Coast Guard: Alaskan Tug Boat Captain Ran Aground Due to Video Games

May 12, 2011 -

A safety-escort tug that ran aground two years ago on Prince William Sound's Bligh Reef went off course because of a captain who was playing video games, according to a report from the U.S. Coast Guard. The tugboat ran aground at the very same site where the Exxon Valdez disaster occurred. The tugboat Pathfinder was part of a navigation safety system established in the aftermath of the 1989 oil spill and was designed to guide oil tankers through the sound after they fill up with crude at the trans-Alaska pipeline's maritime terminal in Valdez.

But the tug boat operated by the Crowley Marine Services ended up striking the same submerged reef that ripped open the hull of the Exxon Valdez supertanker, causing the worst tanker spill in U.S. waters.

The Coast Guard report, which is dated May 5 and has not been released publically, was issued to various parties investigating the 2009 tugboat accident, according to Coast Guard Petty Officer Walter Shinn. A final report releases later in the week. The report comes out of the Coast Guard's Alaska office in Juneau.

The Pathfinder spilled 6,410 gallons of diesel fuel after it struck Bligh Reef on the evening of December 23, 2009. The vessel was headed back to Valdez after scouting for floating ice in the area traveled by oil tankers.

According to the Coast Guard report, Captain Eugene Monsen did several things wrong that caused the accident. First, he changed the Pathfinder's course despite losing track of the vessel's precise location, then increased speed and failed to properly communicate with other officers. The Coast Guard puts the blame for his inattentive behavior on playing "hearts" and other games on his computer and had his back turned to the bridge.

"The fact that he went to the computer to play video games after a course change further aggravates the situation and amplifies the lack of attention on the bridge between the master and second mate," the report read.

The Coast Guard report also noted that the captain and his second mate were in direct violation of company operating and safety policies. Despite slightly exonerating the ship company, the report also recommended that the company update its policies, specifically calling for new provisions to address crew members' use of cell phones and recreational electronic devices that provide access to music, phone calls and video games.

"Games, music, phone calls to far-away family are a strong temptation and could easily distract a ship's officer from maintaining a proper lookout," the report read.

Crowley Maritime Corp. spokesman Mark Miller said that the Pathfinder's captain and second mate were fired after it was determined that they violated safety policies. The incident was an exception rather than the norm, the company claims.

"Crowley has a proven record of safe and reliable operations in Alaska. It deeply regrets the Pathfinder grounding incident," Miller said.

Source: MSNBC


 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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