Earlier this week Capcom responded to complaints about the "one save" scheme it implemented into its 3DS game, Resident Evil: The Mercenaries 3D, saying that it was not a way for the company to combat used game sales. On its official Unity blog the company said that it was in no way meant to lessen the game’s overall experience and that it was designed to be like an Arcade fighting game. From the page – here’s the official statement from Capcom:
"In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset. The nature of the game invites high levels of replayability, encouraging fans to improve mission scores. The save mechanic ensures that both original and unlocked game content will be available to all users. Secondhand game sales were not a factor in this development decision, and we hope that all our consumers will be able to enjoy the entirety of the survival-action experiences that the game does offer."
While they claim that "secondhand game sales were not a factor in this development decision," it seems awfully coincidental that you can’t reset the game’s save , thereby relocking content another player may have unlocked. While the game may be played through more than once, any content unlocked the first time remains unlocked on subsequent play throughs.
The blog post goes on to pose and answer three questions, but the most relevant is the third answer:
Q. Does the inability to reset the save game data mean that those purchasing a secondhand version of the game will have content missing?
A. Resident Evil: The Mercenaries 3D consists of 30 time-based missions, through which the player unlocks skill upgrades as they progress through the game. Anyone purchasing a copy of the game secondhand would have access to all the missions and skills that the original owner unlocked, in addition to the content that was available to the original user.
This certainly sounds like it’s meant to impact secondhand game buyers. You can decide for yourselves by reading the entire post on Capcom Unity.