Should Game Developers Have A Union?

July 26, 2011 -

In light of the accusations of horrible working conditions that L.A. Noire developer Team Bondi has garnered of late (excessive hours, no overtime pay, employees cut out of the game’s credits), do game developers need labor rights?  Should they have a union?

This is the latest query posed to Wedbush Morgan analyst Michael Pachter on his weekly GameTrailers show, Pach-Attack!

The short answer?  No.

The long answer?  Well, watch the video.  If you don’t have 13 minutes, here’s a summary:

Pachter points out that game development is not a 9 to 5 job.  It’s a typically well-paying, salaried position and not one that‘s entitled to overtime pay (although, Pachter admits he’s not familiar with the wage and hour laws of Team Bondi’s home country of Australia).  Additionally, game developers should expect to work crazy hours at crunch time, the three to six months leading up to a game’s release.  

L.A. Noire was in development for over five years and missed several release dates so there were probably a lot of crunch times and many may have run together so “crunch time that never ends” would be a valid complaint.  It’s unfair and simply not a good business practice to have your employees working overtime for 18 months straight.  However, if a game is successful, and L.A. Noire certainly is, there will be a profit pool.  This means that Bondi head honcho Brendan McNamara should be able to compensate his employees for their work so accusations of mistreatment at this point are premature.  

As far as Bondi employees being cut out of the game’s credits, Pachter says that’s a Rockstar issue.  Hundreds of people worked on the game and Rockstar, not wanting a 45 minute credit sequence, made an executive decision.

After all that, Pachter sums up his thoughts on a game developers’ union:

“I think unions are there to protect people who can’t protect themselves.  I think once you get up to a certain wage level you’re charged with being able to take care of yourself and if you can’t handle it, don’t work there.

We’re talking about a games industry where the average compensation is well above $60,000 and often above $100,000 a year.  I just don’t think people who make a hundred thousand bucks a year need a whole lot of protection because they might have to work overtime.”


-Reporting from San Diego, GamePolitics Contributing Editor Andrew Eisen


Comments

Re: Should Game Developers Have A Union?

"I don't know anybody who works in game development who calls it a 9-5 job. You know Monday through Friday and all that. Ive never heard a developer say I don't work over time and I don't work weekends. So the number of hours I kind of think if you are going to get into the industry and be a developer you know you are going to work plenty of hours." and he says that like it isn't a bad thing.

Re: Should Game Developers Have A Union?

Like any salaried job you always have the ability to say no. Unless your contract specifically is claused to include specific instances of overtime, you are usually contracted to a specific job set over an assumed work period. The idea that they can't say no, is only in so much as its true fro every salaried employee on the planet. You always have to way the consequences of saying no. Also you don't need a union to act as a group. If all the employees of a company or division could act as one, or even just enough to make firing them all more harmful then worthwhile, arrangements can be made. Unions might solve the problem, but eventually you end up with the entrenched leadership, and combative membership that have plagued the more physical professions in our recent history.

Re: Should Game Developers Have A Union?

In those average salaries, are the costs of benefits usually added to those numbers?

Re: Should Game Developers Have A Union?

Hrm.  That is possible, and would paint a very different picture since that would put the 'pay' at closer to 30-50k 'average', which is not horrific but would still put that kind of labor WAY below other industries and work out pretty badly per hour.

Re: Should Game Developers Have A Union?

This guy is talking nonsense... Firstly: He's mentioning "overtime" as if it was 1 hour every now and again... Sure, that's all right. But if you're doing working 9am through 3am every day of the week, your health will break down quickly... and if you are not a share-holder, what rights do you have to any compensation IF the game should end up being a block-buster? All you can do is flutter your eye-lashes and hope that your employer doesn't rip you off... and that is even IF the game ends up breaking even... Secondly: The argument that game-devs earn a lot of money is not always valid. In the same way that Musicians makes a LOT of money. Sure, there are many that do earn a lot, but there are even more that do not. Thirdly: 45 minutes of credits... BS... But even IF it was 45 minutes, but if the user can exit out of it at any time, who cares if it is 5 weeks long? Finally: This guy was just a whole load of hog-wash who has no insight or understanding, what... so... ever.

