Edinburgh Interactive Speakers, Sessions Detailed

June 23, 2011 -

Edinburgh Interactive is set for August 11 and 12 in Edinburgh, Scotland (The Radisson Blu Hotel), and organizers say there are four reasons why those in the region won't want to miss it this year.

Sean Dromgoole, CEO of Some Research and Edward Williams from BMO Capital Markets will discuss their different points of view on recent developments in the games industry in the area of social gaming. The event will also host two Gamification sessions. The first is "Gamification: Building Games - the Mechanics, Rewards and Influences," and will feature a presentation from Kam Star, Chief Play Officer at Playgen, along with James Allsopp, Playgen’s Games Designer and in-house Psychology expert.

The second Gamification session, "Gamification: Trick of the Trade," will be a panel discussion and debate that will look at platforms for game developers, TV producers and retailers. The panel will include Rajat Paharia, CEO of Bunchball; Philipp Mohr, CEO of Comufy; and James Sampson, Head of Product at Enteraction.

Other speakers include Graham Brown-Martin Founder of Learning without Frontiers; Jason DaPonte, Managing Director & Executive Producer of The SWARM; Jo Twist, Commissioning Editor of Education for Channel 4; Mike Rogers from Image Metrics and Kevin Beimers, Art Director at Straandlooper Animation, voted #54 in the Develop 100.

Ian Livingstone and Abertay University have confirmed their participation in a discussion on the game industry and the Livingstone-Hope Skills Review.

There will also be public sessions on Games Based Learning featuring Graham Brown-Martin from Learning Without Frontiers, Jo Twist from Channel 4, Derek Robertson from LT Scotland, and Ian Livingstone.

Tickets are priced at £175 + VAT and cover both days of the conference and all events. Student and Scottish Developer discounts available. Find out more at edinburghinteractive.co.uk.


 
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Matthew Wilsonthis is a nice video on P.T https://www.youtube.com/watch?v=K-85jO6nRNQ05/25/2015 - 11:57pm
Matthew Wilsonmaybe, but its still kinda sad even as a joke.05/25/2015 - 11:51pm
Goth_SkunkThe best commentary is delivered through humour.05/25/2015 - 11:36pm
Andrew EisenIt's not needed. It's a joke. Albeit one with quite a bit of commentary packed into it.05/25/2015 - 10:59pm
Matthew Wilsonmot game related, but still interesting. http://www.polygon.com/2015/5/25/8654983/jurassic-world-chris-pratt-apology the fact that this is even needed in modern culture is a embarrassment.05/25/2015 - 10:26pm
Matthew Wilsonyeah, but with no voice chat its doa.05/25/2015 - 9:48pm
TechnogeekYet, you're going to be hard-pressed to find anyone other than insecure 2EDGY4U teenagers seeing it as anything other than an extremely fun game.05/25/2015 - 8:36pm
TechnogeekSplatoon's probably the best example at this point. Gameplay-wise, it's a team-based third-person shooter with a significant online component. It's rated E10.05/25/2015 - 8:36pm
TechnogeekThe silliest thing about most of the Nintendo hatred is that they may be the last company that interprets "family-friendly" as meaning "fun for more than just the really young kids".05/25/2015 - 8:33pm
ZippyDSMleeWell it could be worse, like skyrim out of the box, a shame DAI dose not have that level of editing...05/25/2015 - 5:58pm
Zenpretty well without getting "nasty". Many people are disappointed in the decision and the about face on the status of the games development.05/25/2015 - 4:22pm
ZenEvery market has horrible people...but being like this towards all of them in a group is not a way to garner support and can make people more hostile towards you. Ironically his response was to someone that wanted to state a disagreement, but worded it05/25/2015 - 4:22pm
Goth_SkunkAs demonstrated by Ian's remarks, that 'market of possible fans' is apparently negligible.05/25/2015 - 4:18pm
Zeninformation while other versions had everything talked about openly.05/25/2015 - 4:15pm
ZenYeah, I've read through it and wanted to make sure I had it quoted correctly. I get there are issues, but this is horribly unprofessional and just burning a market of possible fans..many of which supported them and were waiting while getting little to no05/25/2015 - 4:15pm
Goth_SkunkOh wow. That's not even misquoted, he actually said that. Though for additional context in previous pages, he truly does not think highly of Nintendo console owners, and claims that in the industry, he's not alone.05/25/2015 - 4:12pm
ZenI also took a screenshot of the statement in case it is taken down (via my Twitter): https://twitter.com/zenspath/status/60293960536562483205/25/2015 - 4:05pm
ZenLink for my previous post - http://forum.projectcarsgame.com/showthread.php?27584-Project-Cars-Sales-figures&p=942776&viewfull=1#post94277605/25/2015 - 4:03pm
ZenProject Cars basically canceled for Wii U, Slightlymad Studios Head, Ian Bell, states "Yup, and if you need to pass this on, we really dislike Nintendo users" on Forum to Wii U players waiting for the game and disappointed in the news.05/25/2015 - 4:03pm
Goth_SkunkAnd now, a humorous gif. Oblivious Otter is Oblivious. http://i.imgur.com/zdUZOWo.gif05/25/2015 - 3:49pm
 

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