Bethesda was not satisfied with the launch day update that was supposed to deal with lag on the console versions of the game.. but didn't.. To make up for it, the publisher and the game's developer promises several updates to deal with the lag problem , along with free "apology" DLC for the game.
A launch day patch failed to make Brink lag-free on consoles as frustrated gamers continue to stutter their way through online battles. Bethesda and Splash Damage say more updates are on the way to fix the problem, and as an apology, the publisher and developer plan to make the first DLC pack free.
As Brink fans await the patches, Splash Damage has created a workaround in the form of a configuration change for Xbox 360 and PlayStation 3 players. Freeplay multiplayer matches automatically are set to 8-player (4v4) games. Matches featuring 16 players are available, but have to be selected through the new Big Teams selection in the Brink multiplayer menu.
"This new configuration will allow those connecting to and hosting matches (particularly those with lower upstream bandwidth) to more reliably find and connect to quality hosts via the match-making process -- resulting in less lag and more fun,"according to a post on the official Bethesda Blog.
Bethesda also said that the very first DLC release in June for Brink will be free. The DLC offers new maps and other content to extend the length of the multiplayer game. And let's face it, after a disastrous launch such as this, it is the least that Bethesda can do.
At least they are doing something to show fans that they feel badly about all the lag experienced at launch.