Re: Should Game Developers Have A Union?

I agree something needs to be done, but I am not sure Unionizing is the right solution.  For starters, Unions tend to work best when there are a few centralized entities to negotiate with.  Game companies.. there are too many small studios that would fly under the radar.

There is also the original root of the problem, an endless supply of eager developers to churn through.  Game companies are happy to burn through people with minimal experience who will do anything to have a shot at working on games... they already care very little about keeping around a wealth of expinerced people.. thus they would probably just hire non-union people anyway and not bother with anyone who should have leverage.

Re: Should Game Developers Have A Union?

That's what I'm saying. The underlying issue with many poor work conditions is an excess of job seekers in that field/industry, essentially showing that compensation or work conditions are irrelevant because there's enough desire just to do the job that someone else is willing to do it.

It becomes up to the employees to make themselves marketable enough that the company is willing to provide better conditions to keep them. Unions take away that give and take and assume that every single employee is just as valuable as the next.

-Austin from Oregon

Feel free to check out my blog.

Re: Should Game Developers Have A Union?

Additionally, game developers should expect to work crazy hours at crunch time, the three to six months leading up to a game’s release.

They shouldn't have to though. Don't take this as an argument for unions, its not. However, quality of life is something that game companies really need to work on if they want a healthy work environment and happy employees. No body wins when a development team has high turn over. Long crunch cycles are a product of poor project management.

However, if a game is successful, and L.A. Noire certainly is, there will be a profit pool.  This means that Bondi head honcho Brendan McNamara should be able to compensate his employees for their work so accusations of mistreatment at this point are premature.

This is another bad example of a "positive" behind crunch. If the game tanks then you just killed your health and family relationships for 6 month for nothing. Hardly worth it in the end. Even if the game is successful, what can the developers expect to get? A $500 bonus and a pizza and beer party. Yeah, some incentive.

Hundreds of people worked on the game and Rockstar, not wanting a 45 minute credit sequence, made an executive decision.

That hasn't stopped the movie industry from crediting everyone from the stars and director to the guy who cleaned up the trash in the out house.

This is just an example of laziness at its worst. They have all the information they need and a credit roll could be easily organized.

We’re talking about a games industry where the average compensation is well above $60,000 and often above $100,000 a year.  I just don’t think people who make a hundred thousand bucks a year need a whole lot of protection because they might have to work overtime.

Might have to work over time? What is over time? In the real world, over time is an extra 10 hours a week for a couple of weeks. In the game industry calling crunch over time is a massive understatement. 60-80 work weeks for 3-6 months straight is hardly overtime. That is closer to slave labor. Claiming that it is okay because the mean wage in the game industry is $75000 is an insult to everyone regardless of pay.

I know Patcher has a lot of trouble understanding this issue. His job rarely requires the mental fortitude a game developer is required to expend.

Re: Should Game Developers Have A Union?

Funny, I don't remember making anywhere near $60-$100,000 while in the industry. Just like a bunch of us used to look at all of those articles about what different professions in the industry were compensated, and they were always inflated by thousands and thousands of dollars.

- When you look into the abyss, the abyss also looks into you.

Re: Should Game Developers Have A Union?

60-100k a year? I would like to see where those numbers came from. Second thought no I wouldn't, because they came from his ass.

Re: Should Game Developers Have A Union?

Actually, you can find the results of Game Developer Magazine's annual salary survey here which show that the average Salary in the US is just over $60k

http://gamedeveloper.texterity.com/gamedeveloper/2010cg#pg19

Re: Should Game Developers Have A Union?

I would be curious how they got the numbers...

The game company I worked for tended to pay developers around 30k for the first year .. and we were never surveyed... so there is likely some bais in who they talked to.

Re: Should Game Developers Have A Union?

The Numbers come from the developers themselves reporting their salary to Game Developers Magazine each year.

Game Developer makes an announcement that they are looking for developer's salaries for the prior year and the developers fill out the survey. If the people where you work were not participating, it is because they didn't do it, not because Game Developer Magazine didn't ask.

Re: Should Game Developers Have A Union?

I agree with what they said elsewhere on the page and discrepancies between the anecdotal evidence seen here and the numbers provided would easily be explained by the addition of benefits to the average salary statistic.

