PAX DEV Speakers, Sessions Detailed

July 29, 2011 -

PAX Prime organizers today revealed the various panels and discussions planned for PAX Dev on Wednesday, August 24 and Thursday, August 25 at the Sheraton Seattle Hotel. Some of the speakers and panelists taking part in PAX DEV include John Scott Tynes of Microsoft, Mike Selinker of Lone Shark Games, Daniel James of Three Rings, Chris Hecker of Spy Party, and many others.

Topics include everything from the trials and tribulations of going from being a professional developer working for a major company to an indie, to how Roger Ebert's criticism of games as not being art is spot on.

Sessions include (but are not limited to) the following:

"Why Roger Ebert Was Right" – John Scott Tynes of Microsoft - An examination of how as game designers we have almost entirely failed to integrate games with stories. It's time to blow it all up and start over!

"Not Waving but Drowning: Networked Multiplayer Indie Game Architecture" – Chris Hecker of Spy Party – A lecture for developers seriously considering throwing their lives away to make their indie game work over the internet with a somewhat modern set of features and reasonable level of polish and scalability.

"The Price Tag" – Daniel James of Three Rings – Look at the choices we make as developers; and those that may be made for us when games meet the audience and business meets the market.

"Are They Dead Yet?" – Post-mortem of "Orcs Must Die!" that examines the great and, uh, not-so-great decisions along the way.

"PuzzleCraft: How to Design Every Puzzle Type Ever" – Mike Selinker of Lone Shark Games – Discussion of the placement and purpose of puzzles (electronic and tabletop), the effects they have on players' psyche and the process of creating elegant and creative challenges.

"From the Cubicle to the Basement: Corporate Devs Go Indie" – A frank and open discussion with a panel of game developers have left successful careers in the traditional studio model to go out on their own as indies.

A full schedule of events and speakers at PAX DEV can be found here. Tickets cost $329 and can be purchased at dev.paxsite.com.


 
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Andrew EisenIt's not needed. It's a joke. Albeit one with quite a bit of commentary packed into it.05/25/2015 - 10:59pm
Matthew Wilsonmot game related, but still interesting. http://www.polygon.com/2015/5/25/8654983/jurassic-world-chris-pratt-apology the fact that this is even needed in modern culture is a embarrassment.05/25/2015 - 10:26pm
Matthew Wilsonyeah, but with no voice chat its doa.05/25/2015 - 9:48pm
TechnogeekYet, you're going to be hard-pressed to find anyone other than insecure 2EDGY4U teenagers seeing it as anything other than an extremely fun game.05/25/2015 - 8:36pm
TechnogeekSplatoon's probably the best example at this point. Gameplay-wise, it's a team-based third-person shooter with a significant online component. It's rated E10.05/25/2015 - 8:36pm
TechnogeekThe silliest thing about most of the Nintendo hatred is that they may be the last company that interprets "family-friendly" as meaning "fun for more than just the really young kids".05/25/2015 - 8:33pm
ZippyDSMleeWell it could be worse, like skyrim out of the box, a shame DAI dose not have that level of editing...05/25/2015 - 5:58pm
Zenpretty well without getting "nasty". Many people are disappointed in the decision and the about face on the status of the games development.05/25/2015 - 4:22pm
ZenEvery market has horrible people...but being like this towards all of them in a group is not a way to garner support and can make people more hostile towards you. Ironically his response was to someone that wanted to state a disagreement, but worded it05/25/2015 - 4:22pm
Goth_SkunkAs demonstrated by Ian's remarks, that 'market of possible fans' is apparently negligible.05/25/2015 - 4:18pm
Zeninformation while other versions had everything talked about openly.05/25/2015 - 4:15pm
ZenYeah, I've read through it and wanted to make sure I had it quoted correctly. I get there are issues, but this is horribly unprofessional and just burning a market of possible fans..many of which supported them and were waiting while getting little to no05/25/2015 - 4:15pm
Goth_SkunkOh wow. That's not even misquoted, he actually said that. Though for additional context in previous pages, he truly does not think highly of Nintendo console owners, and claims that in the industry, he's not alone.05/25/2015 - 4:12pm
ZenI also took a screenshot of the statement in case it is taken down (via my Twitter): https://twitter.com/zenspath/status/60293960536562483205/25/2015 - 4:05pm
ZenLink for my previous post - http://forum.projectcarsgame.com/showthread.php?27584-Project-Cars-Sales-figures&p=942776&viewfull=1#post94277605/25/2015 - 4:03pm
ZenProject Cars basically canceled for Wii U, Slightlymad Studios Head, Ian Bell, states "Yup, and if you need to pass this on, we really dislike Nintendo users" on Forum to Wii U players waiting for the game and disappointed in the news.05/25/2015 - 4:03pm
Goth_SkunkAnd now, a humorous gif. Oblivious Otter is Oblivious. http://i.imgur.com/zdUZOWo.gif05/25/2015 - 3:49pm
Goth_Skunka bonified game dev.05/25/2015 - 3:45pm
Goth_SkunkGranted, most of that feedback is going to be vicious, but if a novice dev knows full well not to expect their hastily strewn together game as the next Grand Theft Auto, such curmudgeonly feedback shouldn't deter them from their ultimate goal of becoming05/25/2015 - 3:45pm
Goth_SkunkAdditionally, Steam is a platform whereby these novice devs can showcase what they were able to put together and see what kind of feedback they can get from the community.05/25/2015 - 3:44pm
 

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