2011 Into The Pixel Winners Revealed

May 25, 2011 -

The Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA) announced the 17 works of video game inspired art that will be exhibited at the  2011 Into the Pixel (ITP) event. Now in its eighth year, the ITP – a collaboration between the Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA) – is the only juried art exhibition that brings together experts from the traditional fine art world and the interactive entertainment industry to display and discuss the art of video games. The 2011 Into the Pixel collection will be unveiled and presented at the annual E3 Expo at the Los Angeles Convention Center from June 7-9, 2011, in the Concourse Foyer.

Into the Pixel 2011 Winners are listed below (by exhibit name, game it was inspired by and the artist responsible for the work):

 

  • "Amorphous Drake," inspired by the game Legends of Norrath (Lucas Graciano from Sony Online Entertainment)

  • "The Bridge," inspired by the game The Dream Machine (Erik Zaring & Anders Gustafsson from Cockroach Inc.)

  • "The Cottage," inspired by the game Drawn 3 (Hamzah Kasom Osman from Big Fish Games)

  • "Cronos Battle," inspired by the game God of War III (Tyler Breon from SCEA/Santa Monica Studio)

  • "Dead Walking," inspired by the game Orcs Must Die! (Chris Moffitt, Brad Crow, Nathan Stefan, Bart Tiongson from Robot Entertainment)

  • "The Dragon Play," inspired by the game Drawn: Dark Flight (Brian Thompson and Hamzah Kasom Osman from Big Fish Games)

  • "Flemmeth," inspired by the game Dragon Age 2 (Matt Rhodes from BioWare)

  • "Good Friends," inspired by the game Kinectimals (Matthew Halpin, Andrew Matthews, Matthew Preece, Radek Walachnia, John Laws from Frontier Developments Ltd)

  • "Grim Exploits," inspired by the game Trenched (Colin Foran, Claire Hummel, Ryan Wilkerson from Microsoft Game Studio/Doublefine)

  • "Incident at the Workshop," inspired by the game Alien Swarm (Ivan Simoncini from Valve Software)

  • "Market Fire, Columbia (Shop Sweeper)," inspired by the game BioShock Infinite (Ben Lo from Irrational Games)

  • "Normandy," inspired by the game Mass Effect 2 (Mikko Kinnunen from BioWare)

  • "Oktonok Cay Cannery," inspired by the game Ratchet & Clank: All 4 One (David Guertin from Insomniac Games)

  • "Paper World," inspired by the game Paper World (Say Oh and Damian Kim Namco Bandai Games)

  • "The Pelican Inn (Pub)," inspired by the game UNCHARTED 3: Drake's Deception (Andrew Kim from Naughty Dog, Inc.)

  • "Stahl Arms," inspired by the game Killzone 3 (Jesse van Dijk from Guerrilla)

  • "Swamp Skull," inspired by the game Mystery Case Files: 13th Skull (Jeff Haynie from Big Fish Games)

 

Into the Pixel 2011 Jurors include Glenn Phillips, Getty Research Institute, Senior Project Specialist & Consulting Curator, Department of Architecture and Contemporary Art; Nora Dolan - Independent Curator; Ryan Wilkerson, Microsoft Game Studios, Senior Art Director; Matt Hall, Timbuk2 Studios, Senior Partner Production Designer; and Brian Moore, Microsoft Game Studios, Art Director.

For more information on the 2011 Into The Pixel exhibit can be found at www.intothepixel.com.

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Have you visited a video game arcade in the last year?:

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MechaTama31I sure have. Dorky's barcade in Tacoma, WA.08/20/2014 - 5:56pm
Matthew WilsonI have not been to a arcade in years. I know arcades are still big in japan.08/20/2014 - 5:38pm
Sleaker@AE - Ah no it's called GroundKontrol - I was just referring to it as a Bar-Arcade.08/20/2014 - 4:39pm
Andrew EisenStill looking for confirmation that High Moon Studios (dev behind the PS3/360 versions) isn't working on it.08/20/2014 - 4:38pm
ZenGotcha.08/20/2014 - 4:37pm
Andrew EisenI already updated the story with it!08/20/2014 - 4:36pm
Zenhttp://www.gonintendo.com/s/235574-treyarch-isn-t-working-call-of-duty-advanced-warfare-for-wii-u-either08/20/2014 - 4:36pm
ZenLet me send the link for the Tweet as well...they state Treyarch is not working on it. Grabbing it now.08/20/2014 - 4:34pm
Andrew EisenWhere does it say that "NO dev is working on it"?08/20/2014 - 4:33pm
ZenHere's the link for my last comment: http://www.ign.com/articles/2014/08/20/call-of-duty-advanced-warfare-not-coming-to-wii-u08/20/2014 - 4:24pm
ZenWell, Call of Duty is skipping Wii U completely it seems...they updated that NO dev is working on it. Great way to just skip a market.08/20/2014 - 4:24pm
Andrew EisenYeah, Dave and Busters back in 2011 was the last time for me.08/20/2014 - 4:16pm
ZenWell, I tried lol. We just got a Dave and Busters on the beach but haven't been there yet...may go this weekend.08/20/2014 - 3:52pm
Andrew EisenIt's called The Bar-Arcade? Missed opportunity. I would have gone with Barcade.08/20/2014 - 3:25pm
SleakerThe Bar-Arcade however did have a lot of good pinball machines, they were however always taken as the place was packed..08/20/2014 - 1:17pm
Sleakerso I've been to an Arcade-Bar, not that great of a place has some okay machines, but generally over-packed. And then all the kid-friendly ones have is ticket-games nothing actually good unfortunately :(08/20/2014 - 1:14pm
Andrew EisenIf it has an area dedicated to arcade machines, I'd say it counts. Arcade machine in your house though, nope.08/20/2014 - 12:16pm
ZenDoes it count if you have actual arcade machines in your house?08/20/2014 - 12:01pm
E. Zachary KnightWith the current poll, I guess it all depends on how one defines "arcade". If Chuck E Cheese or similar multipurpose businesses count, then that is a yes for me.08/20/2014 - 11:59am
ZenLet the ax fall Sleaker...lessons MUST be learned...08/20/2014 - 11:44am
 

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