Some sad news for anyone that wants to play Super Street Fighter IV Arcade Edition on the PC; it will have some pretty awful DRM enabled and ready to get in your way. Capcom announced via its Unity Blog that the popular fighting game will feature "always-on DRM" and described how it might be a little less draconian than Ubisoft’s solution that forced players to stay connected to the internet in order to play – even in single player.
From the blog:
"Now, on the security side of things, SFIV unfortunately was plagued by pirates and hackers that messed up leaderboards. To hopefully remedy that, SSFIV:AE will be making use of what is called SSA technology (similar to what we used in Dead Rising 2). Like Xbox Live, players will sign in when they launch the game. You must have a Games for Windows Live account (which is free) in order to get full access to the title. If you already have an Xbox Live silver or gold account, those would work too and your achievements would be added/displayed in your usual gamescore.
Inevitably the question is: if you happen to temporarily lose your connection in the middle of your session (let’s say you’re working on combos in the training room or working on challenges), no problem. You’ll be able to keep doing what you’re doing until you come to a logical break point, like exiting to a menu, at which point you’ll be asked to sign back in. Assuming your PC is back online, everything will continue as it should, just like on Xbox 360.
If you aren’t signed in to an online GFWL profile, the offline mode has limited functionality. Obviously there’s no online play, access to replay channels or other online-centric features (and this is the part that keeps the online play secure from hackers or pirates). Additionally, you won’t be able to save any progress in challenges or settings, won’t have access to any DLC you’ve purchased and all local play will be restricted to 15 of the 39 characters."
The blog post goes on to say that the game has no installation limits, DLC is supported via the Games for Windows Live Marketplace, and GFWL is the same whether you buy a physical disc or download it via a digital delivery service.
Find out more at the Capcom Unity Blog.
Source: Blue’s News