PS Store Relaunch, Release Schedule Gets Mixed Reactions From Developers

May 20, 2011 -

A leaked memo yesterday revealed that Sony expects to have its PlayStation store back online on or around May 24 (next Tuesday). The company also revealed its planned release schedule, but some publishing partners are not happy about it at all.

According to an Edge report, the news is getting mixed reactions from partners. The biggest complaint is the doubled up weekly release schedule. Developers feel that their games will be buried under a deluge of new content and quickly forgotten as even more content is piled on top in the weeks to follow.

"As a developer, I feel very sorry for those teams that did try to release their titles during the PSN outage window," said one developer, who wished to remain anonymous. "Beyond that, I feel sorry for those that are attempting to launch games in the days following the outage, as there will likely be such a backlog of traffic that it may be hard to be noticed in the flurry of 'get everything back up and running'."

"The absence of PSN has slowed the development of online functionality for games that rely on PSN, because you can't test your PSN-dependent features without it," he adds. "My project was fortunate enough to have robust offline / LAN support that allowed us to test core gameplay features without online access, despite the outage. We're still on target for our original release date as a result, although we're very glad our original release date didn't fall within the PSN outage window!"

Ilari Kuittinen, CEO of Outland and Dead Nation developer Housemarque, is concerned about the damage that has been done to consumer trust and confidence on the platform and what affect free titles (that Sony is giving away as part of its "Welcome Back" program) might have on games that cost money.

"This is basically between Ubisoft and Sony and I haven't been part of this discussion," Kuittinen tells Edge. "My biggest concern is whether people will come back to use the system and browse the PlayStation Store. On top of that, the second issue is that everyone now gets games for free (including our Dead Nation and Super Stardust HD), so people might just play the free games for a while. By the time they are ready to buy something, Outland is maybe old news."

Seed Studios hopes that the depth of its real time strategy title Under Siege will help it stand out among the myriad of new releases, and highlights Sony's flexibility during the release period.

"We are all concerned with the overall situation but we think that despite all the delays and the multiple releases Under Siege will still stand out on its own," producer Filipe Pina tells Edge. "This is a game about continuity and building a community; while other games focus on sales for the first weeks we focus on the longer run with support for users with more content and continuous updates.

"We did not build A game to put it on sale and then turn its back on it after release and move on, we want to take care of our game as much as possible. Sony they was very open to discuss with us what we wanted to do with Under Siege and publishing it on the store."

On the bright side, this accelerated release schedule will only last two weeks. Still, after losing thousands of dollars in sales due to network downtime, any more pain is too much to near for many publishing partners.

Source: Edge


 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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