Report: Microsoft Wants Samsung to Pay Fee for Each Android Phone

July 6, 2011 -

Reuters is reporting that Microsoft has "demanded" that Samsung pay $15 USD for every handset it makes that uses Google’s Android operating system. Reuters posits that Samsung will likely seek to reduce that price to $10 per handset in exchange for a better relationship with Microsoft and its windows mobile operating system. That is based on comments made by an "unnamed industry official" to the Japanese Maeil Business Newspaper.

Microsoft holds a number of patents related to Android, and is using them to help earn millions of dollars each year. In April 0f 2010 Microsoft reached a licensing deal with Taiwan's HTC Corp, under which it would receive royalty payments of $5 per handset. Since 2003, Microsoft has secured licensing agreements with more 700 companies.

Some see these licensing agreements as a way for Microsoft to meddle in the market by making Android-based handsets more expensive. This makes its own operating system, which is trying to gain a foothold in a market dominated by Android and iOS devices, more attractive to phone makers.

Source: Reuters by way of Venture Beat

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Re: Report: Microsoft Wants Samsung to Pay Fee for Each ...

"Microsoft claims it holds a number of patents related to Android, and is using them to help earn millions of dollars each year, but is unwilling to specifically point out which patents apply. In doing this, it casts serious doubt on any claims they make."

There, I fixed that for you.

-Greevar

"Paste superficially profound, but utterly meaningless quotation here."

-Greevar

"Paste superficially profound, but utterly meaningless quotation here."

Re: Report: Microsoft Wants Samsung to Pay Fee for Each ...

Microsoft DOES own patents used on Android OS. I find it hard to believe that you are not aware of this since this has been well documented in the past and there are countless articles about it on the web. The only company going the suicide route has been Motorola for reasons unknown. But I find it hard to believe that Microsoft is talking out of their ass when other large companies with big gun attorneys are simply accepting Microsoft claims. I'm not a fan of these tactics or Android for that matter but they must have their reasons.

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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