-Austin from Oregon

Feel free to check out my blog.

Re: Should Game Developers Have A Union?

There is no doubt the numbers are bias, they are coming straight from a school trying to get students.

Just do some job searches on indeed.com and see how low the pay is.  

Re: Should Game Developers Have A Union?

Seriously, these guys sound like the workers at Boeing complaining that they sometimes actually need to be more productive than others.

<p>Unions had their place before the federal government stepped in way back in the triangle days. Now they're just ways to abuse the free market to get more pay for less work and inhibit business growth. Heck I don't even think teachers need a union anymore, clearly there's a huge enough demand to work as a teacher regardless of pay, therefore there's no reason they should be paid more just because they later realize they'd rather have a career that was more lucrative. I imagine being a game developer these days is similar, if enough people are willing to do it anyway at lower pay, then the job has incentive enough.

-Austin from Oregon

Feel free to check out my blog.

Re: Should Game Developers Have A Union?

"Unions had their place before the federal government stepped in way back in the triangle days."

Color me unimpressed with the federal government's results in this matter at present.  The fact is that if unions were to vanish over night. there would be a LOT more people making a LOT less money.  Companies fight tooth and nail with unions to see that they can pay their employees as little as possible.  And the only thing we have to keep people from making a dollar a week is the already laughable minimum wage.

If a unionized workforce was suddenly turned over to the company what would stop that company from cutting everyone's pay by half, abolishing all benefits, and firing everyone named Ted?

Re: Should Game Developers Have A Union?

"If a unionized workforce was suddenly turned over to the company what would stop that company from cutting everyone's pay by half, abolishing all benefits, and firing everyone named Ted?"

That would be a real fear if 20 years down the road EA buys out every single competitor and working there was your only choice (as in EZN's comment mentioning mining towns and the NFL). The reality is that thankfully there's a lot of competition in the industry, and all the employees that are actually hirable will go ahead and jump ship to a better job somewhere else. Antitrust law (secondary to protecting consumers) promotes those opportunities for employees worth their salary to make it, while keeping less qualified individuals taking whoever will hire them at a lower rate.

-Austin from Oregon

Feel free to check out my blog.

Re: Should Game Developers Have A Union?

Ummmmm The Game industry is not unionized. The average salary of a US game developer (all positions) is around $60k a year. That is not chump change. Granted, working conditions in many studios are horrible, but for the most part smaller studios are treating their staff quite well.

Unions would not be a benefit at all for the games industry.

Unions were created when employment for entire regions was controlled by a single organization, example mining towns. They are also useful in areas where the there are no alternatives for employment, example the NFL.

For an example of the dangers of Unions, you can look at public education. Over the last forty years, Unions have driven up the cost of public education and have provided no similar increase in the education of students during that time. They have locked education up into a government controlled monopoly and no sitting politician is willing to break that up because teachers unions spend more money on lobbying and campaigns than any business in the US. Politicians both fear and survive by the teachers unions.

Re: Should Game Developers Have A Union?

Yet teachers are still underpaid, overworked, and are considered a low class job.  Oh! And they are still subject to the type of political reprisals that the teacher's union was designed to stop.. the pushback has made it easier and easier to sweep teachers up in political attacks.  In fact that is part of the problem.. failing students can get you fired or at least kill your attempt at tenure track.  Good teaching is punished by the parents.

Re: Should Game Developers Have A Union?

Public school teachers are paid more and have better benefits than their private school counter parts. Private schools provide a better education than public schools.

Re: Should Game Developers Have A Union?

"Ummmmm The Game industry is not unionized"

I know.  I was talking about unions in general.

Re: Should Game Developers Have A Union?

What I got out your comment was that a company with non-union labor will result in poor working conditions and low pay. I countered that with how the game industry only suffers from the bad working conditions in a few companies but over all pay and conditions are good and this is in a non-union business.

Re: Should Game Developers Have A Union?

Then perhaps the working conditions could be better across the board with a union.  But really when you are non unionized you are at the mercy of the company.  This is a very very very bad thing.

I am currently working a non unionized job myself.  Compared to the unionized job I worked the pay, rights(see: non existant), benefits(see: non existant) is horrible.

