Epic Details Epic Developer Day and Unreal University Evets

July 8, 2011 -

Epic Games announced its conference schedule for Epic Developer Day, to be held on July 13, and Unreal University, to be held on July 14, at De Vere West One in London. Epic Developer Day and Unreal University provide Unreal Engine 3 (UE3) developers with free hands-on learning led by senior members of Epic's engine team, UE3 technology partners and UE3 instructors. If you are a UE3 developer and don't have ticket's you're out of luck because it's sold out. On the plus side, Epic said today that it "plans to bring similar learning opportunities to other regions this year."

Epic Developer Day, which is open to anyone under Epic's non-disclosure agreement (NDA) for "commercial Unreal Engine 3 evaluation or full license," will offer two tracks: one for content creation and another for programming. Epic Games European Territory Manager Mike Gamble will open the conference, and Epic Games Senior Technical Artist and Senior Level Designer Alan Willard will offer a "how to get started with Unreal Engine 3: workshop. He'll also as well as present sessions on Unreal Engine 3 workflow, mobile development, shaders and DirectX 11. Epic Games Korea Support Manager Jack Porter will offer tutorials on UE3’s new foliage system, streaming, UE3’s new terrain editor Unreal Landscape,; optimization and stats analysis, and UE3 debugging tools and techniques.

Epic Developer Day will also feature several of Epic’s Integrated Partners Program (IPP) members including NVIDIA Technical Evangelist Phil Scott and APEX Product Manager Monier Maher, who will present sessions on APEX physics technology. NVIDIA Developer Technology Engineer Jon Jansen will discuss the benefits of DirectX 11 using UE3, and Geomerics’ Head of Technology Sam Martin and Lead UE3 Programmer Simon Taylor will discuss dynamic lighting in UE3. GRIP Entertainment President Dr. Paul Kruszewski will cover advanced AI tools, and NaturalMotion Technical Account Manager Mark Hobbs and Lead Integration Engineer Juan Pizarro will talk about character animation with morpheme in UE3.

The second day, dubbed Unreal University, is an academic initiative funded by Epic Games to offer hands-on guidance and learning to those interested in using Unreal Engine 3 (UE3) technology or the Unreal Development Kit (UDK). Epic Games European Territory Manager Mike Gamble will provide opening remarks, while the remainder of the presentation will be handled by Unreal University instructors James Tan and Markus Arvidsson.

Tan and Arvidsson will lead tutorials on UDK including how to make a racing game for iOS with UDK; level building in less than one hour; making a side-scrolling game for PC with Unreal Kismet; and becoming a digital movie director with UDK.

For more information on this event, check out www.unrealengine.com.


Comments

Re: Epic Details Epic Developer Day and Unreal University ...

I think the the title is misspelled. isn't it supposed to be Events not Evets?

 
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ZippyDSMleeWouldn't they be able to afford and get done in a timely manner a general gba emluator for the 3DS? It seems to me if they want to make money off sales they need to do it.07/31/2014 - 7:25am
Sora-ChanAmbassador program, that's what I was looking for. Anyway the other games that have been made no longer exclusive to the early adopters got updates in their software. It'll only be a matter of time more than likely for the GBA to get the same treatment.07/31/2014 - 5:35am
Sora-ChanI might be naming it incorrectly when I say "founder" i mean the program for earlier adopters.07/31/2014 - 5:34am
Sora-Chanthe 3DS's GBA emulator was a rush job due to the founder program. No other GBA titles have been released on the 3DS yet. If/When they do get around to it, they'll more than likely update the emulation software.07/31/2014 - 5:32am
Zenemulator...it's not just a slap job that makes "some" work..they do it for each which is why they work so well. I would rather have the quality over just a slap job.07/30/2014 - 5:48pm
ZenMatthew there is a difference between "worked" and "accurate". You play the Nintendo VC titles they play as damn close to the original as possible. The PSP would just run them as best they could, issues and all. And Masked...EACH VC title has their own07/30/2014 - 5:48pm
MaskedPixelanteOnce again, the 3DS already HAS a GBA emulator, it just can't run at the same time as the 3DS OS.07/30/2014 - 4:54pm
Matthew Wilsonyou cant street pass in ds mode ether, and if moders can make a gba emulator that runs very well on the psp as I understand it. you are telling me that Nintendo devs are not as good as moders?07/30/2014 - 4:49pm
Zenperformance. Halo 1 and 2 worked great because they actually did custom work on each of them...just like Nintendo does now lol07/30/2014 - 4:08pm
Zenexisting hardware while the GBA has to be emulated completely. Same reason the 360 couldn't run most Original Xbox games correctly, or had issues because they just did "blanket approach" for their emulation which led to game killing bugs or horrible07/30/2014 - 4:07pm
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