Survey: Campaign Mode Gets Little Love from Gamers

July 22, 2011 -

A new survey by video game price comparison and marketplace Playr2 reveals that the average consumer doesn't spend all that much time playing a new game's campaign mode (or single player) before their interest wanes. The short answer to that question is the time spent on the campaign mode is usually just a handful of days, according to a survey of 1,671 users. Breaking that question down among the most popular titles, the answers become even more surprising:

- Call of Duty: Black Ops - 2 days
- Terminator Salvation - 2.5 days
- Resident Evil 5 - 3.2 days
- God of War 2 - 3.3 days
- Uncharted 2 - 3.8 days
- Prince of Persia: The Forgotten Sands - 4.1 days
- Assassin's Creed II - 5 days
- Uncharted - 6.6 days
- Metal Gear Solid 3 - 6.8 days
- Grand Theft Auto IV - 8.2 days

This question did not include downloadable content or online modes.

Playr2 founder Simon Kilby said that the survey results are not surprising:

"Games can be incredibly addictive once you start playing them," Kilby said. "Given the huge amount of hype that surrounded Call of Duty: Black Ops' release last year, it wasn't surprising to see it at the top of the fastest completion chart, as many would have played this until completion as soon as they'd unboxed it."

Of course how much time is spent on single player has a lot to do with what kind of game we're talking about. A game that offers a heavy and deep multiplayer component like Call of Duty Black Ops will obviously see more action on that side of the equation.

Source: Joystick Division


Comments

Re: Survey: Campaign Mode Gets Little Love from Gamers

Is it really a wonder when games focus almost exclusively on online multiplayer, and seeming throw campaign mode in as an afterthought? A large chunk of the games being released nowadays have single-player campaigns that can be finished in a lazy afternoon.
 
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E. Zachary KnightPHX, thanks. I fixed it.04/28/2015 - 9:14am
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MattsworknameThis is the world now Colin, either get with the times, or get left behind. Your choice.04/28/2015 - 8:14am
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Mattsworknamehe's not needed, not in the modern world, not in a world where more people attend the LOL finals for 5 million, then attend your average sports event.04/28/2015 - 8:12am
MattsworknameFunny that Colin Cowherd is so out of the times, he had to try multiple times to get the names of the games right. People like him are anachronisms.04/28/2015 - 8:10am
PHX Corphttp://kotaku.com/halo-mcc-esports-event-canceled-because-the-game-would-1700543158 Halo: MCC eSports Event Canceled Because The Game Wouldn't Work04/27/2015 - 10:15pm
Matthew Wilson@AE I know I was just stating where I stand on issues like that in general04/27/2015 - 8:12pm
Andrew EisenWho, Colin Cowherd? No one's suggesting he should be forced out. Or that he should commentate on video games.04/27/2015 - 8:10pm
Matthew Wilson@AE I do not think he should be forced ou though. he has his right to his opinion and shouldnt be forced out because people disagree with it.04/27/2015 - 8:07pm
ZippyDSMleeJim suggjested a pay what you want setup like humble bundel.04/27/2015 - 7:49pm
MontePerhaps they should just add a donation system for creators like the monthly pateron model. Only those who regularly make quality content can get compensated while those who would abuse the system are ignored04/27/2015 - 7:46pm
MontePaid mods is not a bad idea; i mean its only fair that makers be compensated and even better if they can do it full time. UNfortunatly there is too much that can go wrong and room for abuse04/27/2015 - 7:44pm
Andrew EisenYeah, working on that story now. Or rather, I'm working on finding time to write up that story.04/27/2015 - 7:40pm
Matthew Wilsonhttps://www.youtube.com/watch?v=Dll8eMJnTEE this crap is why sports fans and gamers dont get along. for love of god did I get sent back to 1995.04/27/2015 - 7:37pm
Matthew WilsonI do not think it will be the last time we see this. btw I am ok with paid mods.04/27/2015 - 7:10pm
ZippyDSMleehttp://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/ 0_o04/27/2015 - 6:37pm
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