Re: Should Game Developers Have A Union?

To echo Austin's comments, you are not stuck at any single company, at least not in the games industry.

The games industry is fiercely competitive. There are hundreds of companies to work for throughout the world. There are more options for starting your own studio today than there have ever been in the history of the industry. Your career options are only limited by you.

If you feel that your current job is not paying you what you think you deserve or you think the work environment is poor, you are free to find a new job or start your own company in order to get what you want. You are not stuck.

There are two things that unions excel at:

1) Keeping worthless people employed

2) Keeping their own pockets lined.

Everything else they do are tools to accomplish those two goals.

Re: Should Game Developers Have A Union?

"To echo Austin's comments, you are not stuck at any single company, at least not in the games industry."

And without being unionized they can choose to be screwed by another company.

Doesn't sound very good to me.

"If you feel that your current job is not paying you what you think you deserve or you think the work environment is poor, you are free to find a new job."

I am looking for a new job.  I hope to find a unionized job.  Until them I'm stuck being screwed by my current job.

"or start your own company in order to get what you want. You are not stuck."

BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

That is funny.  You drank some Republican-Conservative Kool-Aid didn't you?  See, that isn't how things work.  The "work hard and you can be any anything you wanna be"?  That was a lie they told you.

 

 

Re: Should Game Developers Have A Union?

What industry do you work in? I am talking about the games industry. The job prospects and entrepreneur options are ripe for the taking.

The industry you work in has a direct impact on your ability to start your own company. If you work in manufacturing, yes your options for starting a company are kind of low. However it is not impossible. For example, my brother works in a A/C manufacturing plant. He is currently working on starting his own A/C repair and installation company.

In the games industry, with web, PC and mobile options for developers, it is now extremely easy to start your own company.

If you think needing a union is the only way for you to get a good job, I am sorry.

Re: Should Game Developers Have A Union?

"What industry do you work in?"

I'm a cashier at a casino.  Yes.  But luckily my medication keeps me from putting a bullet in my own head.

"If you think needing a union is the only way for you to get a good job, I am sorry."

Why are you sorry?  It's the truth.  My other option is to find another company at which I'm helpless to their whims.  That doesn't sound like a good prospect to me.

Re: Should Game Developers Have A Union?

Or you could, I don't know, change industries. There are far better jobs than cashier.

However, I can see why you laugh at the idea of becoming self employed. When you have no marketable skills, there are no self employment options.

Re: Should Game Developers Have A Union?

And I suppose your idea would be to get fucked in a new industry by another non unionized company?

Re: Should Game Developers Have A Union?

So, you have no actual retort to my comment. You just start flinging around insults and profanity thinking that it proves your point.

This my friend is the product of a unionized work force.

If you think you have no control over your pay and work environment without a union, you have already lost control over your life. Good luck ever being satisfied with anything you do.

Re: Should Game Developers Have A Union?

"So, you have no actual retort to my comment. You just start flinging around insults and profanity thinking that it proves your point."

Your comment was to find another industry.  This is laughable and would not help, at all, ever.  There is your response.

"If you think you have no control over your pay and work environment without a union, you have already lost control over your life."

Of course I wouldn't have any control over any of that.  Don't be absurd.

Re: Should Game Developers Have A Union?

Of course I wouldn't have any control over any of that.  Don't be absurd.

Even though I know you are completely ignoring what I am saying, I will attempt to state it again.

You have the ability to find a new job with better pay and better working conditions. You do not have to stay where you are. That is the power you have. That is what gives you control over those conditions. There is no one forcing you to stay as a cashier at a casino other than yourself. By setting an unattainable goal of finding union work, you are setting yourself up for failure.

As far as I am aware, there are no "Cashiers Unions" If you want a union job, you will need to move to one of the following industries:

Government work, contracting, manufacturing, movies/television

Those industries have the strongest unions. So you will still have to change industries to get that dream union job.

Re: Should Game Developers Have A Union?

"You have the ability to find a new job with better pay and better working conditions."

Wrong.  I have the ability to find a new job with crap pay and equally crappy working conditions, if it is a non unionized job where the company gets to decide everything.

"By setting an unattainable goal of finding union work, you are setting yourself up for failure."

