WiscNet Activists Make Wisconsin Lawmakers Say Uncle

June 16, 2011 -

Whoever said you can't fight city hall has never been to the great state of Wisconsin. State legislators (admittedly a bit more powerful than city hall) found themselves overwhelmed with calls after trying to cut the throat of Wisconsin's state educational Internet system. The public phoned members of Wisconsin’s state Assembly and browbeat them into submission.

The calls were so overwhelming, according to published reports, that lawmakers in the state immediately put together revised legislation for WiscNet that would allow it to receive funding from the University of Wisconsin's Division of Information Technology. The Assembly quickly added provisions to the state budget, with final approval taking place early this morning. WiscNet provides Internet for most of Wisconsin's public schools and libraries, and many citizens in the state think it is a vital and important service.

Earlier this week it didn't look good for WiscNet; partisan battles over state finances put a target on the proverbial back of the network, much to the joy of AT&T. Earlier this month an Assembly Joint Finance Committee proposal wanted to force WiscNet to separate itself from the UW-Madison Division as of July 1, 2012 and give up $1.4 million in funds from the UW system in 2012-13. This would have forced some schools to opt for Badgernet, a telecom-backed nonprofit that relies heavily on AT&T as its primary vendor.

The budget legislation would also have barred the UW system from receiving or dispersing any funds from the federal government's broadband stimulus program and would have forced the university to return around $40 million in funds.

But Monday turned out to be D-Day for Internet, community, and educational groups, who stormed the phone lines of legislators with protests against the proposals.

"Legislators said, 'please don't call us any more,'" University of Wisconsin economic development professor Andy Lewis told Ars Technica.

Ars Technica has the full story here, but the take-away is that people should fight hard for the things they believe are important. Sometimes - even in the toughest of fights - you can win.


 
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Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
Andrew EisenAgain, yes, it's dumb that there's no offline mode and that's certainly something worthy of criticism but that does not make any positive moves Blizzard makes any less positive. A bummer that the issue that's more important to you wasn't addressed? Sure.03/06/2015 - 2:46pm
ZippyDSMleeBut...but... but my butthurt!!111 LOL :P03/06/2015 - 2:45pm
 

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