Facebook Face-Off: Kixeye Accuses Kabam of Stealing Game Idea

July 28, 2011 -

As is often the case with Facebook games, someone is accusing someone else of copying its game - and it doesn't involve Zynga.. Social game developer Kixeye is accusing fellow social game developer Kabam of copying its Backyard Monsters game.

Kixeye, best known for its popular Battle Pirates game, says that Kabam’s upcoming Edgeworld game is simply a "re-skinned" copy of Backyard Monsters. Will Harbin, chief executive of Kixeye in San Francisco, said in a recent interview that his studios "exploring all options," one of which we suspect will involve some type of litigation against Kabam.

The Redwood City, CA-based Kabam told VentureBeat that it has not even released Edgeworld officially because it is currently in the beta testing phase. Further the company denies the accusation that the game is a simply a re-skinned rip-off.

Harbin said that Kixeye became aware of the game when users asked Kixeye support questions about Edgeworld. He alleges that users somehow assumed his company made the game because it is so similar to Backyard Monsters.

Harbin acknowledged that accusations of copying are common in the social gaming space, but felt that this case was particularly egregious because Edgeworld appears to copy a number of game mechanics from Backyard Monsters.

"They crossed the line where it’s outright copying,” Harbin said. "It’s not only insulting to us. It’s very bad for this space. We are fighting an uphill battle to create hardcore games on Facebook. The more clones there are for these games, the more they could sour consumers on the whole market."

"Kabam’s focus is to develop engaging, deeply immersive games on social platforms that core gamers will enjoy playing," Kabam CEO Kevin Chou said in response. "Edgeworld, a new Kabam title still in beta, represents a new step in the continuum of massively multiplayer social games. As a strategy game, it builds and expands on our previous 4 successful strategy games, and features a host of new gameplay mechanics to further entertain and engage our core gamers."

"Our team draws ideas and inspiration from many sources, including movies, pop culture, science fiction, literature, history and, most importantly, from our players," added Chou. "We’re flattered by the fact that others in the industry are commenting on Edgeworld. It validates our belief that Edgeworld is a great game worthy of attention, and we’ll have more to share about the game soon."

We will follow this story and see where it ends, but my best guess is that it will involve a California court room.

Source: VentureBeat


Comments

Re: Facebook Face-Off: Kixeye Accuses Kabam of Stealing Game ...

Anyone else feel like the Kabam guy sounded more like an ad than really addressing the issue?


 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
Wonderkarpyou're weird01/25/2015 - 11:23pm
ConsterWell, I guess it makes sense for your iPad to be capitalist scum.01/25/2015 - 7:10pm
WonderkarpMy Ipad likes to capitalize every word when I'm on game politics.01/25/2015 - 6:29pm
ConsterI Was Talking About You Capitalizing The Starting Letter Of Each Word.01/25/2015 - 5:56pm
WonderkarpI didnt know we were talking about Capitalism. What do mass shootings have to do with trade and industry that is controlled by private owners for profit?01/25/2015 - 3:28pm
ConsterYou do realize that what you're doing right now isn't what capitalism means, right?01/25/2015 - 2:39pm
WonderkarpActual Thing, Never Proven :P We All Know That You Dont Need Evidence For Something To Be Real, Huh.01/25/2015 - 9:40am
ConsterAh, that explains it - since the second thing you named is an actual thing, I wasn't sure if you were being sarcastic.01/25/2015 - 7:39am
WonderkarpConster, I was quoting Anita Sarkeesian01/24/2015 - 10:39pm
ZippyDSMleeodd its not wanting to post half the time 0-o01/24/2015 - 10:21pm
ZippyDSMleetest01/24/2015 - 10:21pm
ConsterWonderkarp: did the US actually bomb Japan back to traditional values? My history lessons were eurocentric, so I wouldn't know.01/24/2015 - 9:39pm
ZippyDSMleeeffect like confusion,ect. QTEs are a gimmick that can easily be shallow because you are looking to mess with conditioned responses and nothing messes with them more than random gameplay changes..01/24/2015 - 7:58pm
ZippyDSMleeWonderkarp: They tried to be natural with God Of Wars QTE’s, sometimes it felt random which I hate the most in QTEs. The way you interface with gameplay (press X to get X result) should never rely on randomly generated mechanics unless it’s a status01/24/2015 - 7:57pm
Andrew EisenI've passed your comment on.01/24/2015 - 5:45pm
Neo_DrKefkaHey GamePolitics staff can you guys work out the way the ads are delivered via mobile? Sometimes any attempt to do anything on this site automatically forwards you to download "Flappy bird" on a shady site or another thing. It just hijacks my Safari01/24/2015 - 3:47pm
WonderkarpI feel like the only good QTEs were the ones in the God of War series. I dont know why though.. maybe its the visceral carnage01/24/2015 - 1:13pm
ZippyDSMleeprh99: QTEs are dumb I ever understood the need for them outside being cheap and wanting to pad mechanics with scripted events that use only a few buttons.01/24/2015 - 12:58pm
InfophileAnd a more detailed breakdown of expenses here: http://imgur.com/L46SUMw01/24/2015 - 12:42pm
InfophileFor anyone still complaining about where the funding for Tropes vs. Women went: https://www.dropbox.com/s/q4z6qa561roidh5/femfreq_annualreport2014.pdf?dl=0 (page 16) Not that this will actually stop claims of fraud, but it's good to have a counter.01/24/2015 - 12:38pm
 

Be Heard - Contact Your Politician