Just how is finding a union job unattainable?  I had a union job stocking grocery store shelves.  What is unattainable is finding a non union job where I won't get fucked.

Re: Should Game Developers Have A Union?

Grocery store stock boy and casino cashier. You sure are shooting for the stars with those career options.

Again, I recommend getting an education or training in a trade. You will be amazed at the wonderful world of potential opportunities that will open to you when you do.

Re: Should Game Developers Have A Union?

And I'm sure that you would have me go to a non unionized job so after all of the money on education or training that I would have to get from robbing liquor stores would have to be used to get fucked in a more "prestigious" job.

Re: Should Game Developers Have A Union?

You're not at the mercy of the company, you are welcome to leave at any time and get a job with better pay/benefits/etc somewhere else. Whoever wants the best employees will pay for them. However, if you aren't a marketable enough employee that you need a union to make you worth more pay, you have a sense of entitlement that ultimately corrupts unionization and doesn't belong in the free market.

And unionizing doesn't give you "rights". It provides leverage to get conditions you desire. Actual rights you receive from the government regardless of union status, such as the right to be compensated on a consistent period (end or beginning of month for example), the right to occupational health and safety measures, the right to receive overtime (as an hourly employee), the right to receive at least minimum wage, the right to sue for wrongful termination, the list goes on.

-Austin from Oregon

Feel free to check out my blog.

Re: Should Game Developers Have A Union?

"You're not at the mercy of the company, you are welcome to leave at any time and get a job with better pay/benefits/etc somewhere else."

If I can find a unionized job, yes.  Until then I'm stuck.

"Whoever wants the best employees will pay for them."

Why have the best employees when you can pay less for a warm body and use the extra money to buy your seventh yacht?

"However, if you aren't a marketable enough employee that you need a union to make you worth more pay"

No one is marketable enough.

""you have a sense of entitlement that ultimately corrupts unionization and doesn't belong in the free market"

That sounds like capitalist BS to me.

"And unionizing doesn't give you "rights".

Really now?  Because at my unionized job the employer had to give justification on why they fired you.  At my current job they outright stated that they can fire you for any or no reason whatsoever.  Where are the "government" rights there?

"such as the right to be compensated on a consistent period (end or beginning of month for example), the right to occupational health and safety measures, the right to receive overtime (as an hourly employee), the right to receive at least minimum wage, the right to sue for wrongful termination, the list goes on."

Jokes.  You might as well have tossed in "The right to not be hit with a switch more than ten times".  So we aren't allowed to be beaten.  Grand.  Luckily unions are there to put some actual pressure on companies beyond just the government reminding them of basic human rights.

Let me ask you this.  If a company could get away with putting 12 year olds on a factory line with dangerous machinery for a dime a week, don't you think they would?  But they don't, because the government tells them they can't.  That is the only reason why.  And that is scary.

Re: Should Game Developers Have A Union?

Because at my unionized job the employer had to give justification on why they fired you.  At my current job they outright stated that they can fire you for any or no reason whatsoever.  Where are the "government" rights there?

You do realize that there are wrongful termination laws right? That means you have a legal right to challenge your termination if your employer cannot justify it. That is not something that a union has provided.

When it comes to termination, unions have a track record of protecting the incompetent from being fired. That is incredibly stupid. No where it is more evident than in education. New York has some of the worst regulations that prevent teachers from being fired. A teacher could be charged with child molestation and could not be fired. They are simply paid to sit around in a room while they wait 6 months to a year or more for their termination hearing.

Other places simple transfer their bad teachers to other schools in the hopes they don't come back.

Let me ask you this.  If a company could get away with putting 12 year olds on a factory line with dangerous machinery for a dime a week, don't you think they would?  But they don't, because the government tells them they can't.  That is the only reason why.  And that is scary.

And guess what. That has absolutely nothing to do with unions. That was good legislation from government who realized that the exploitation of minors is not conducive to human rights.

No one is marketable enough.

You are selling yourself short.

Jokes.  You might as well have tossed in "The right to not be hit with a switch more than ten times".  So we aren't allowed to be beaten.  Grand.  Luckily unions are there to put some actual pressure on companies beyond just the government reminding them of basic human rights.

