Going Over Santa's Head.. to Blizzard

August 8, 2011 -

While everyone else is ranting and raving about Diablo III and having to be "always connected" to Battle.net to play it - even in single player - our very own Andrew Eisen takes a different approach with the following heartfelt letter.

If Blizzard listens, this could be the best Christmas ever! Check out his heartwarming plea to Blizzard to your left or visit YouTube.


Comments

Re: Going Over Santa's Head.. to Blizzard

My first knee-jerk reaction to the online play mandate for D3 was that it was directed at "stopping" infringement. I realize now that it wasn't the main reason they did this. It was because of the cash auction house they added that they require online play. Any player not online is 100% certainly not going to be generating profit for them because they can't take part in the auction house.

Why does this matter? It matters because Blizzard charges you when you put up the auction, they take a cut when the auction is won, and then they take a cut when you go to cash out your sales. So for those of you who can't count, that's 3 times they take a piece of the action. Three times! It's all a plan to milk millions of people and make money for doing absolutely nothing. Anyone who's not online isn't contributing to this free revenue for Blizzard, that's why we won't get offline play. Anything they say to the contrary is pure bullshit.

-Greevar

"Paste superficially profound, but utterly meaningless quotation here."

Re: Going Over Santa's Head.. to Blizzard

"Anyone who's not online isn't contributing to this free revenue for Blizzard, that's why we won't get offline play."

True, but anyone who's not online may as well not buy the game period as they can't play any part of it.  That's a sizeable chunk of change Blizzard is throwing away right there.  Blizzard may not get the "nominal fee" from the offliners but at least they get the revenue from them purchasing the game in the first place.  Not to mention the good will generated from catering to all their fans, online or not.

 

Andrew Eisen

Re: Going Over Santa's Head.. to Blizzard

"True, but anyone who's not online may as well not buy the game period as they can't play any part of it."

That's my point. People who want to play offline won't buy it, they will just download a cracked version. And it will be cracked, just like the Ubisoft DRM.

-Greevar

"Paste superficially profound, but utterly meaningless quotation here."

Re: Going Over Santa's Head.. to Blizzard

Right, which is why it would behoove Blizzard to cater to its offline fans as well.

 

Andrew Eisen

Re: Going Over Santa's Head.. to Blizzard

That's good. I remember seeing part of this in the comments of the last post. And it is something I wish they would comply with.

They put all this crap in a game to stop piracy and tell us that they [The pirates] aren't cracking their DRM. It's like the part in Harry Potter where the Ministry of Magic denies that You-know-who is dead and is not coming back, when you know good and well that he is. In that vein, the game industry denies that the DRM is being cracked when pirates are cracking the DRM left and right and sometimes either right before or after the game is released, despite the face that the DRM is supposed to stop the pirates. But it's not stopping the pirates, just the loyal paying customers.

I bought GTA IV and the DLC packs for PC despite the DRM in it and the fact you need to be connected to install it. If GTA V ends up being where you need a constant connection to play it, is where I draw the line.

It begs to question: Is this about stopping piracy or keeping total control on the customers who buys your product, and not to mention keeping total control of the product long after it leaves their hands. Kinda like selling a VCR to someone and making they buyer use the VCR in ways you see fit, over letting the buyer using HIS VCR how he wants.

Sorry for the rant. The video really was good and I hope something good comes out of it.

 - W

Consumer responsibility is just as important as Corporate responsibility.

Re: Going Over Santa's Head.. to Blizzard

I'll add, Andrew, you're a very good presenter and I'd like to think good things will come of it, for yourself and the people/media form you're representing.

Re: Going Over Santa's Head.. to Blizzard

BRAVO!

Re: Going Over Santa's Head.. to Blizzard

I hope your sister put in her own PS for you as well.

-Austin from Oregon

Feel free to check out my blog.

Re: Going Over Santa's Head.. to Blizzard

Hehe, you make good use of humor, and glad I see soemone else who enjoys the M.A.S.K. toys.

Re: Going Over Santa's Head.. to Blizzard

I'm just glad I'm not the only one who's in their 30s and still loves their M.A.S.K. toys.

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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