Catherine Troublesomely Sexy For Public Adverts

June 21, 2011 -

The good news is Atlus’s ultra-weird dating sim/puzzler will be getting a completely uncut release in the US.  Hooray!

The bad news is the cover art’s been tweaked a bit in order to make it happen.  You can see the difference to the left.  Why the change?  Jeremy Cail, a creative designer for Atlus' US branch says retailers were a bit squeamish about the somewhat risqué original covers.

“We have two different versions of Catherine cover art.  There's already two different versions, one for both the PS3 and Xbox 360, but the altered imagery was at the request of some our retail partners. They wanted the change in case people got the wrong idea about the game... or, as I see it, the right idea about Catherine! No change to the games themselves – the disc themselves are the same.”


If you went to E3, you might have noticed the Catherine art on your badge holder.  According to Cail, selecting the art for those was a headache in and of itself.

“We tried another of different image, but that didn't go through [it was the one with Catherine's legs spread]. We couldn't put it on the badge but we put it on [Atlus staff] shirts...  Certain hemlines were lengthened before final approval...  We also have to balance concerns of the original designers in Japan; maybe we'll want to use one piece of art in this way or that, but we'll ask them and they'll say it wasn't the intent to use it that sort of way. But with the badge stuffer... it took three to four iterations to get there, but people seem to like it.”

You can see pics of the badge holder art, including the original “spread legs” one, over at the[a]listdaily.

Via: IndustryGamers

-Reporting from San Diego, GamePolitics Contributing Editor Andrew Eisen

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Comments

Re: Catherine Troublesomely Sexy For Public Adverts

I have to ask, which of the two covers is more likely to grab a customer's eye and generate sales? Hint: Never the nerfed one.

Re: Catherine Troublesomely Sexy For Public Adverts

They should do the dual art cover trick where we can out the insert and have the real version on the other side.  They did that with Digital Devil Saga II.

Re: Catherine Troublesomely Sexy For Public Adverts

That is a better idea. :D

Re: Catherine Troublesomely Sexy For Public Adverts

So M games's boxes are censored for children now?

Re: Catherine Troublesomely Sexy For Public Adverts

Of course they are. I mean, if a kid glances at it, they might begin asking their parents questions ,and *gasp* the parents might have to, talk to their children!!!! Oh the horror of making parents be parents!!!!!

Re: Catherine Troublesomely Sexy For Public Adverts

United States of America: where everybody is six years old.

Damn, the cover for the Xbox360 version was very tame already.

Re: Catherine Troublesomely Sexy For Public Adverts

THINK OF THE CHIlDREN!!!

Or really, think of the whinning from the parents of the children.

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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