Strawman much?

Why have the best employees when you can pay less for a warm body and use the extra money to buy your seventh yacht?

Because good employees produce good products and the best employees provide the best product? I work in a non union job. I get great compensation for what I do. I have looked and have found no company in the area that can beat my compensation package. And this is all without a union.

That sounds like capitalist BS to me.

Hey, if you can't argue, start flinging insults.

Re: Should Game Developers Have A Union?

"You do realize that there are wrongful termination laws right? That means you have a legal right to challenge your termination if your employer cannot justify it. That is not something that a union has provided."

It sounds like you haven't read the slave's gui...er employee handbook for an at will employer.  As far as legal rights go, your legal rights only go as far as your ability to obtain a lawyer.  I couldn't buy a lawyer a sandwich. 

"When it comes to termination, unions have a track record of protecting the incompetent from being fired."

 

Good.  At least someone is protecting people from being fired.  As opposed to non union jobs where you get fired and you have no protection.

"And guess what. That has absolutely nothing to do with unions. That was good legislation from government who realized that the exploitation of minors is not conducive to human rights."

It goes to show that when it comes down to it, don't trust companies.  We need all the defense from them we can get.

"You are selling yourself short."

I'm not "selling myself short" enough.

"Because good employees produce good products and the best employees provide the best product? I work in a non union job. "

Why sell good products when you can sell okay products and buy yet another yacht?

"Hey, if you can't argue, start flinging insults."

If it quacks I'm going to point and say "duck".

 

Re: Should Game Developers Have A Union?

It sounds like you haven't read the slave's gui...er employee handbook for an at will employer.  As far as legal rights go, your legal rights only go as far as your ability to obtain a lawyer.  I couldn't buy a lawyer a sandwich.

I am an at will employee. I read my contract. I understand my legal rights. You can represent yourself, but judging by your ability to debate here, I wouldn't recommend it.

Good.  At least someone is protecting people from being fired.  As opposed to non union jobs where you get fired and you have no protection.

I don't think bad employees have any right to be protected from termination. If some is not doing their job or doing it poorly, they should be fired. Please give me one good reason why bad employees should not be fired.

It goes to show that when it comes down to it, don't trust companies.  We need all the defense from them we can get.

Yikes. If that's the case, why work at all. If you can't trust your employer, who can you trust? The best defense from a bad employer is strong competition in that industry.

Why sell good products when you can sell okay products and buy yet another yacht?

Because customers want the best product available? If people won't buy those "okay" products, the company will go out of business.

If it quacks I'm going to point and say "duck".

Ok....

Re: Should Game Developers Have A Union?

"I am an at will employee. I read my contract. I understand my legal rights. You can represent yourself, but judging by your ability to debate here, I wouldn't recommend it."

Then you don't mind getting fired on a whim.  Okay.

"I don't think bad employees have any right to be protected from termination. If some is not doing their job or doing it poorly, they should be fired. Please give me one good reason why bad employees should not be fired."

Apparently you don't think any employee should be protected from termination.  Which unless you are a company owner CEO douchebag is sort of a confusing train of thought.  Unless you somehow get a hardon at the thought of Mr. Douchebag sailing around on his yacht purchased with your work.

As for your one reason, they should at least have some right to defend themselves or prove they are not a bad employee.  I would rather have nine bad employees keep their job if it means that one good employee can defend his case and keep his job.

"Yikes. If that's the case, why work at all. If you can't trust your employer, who can you trust? The best defense from a bad employer is strong competition in that industry."

Homelessness sucks.

And did you honestly just say "If you can't trust your employer who can you trust"?  Really?  Okay.  If you can't trust the deranged axe murderer in your house who is peeling the skin off of your loved ones on meat hooks in your living room and frying them up like bacon then who can you trust?  Quite a silly comment isn't it?

"Because customers want the best product available? If people won't buy those "okay" products, the company will go out of business."

Everyone is okay with "okay" products.  Otherwise places like Aldis would go out of business.  Sell a crappy product to an idiot, pay your employees nothing, and sail the Bahamas on your Yacht is the Wealthy American dream.

 

Re: Should Game Developers Have A Union?

