2011 Into The Pixel Winners Revealed

May 25, 2011 -

The Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA) announced the 17 works of video game inspired art that will be exhibited at the  2011 Into the Pixel (ITP) event. Now in its eighth year, the ITP – a collaboration between the Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA) – is the only juried art exhibition that brings together experts from the traditional fine art world and the interactive entertainment industry to display and discuss the art of video games. The 2011 Into the Pixel collection will be unveiled and presented at the annual E3 Expo at the Los Angeles Convention Center from June 7-9, 2011, in the Concourse Foyer.

Into the Pixel 2011 Winners are listed below (by exhibit name, game it was inspired by and the artist responsible for the work):

 

  • "Amorphous Drake," inspired by the game Legends of Norrath (Lucas Graciano from Sony Online Entertainment)

  • "The Bridge," inspired by the game The Dream Machine (Erik Zaring & Anders Gustafsson from Cockroach Inc.)

  • "The Cottage," inspired by the game Drawn 3 (Hamzah Kasom Osman from Big Fish Games)

  • "Cronos Battle," inspired by the game God of War III (Tyler Breon from SCEA/Santa Monica Studio)

  • "Dead Walking," inspired by the game Orcs Must Die! (Chris Moffitt, Brad Crow, Nathan Stefan, Bart Tiongson from Robot Entertainment)

  • "The Dragon Play," inspired by the game Drawn: Dark Flight (Brian Thompson and Hamzah Kasom Osman from Big Fish Games)

  • "Flemmeth," inspired by the game Dragon Age 2 (Matt Rhodes from BioWare)

  • "Good Friends," inspired by the game Kinectimals (Matthew Halpin, Andrew Matthews, Matthew Preece, Radek Walachnia, John Laws from Frontier Developments Ltd)

  • "Grim Exploits," inspired by the game Trenched (Colin Foran, Claire Hummel, Ryan Wilkerson from Microsoft Game Studio/Doublefine)

  • "Incident at the Workshop," inspired by the game Alien Swarm (Ivan Simoncini from Valve Software)

  • "Market Fire, Columbia (Shop Sweeper)," inspired by the game BioShock Infinite (Ben Lo from Irrational Games)

  • "Normandy," inspired by the game Mass Effect 2 (Mikko Kinnunen from BioWare)

  • "Oktonok Cay Cannery," inspired by the game Ratchet & Clank: All 4 One (David Guertin from Insomniac Games)

  • "Paper World," inspired by the game Paper World (Say Oh and Damian Kim Namco Bandai Games)

  • "The Pelican Inn (Pub)," inspired by the game UNCHARTED 3: Drake's Deception (Andrew Kim from Naughty Dog, Inc.)

  • "Stahl Arms," inspired by the game Killzone 3 (Jesse van Dijk from Guerrilla)

  • "Swamp Skull," inspired by the game Mystery Case Files: 13th Skull (Jeff Haynie from Big Fish Games)

 

Into the Pixel 2011 Jurors include Glenn Phillips, Getty Research Institute, Senior Project Specialist & Consulting Curator, Department of Architecture and Contemporary Art; Nora Dolan - Independent Curator; Ryan Wilkerson, Microsoft Game Studios, Senior Art Director; Matt Hall, Timbuk2 Studios, Senior Partner Production Designer; and Brian Moore, Microsoft Game Studios, Art Director.

For more information on the 2011 Into The Pixel exhibit can be found at www.intothepixel.com.

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Matthew Wilsonthe lose of nn would not be good for us, but it will not be good for verizion/comcast/att in the long run ether.04/24/2014 - 2:16pm
Matthew Wilsonsadly yes. it would take another sopa day to achieve it.04/24/2014 - 2:13pm
NeenekoI am also confused. Are you saying NN would only become law if Google/Netflix pushed the issue (against their own interests)?04/24/2014 - 2:10pm
E. Zachary KnightMatthew, you are saying a lot of things but I am still unclear on your point. Are you saying that the loss of Net Neutrality will be good in the long run?04/24/2014 - 2:06pm
Matthew WilsonOfcourse it does I never said it did not.though over time the death of NN will make backbone providers like Google, level3 and others stronger becouse most isps including the big ones can not provid internet without them. they can peer with smaller isps04/24/2014 - 1:54pm
E. Zachary KnightMatthew, and that still plays in Google's favor over their smaller rivals who don't have the muscle to stand up to ISPs.04/24/2014 - 1:45pm
Matthew Wilsongoogle wont pay becouse they control a large part of the backbone that all isps depend on. if verizon blocks their data, google does the same. the effect is Verizon loses access to 40% of the internet, and can not serve some areas at all.04/24/2014 - 1:14pm
Neenekolack of NN is in google and netflix interest. It is another tool for squeezing out smaller companies since they can afford to 'play'04/24/2014 - 12:57pm
Matthew WilsonI have said it before net nutrality will not be made in to law until Google or Netflix is blocked, or they do what they did for sopa and pull their sites down in protest.04/23/2014 - 8:02pm
Andrew EisenGee, I guess putting a former cable industry lobbyist as the Chairman of the FCC wasn't that great of an idea. http://www.nytimes.com/2014/04/24/technology/fcc-new-net-neutrality-rules.html?_r=204/23/2014 - 7:26pm
Andrew EisenIanC - I assume what he's getting at is the fact that once PS3/360 development ceases, there will be no more "For Everything But Wii U" games.04/23/2014 - 5:49pm
Andrew EisenMatthew - Yes, obviously developers will eventually move on from the PS3 and 360 but the phrase will continue to mean exactly what it means.04/23/2014 - 5:45pm
IanCAnd how does that equal his annoying phrase being meaningless?04/23/2014 - 5:09pm
Matthew Wilson@Andrew Eisen the phrase everything but wiiu will be meaningless afer this year becouse devs will drop 360/ps3 support.04/23/2014 - 4:43pm
Andrew EisenFor Everything But... 360? Huh, not many games can claim that title. Only three others that I know of.04/23/2014 - 3:45pm
MaskedPixelantehttp://www.joystiq.com/2014/04/23/another-world-rated-for-current-consoles-handhelds-in-germany/ Another World fulfills legal obligations of being on every gaming system under the sun.04/23/2014 - 12:34pm
Matthew Wilsonhttp://arstechnica.com/gaming/2014/04/steam-gauge-do-strong-reviews-lead-to-stronger-sales-on-steam/?comments=1 Here is another data driven article using sales data from steam to figure out if reviews effect sales. It is stats heavy like the last one.04/23/2014 - 11:33am
Andrew EisenI love RPGs but I didn't much care for Tales of Symphonia. I didn't bother with its sequel.04/23/2014 - 11:21am
InfophileIt had great RPGs because MS wanted to use them to break into Japan. (Which had the side-effect of screwing NA PS3 owners out of Tales of Vesperia. No, I'm not bitter, why do you ask?)04/23/2014 - 10:52am
RedMageI'm still disappointed the 360 never broke into Japan either. It had a bevy of great RPGs in the late 2000s.04/23/2014 - 9:48am
 

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