Westwood College Hosting Gathering of Video Game Legends June 25

June 24, 2011 -

The third annual Gathering of Video Game Legends and the fifth annual 2D Game Development Awards will take place June 25 (tomorrow) at the Anaheim Campus of Westwood College (1551 S. Douglass Road, Anaheim, California). Every year the college brings together the interactive entertainment industry’s most accomplished video game professionals to share their experiences on getting started in the business. Attendees get to interact with these legends, play video games, attend workshops, enjoy keynote speeches and learn about a career in the video game industry.

This year's Gathering of Video Game Legends will feature Voldi Way, Tyrannical Overlord and founder of Way Forward; Tommy Tallarico, co-founder of Video Games Live; Tina Kowalewski, Director, External Development at Sony Computer Entertainment America; Noah Dudley, CCO of Realities Unlimited; Rusty Buchert, Executive Producer of WhiteMoon Dreams; Ru Weerasuriya, Vice-President of Creative Development and co-founder of Ready at Dawn Studios; Kevin Brown, Art Development Manager at Sony Computer Entertainment America; Justin Lloyd, Chief Evolutionary Officer and founder of Infinite Monkey Factory; John Say, founder of Say Design; John Cooney, Head of Game Development at Armor Games; Harvard Bonin, Senior Producer at Sony Computer Entertainment; Feargus Urquhart, CEO and co-founder of Obsidian Entertainment; David Perry, CEO of Gaikai, Inc.; Dave “Fargo” Kosak, game designer at Blizzard Entertainment (and former co-worker - ed.); Daniel McNeely, Team Member at Armor Games; Cecil Kim, Lead Concept Artist at Sony Computer Entertainment; Bill Roper, Game Designer and Host on Bullet Proof Radio; and Giovanni Luis, Manager, Technical Art Group, Sony Santa Monica.

The event takes place Saturday, June 25, 2011 from 10:00 a.m. to 4:00 p.m. For more details, check out www.westwood.edu.

Thanks to Tommy Tallarico for the tip via Twitter.


 
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Andrew EisenTrue, but I liked the fact that rather than do a crappy looking version of the PS3/360 version, it went with an art style more suited to the Wii's strengths.11/23/2014 - 12:26am
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