You have completely ignored all my comments. I have never said that a good employee should not have any protection. I said bad employees deserve no protection. If they want to prove they are not bad employees they should do their job and do it right.

Personally I think a 9:1 ratio of bad to good employees is horrible. I would rather have a single good employee than 9 anchors dragging him/her and my company down.

I recommend that you get an education and some training in a different career. A world of opportunities await you if you will simply apply yourself.

Re: Should Game Developers Have A Union?

"I have never said that a good employee should not have any protection."

And that protection is what?  Benevolence from the company?

"I recommend that you get an education and some training in a different career. A world of opportunities await you if you will simply apply yourself."

Really Santa Claus?

Re: Should Game Developers Have A Union?

It's only a few companies that make the news, but long-term crunch is an epidemic throughout the mainstream industry. But the first step in adressing crunch shouldn't be unions, it should be better management, and better training for management. Books, very popular books, have been written about the fact that working people more hours does not equal more productivity in the long term. We've known this for decades. Summary of some of that study: http://www.igda.org/why-crunch-modes-doesnt-work-six-lessons (from 2005)

Re: Should Game Developers Have A Union?

You are either trolling or absolutely clueless about the industry...

 
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Neo_DrKefkaSomeone anyone tell me how two wrongs somehow make a right? This is becoming exhausting and both sides are out of there minds!10/25/2014 - 11:40am
Neo_DrKefkaSo two GamerGate supporters received a knife and syringe in the mail today. The same GamerGate supporters who said how awful it was were seen in other tweets gathering lists and sending our similar threats or harassment to shut down the other side....10/25/2014 - 11:36am
NeenekoJust look at how interviews are handled. Media tends to pit someone who is at best a journalist, but usually entertainer, against an expert, and it is presented and percieved as if they are equals.10/25/2014 - 7:38am
Neeneko@MC - Focusing on perpetrator does nothing for prevention, the media and public lack the domain knowledge and event details to draw any useful conclusions. All we get are armchair risk experts.10/25/2014 - 7:36am
Neeneko@AE - no name or picture, I like it.10/25/2014 - 7:34am
PHX Corp@MW and AE The news media needs to stop promoting the Shooters. period10/25/2014 - 7:16am
Andrew EisenWhen I write about these massacres, I don't use the shooter's name or picture. I'm not saying everyone has to play it that way but that's how I prefer to do it.10/25/2014 - 12:44am
Andrew EisenYep, it's why the news media stopped spotlighting numbnuts who run out on the field during sporting events.10/25/2014 - 12:01am
Matthew Wilsonin media research its called the copycat effect. it simply says that if the news covers one mass shooting shooter, it increases the likelihood of another person going on a mass shooting.10/25/2014 - 12:00am
Andrew EisenAgreed. It bugs me that I know the names, faces and personal histories of a bunch of mass shooters but I couldn't tell you the name of or recognize a photo of a single one of their victims.10/24/2014 - 11:51pm
AvalongodAgree with Quiknkold. @Mecha...if that worked we would have figured out how to prevent these long ago.10/24/2014 - 11:32pm
MechaCrashUnfortunately, you have to focus on the perpetrator to figure out the whys so you can try to prevent it from happening again.10/24/2014 - 10:55pm
quiknkoldpoor girl. poor victims. rather focus on them then the shooter. giving too much thought to the monster takes away from the victims.10/24/2014 - 10:15pm
Andrew EisenFor what it's worth, early reports are painting the motive as "he was pissed that a particular girl wouldn't date him."10/24/2014 - 10:12pm
quiknkoldwell then I suck as a man cause I ask for help when necessary :P10/24/2014 - 10:07pm
Technogeek(That said, mostly I was making the smartass evopsych comment because your post seemed like the kind of just-so story that has come to dominate 99% of its usage.)10/24/2014 - 10:04pm
TechnogeekHell, Liam Neeson built his modern career around it. Cultural factors likely play a far greater role than you appear willing to admit.10/24/2014 - 10:03pm
TechnogeekSeriously, though, the idea of "because women are protectors and that's why they never commit school shootings" is, at best, grossly overreductive. There's nothing inherently feminine about being willing to kill in order to protect one's offspring.10/24/2014 - 10:03pm
 

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