Games for Change Festival Invades NYC

June 20, 2011 -

The 8th annual Games for Change Festival kicks off today in New York City. The event, which runs until June 22, is taking place at the NYU Skirball Center. The event is dedicated to using games to deal with the most pressing social and political issues that affect the world today by breaking down cultural barriers, shifting perspectives and driving actions in the real world.

This year's event features several sessions addressing games from an international perspective including one focusing on Games For Change in Europe.

In May 2011 the Chamber of Commerce in Valenciennes launched the first European Games for Change Festival. Highlights from the first event will be shared with the audience, including some of the new games and European award winners. The session will be presented by Jean-Michel Blottiere, Owner, NX Publishing; Sandra Faggioni, Digital Creation Project Manager, CCIV / POLE IMAGE NPDC and several European award-winners.

A session called "Games For Change Around the World: Global Inspirations and Interpretations" will showcase a number of recent games including "Green Grim," a game set in the demilitarized zone between North and South Korea and inspired by the success of the game "PeaceMaker"; "Adventures in Law Land," a game launched by Korea's Ministry of Justice for the purpose of "instilling respect and understanding of the law system," inspired by Supreme Court Justice Sandra Day O'Connor's successful project iCivics; and "Global Conflicts: Latin America", the second game in a series of documentary games adapted in Brazil. Panelists for the session include Simon Egenfeldt-Nielsen, CEO, Serious Games Interactive; Suzanna Samstag, Chapter Leader, Games for Change Korea; Gilson Schwartz, Director, Games for Change Latin America; Kim Hee Kwan, Deputy Minister of Planning & Coordination Bureau (Minister of Justice).

"International Aid Programs, Social Media, Gaming, and Mobile: The New Frontier" looks at the growing trend of international aid group embracing new media to get their messages out. Speakers include Dr. Erin Mote (moderator), Chief of Party at USAID GBI Alliance; Emer Beamer, Co-Founder & Research and Development Director, Butterfly Works; Colleen Macklin, Associate Professor, Department of Communication Design and Technology, Parsons the New School for Design; Subhi Quraishi, CEO of ZMQ Software Systems.

For more information on Games for Change and a complete list of programs and speakers, check out www.gamesforchange.org/festival2011.

 
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MechaTama31Ok, a very different topic.07/28/2015 - 8:13pm
MechaTama31On a slightly different topic, in about a month my fiance will be a Mrs., but I'll still be a Mr., as I've always been. Hardly seems fair. I want a nifty new title!07/28/2015 - 8:13pm
E. Zachary KnightMatt, So, what is it? Is petitioning Intel to pull ads from Gamasutra "bullying and threatening" or is it justified? You can't have it both ways, especially if petition Target is "bullying and threatening".07/28/2015 - 8:10pm
Andrew EisenWhat this comes across as is "we need to find a way to silence anyone who says something we don't like."07/28/2015 - 8:08pm
Andrew EisenAnd how was Gamasutra not accountable for the opinion piece it published and refused to pull or edit even after advertising had been pulled?07/28/2015 - 8:08pm
Andrew EisenThere are tons of options when it comes to an opinion piece you don't agree with. Stating otherwise is dishonest or shows an extraordinary lack of imagination.07/28/2015 - 8:07pm
Mattsworknamethem acounatble. We just didn't have many opttions at the time07/28/2015 - 8:05pm
MattsworknameEZK:I never said it was justified, I just said that some people felt they didn't have any other means to hold them accountable. Weather it's justifited or not is somethign to debate, but I was never a big fan of it cause I wanted some other way to hold07/28/2015 - 8:04pm
Mattsworknameprice07/28/2015 - 8:03pm
MattsworknameAndrew: Your not wrong andrew, but gamasutra , and others like it , were called to task by the audiance that felt they had turned there backs on them. True or not, in media, you have to know how to reach an audiance, and chosing not to, well, you pay a07/28/2015 - 8:03pm
Andrew EisenAt the end of the day, even when Intel pulled its advertising (albeit, temporarily), Gamasutra showed its journalistic integrity by not removing or editing the opinion piece.07/28/2015 - 8:00pm
Andrew EisenNot liking Gamasutra is fine. The audience is primarily industry folk and it's not a game-focused site so it's probably not targeting you anyway.07/28/2015 - 7:57pm
E. Zachary KnightMAtt, So, an online petition asking Target to stop selling GTAV is "bullying and threatening" but a petition and boycott of Intel to force them to stop advertising on Gamasutra is justified?07/28/2015 - 7:56pm
Andrew EisenTrue or not, what it came across as a bunch of people lashing out at a publication over an opinion piece.07/28/2015 - 7:56pm
MattsworknameTo be honest, I've never liked them, but mostly cause rather then being a game focused site, they felt to political for my taste07/28/2015 - 7:56pm
Andrew EisenAnd in the case of Gamasutra?07/28/2015 - 7:54pm
Mattsworknameour concerns about them were well founded.07/28/2015 - 7:50pm
MattsworknameDepends on who you ask, accountable fto it's audiance, accountablie for lies and half truths, accountible for disengenous statements, everyone had there own reasons for going after them. Although in the case of gawker, recent events seem to indicate that07/28/2015 - 7:50pm
Andrew EisenAccountable for... what, exactly?07/28/2015 - 7:48pm
MattsworknameI think the intent was to force some kind of accountabilty on them. Granted As I said ,i wasn't exactly big on the ideas of attacking advertisers but it's a common and well used tactic. Sadly, theres not many other ways of holding media sites acountable07/28/2015 - 7:47pm
 

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