.04/24/2015 - 3:45pm
Matthew Wilsonshe got attacked for saying that she personaly has not experienced the harassment some other female devs have, and she got acused of defending GG and ignoring harassment. she ended up getting dog piled because of it.04/24/2015 - 3:43pm
Andrew EisenFine but do you recall ANY details at all?04/24/2015 - 3:38pm
Matthew Wilsonit was several weeks ago now, and I will admit to not saving it.04/24/2015 - 3:36pm
Andrew EisenAttacked HOW and by WHOM for not writing off WHO as evil? Do you have a link or anything?04/24/2015 - 3:31pm
Matthew Wilsonthat is the whole point she was not attacked for saying anything. she was attacked for being willing to debate in the first place, and not just write them off as evil.04/24/2015 - 3:28pm
Andrew EisenI know there's not a lot of room in the Shout box but goodness you're being vague.04/24/2015 - 3:26pm
 

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