Peer Reviewed Games and Health Journal Launching

July 18, 2011 -

Launching sometime this fall, a new "peer-reviewed" academic journal on the positive effects of video games on health will be launched. The sole purpose of this journal is to publish research from various sources such as the New Jersey-based Robert Wood Johnson Foundation, which has been studying and supporting games for health for the past six years.

"Games are fun," said Paul Tarini, a senior program officer at the foundation. "If what you're interested in doing is helping someone manage a chronic disease that needs daily maintenance, or helping yourself develop a habit to help yourself feel healthier, you can do it the old-fashioned way. Or if games really work, you can do it and have fun at the same time."

Tarini added that he sees the launch of this new journal as proof that interest is growing in this particular field of research, even though it is still in its infancy.

"There's an increasing number of people who are interested in the question of whether games work, how well they work, and what makes them work," Tarini said. "If we weren't beginning to see a critical mass of people who are interested in those questions, we wouldn't see somebody saying. 'I think it's time for a journal.' "

Researchers funded by this and other foundations are looking at how effective games that are already readily available at retail (such as Wii Fit), are at motivating people to exercise. But not all of the health research is about physical fitness or games like Wii Fit; researchers are also developing new games that can help Parkinson's patients improve coordination through dancing, help people manage diabetes, stop smoking, and improve cognitive function. For example, at the Children's Hospital of Philadelphia's Center for Autism Research, researchers have enlisted the help of programmers to create a series of games that help autistic children develop skills in facial recognition.

"We believe when we have computer games, and lots of kids with autism like computer games and find them inherently rewarding and motivating, they might play them at home," post-doctoral research fellow Gregor Kohls said.

The Center for Autism research has already run trials using a basic computer game. Now they want to develop a more sophisticated version based on a popular commercial computer game.

Source: News Works


 
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E. Zachary KnightGot that same recommendation on Twitter. So I guess that is a good sign.09/15/2014 - 8:39pm
prh99Portlandia, though I don't watch a lot of sitcoms. Heard it was good though.09/15/2014 - 8:02pm
E. Zachary KnightSitcom recommendations for someone who like Parks and Rec but hates The Office: Go.09/15/2014 - 6:08pm
NeenekoEven if they do change their policy, they can only do it moving forward and I could see the mod/pack community simply branching.09/15/2014 - 12:50pm
Michael ChandraAs for take the money and run, the guy must have a networth of 8~9 digits already.09/15/2014 - 10:33am
Michael ChandraMe, I'm more betting on some form of mod API where servers must run donations/payments through them and they take a cut.09/15/2014 - 10:32am
Michael ChandraEspecially since they want it for promoting their phones. Killing user interest is the dumbest move to make.09/15/2014 - 10:32am
Michael ChandraGiven how the EULA actively allows for LPs, I'm not sure Microsoft is ready for the backlash of disallowing that.09/15/2014 - 10:31am
Matthew Wilsonthey wont do that, the backlash would be too big.09/15/2014 - 10:25am
ConsterSleaker: how is that a flipside? Sounds to me like that's basically what Notch himself said, except rudely.09/15/2014 - 10:18am
MaskedPixelanteOn the plus side, no more lazy Minecraft LPs, since iirc Microsoft has a strict "no monetization period" policy when it comes to their stuff.09/15/2014 - 10:13am
james_fudgeBut it continues to sell on every platform it is on, so there's that09/15/2014 - 10:09am
james_fudgeOh, well that's another matter :)09/15/2014 - 10:08am
E. Zachary KnightNothing against Notch here. I think it is great that he made something so cool. I just can't understand how it is worth $2.5 bil09/15/2014 - 9:59am
InfophileWhat a world we live in: Becoming a billionaire was the easy way out for Notch.09/15/2014 - 9:42am
james_fudgelots of hate for Notch here. I don't get it. Sorry he made a game everyone loved. What a monster he is!09/15/2014 - 9:37am
SleakerOn the flipside, Notch has been a horrible CEO for Mojang, and the company has grown on sheer inertia, DESPITE being mishandled over and over.09/15/2014 - 9:33am
SleakerI can understand Notch's statements he made to Kotaku about growing bigger than he intended, and getting hate for EULA changes he didn't enact.09/15/2014 - 9:32am
MaskedPixelantehttp://pastebin.com/n1qTeikM Notch's statement about the MS acquisition. He wanted out for a long time and this was the easiest way.09/15/2014 - 9:08am
ConsterEh, I can't blame him.09/15/2014 - 9:01am
 

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