Australian Neuroscientist: Video Games Great for Stroke Rehab

August 12, 2011

Neuroscientist Stuart Smith of Neuroscience Research Australia in Sydney is using video games to make rehabilitation exercises for stroke patients less boring. Smith says that the biggest problem with rehabilitation exercises for stroke patients is that most participants find that they are about as exciting as watching paint dry. Many of Smith's stroke patients find the traditional exercises associated with rehabilitation repetitive and frustrating. Traditional rehab improves motor control and reduces sensory and intellectual impairment.

"This is especially the case with the young guys," says Smith. "It's difficult to even get them to turn up to the rehabilitation sessions sometimes. You can move a bag of sand across a desk thousands of times a day and see a very clear improvement, but no one's going to do that."

Smith sees that people would rather play video games, so he has come up with a novel approach, combining both. While Smith could use a VR system used by many in his field (San Francisco psychologist Ralph Lamson's VR immersion therapy technology is one that has proven effective), Smith prefers using games that are readily available on systems that support motion control, such as iPad and the Wii.

"We use a game called Fruit Ninja," Smith explains. "It's a fruit-slicing game you play on an iPad touchscreen." The game requires players to make frequent rapid precision wrist movements across the screen to slice the virtual fruit. The movements mimic exercises used in fine motor-skills therapy. Smith is also modifying certain games for the Nintendo Wii and other consoles to make them easier for stroke patients to play. The results are promising, according to Smith.

"We've found that most of our patients actually do more than what we ask of them," says fellow NeurA researcher Penelope McNulty, creator of a similar Wii-oriented rehabilitation program. "In traditional therapy, it's a struggle to get people to do the minimum amount. [This] is a lot of fun, so people enjoy doing it. Therefore, they do the hours they need to do to gain the benefit,"

McNulty adds that rewards and incentives built into the game, along with the element of competition are very "motivating" to many patients.

It also doesn't hurt that many of the games these neuroscientist use are familiar to many patients, which isn't the case with other rehabilitation methods. McNulty also notes they use these games and game systems "in a very structured, formalised way" and that patients are given "specific movement strategies to work on."

It's not yet clear if the video games serve the rehabilitation process better than more traditional programs, beyond the engagement and interest shown by patients.

"We'll be investigating that with functional magnetic resonance imaging tests soon," says McNulty.

"This is really just the beginning," Smith says. "We're going to see these things get better and better."

Source: The Australian


 
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MechaTama31Imautobot: I dunno. Ask my hundreds-strong Steam library, which I have played maybe 10-20% of. Those sales are just too good to pass up... >.>06/19/2013 - 7:38am
ImautobotBought 5 GOG games last night, now I wonder if I'll play them. Why is it so comforting to know we have it, and yet such a challenge to bring ourselves to play it?06/19/2013 - 7:28am
Andrew EisenOkay, fixed. For really reals this time!06/19/2013 - 12:42am
Sleaker@AE The actual link to the pay what you want is www.indiegamestand.com not desura. You seem to infer where it's at but never posted a link.06/19/2013 - 12:01am
Andrew EisenLEGO: The Movie! www.youtube.com/watch?v=lPnY2NjSjrg06/18/2013 - 9:39pm
Zenhttp://www.airforcetimes.com/article/20130614/OFFDUTY02/306140030/New-Xbox-sin-against-all-service-members-06/18/2013 - 7:33pm
ZenBeen out for a few days, but has anyone brought up the possible ban on Xbox One on military bases because of security concerns that it could be a listening device by Commanders?06/18/2013 - 7:33pm
Andrew EisenSleaker - Fixed.06/18/2013 - 6:34pm
MechaTama31CMiner: Another issue is that every camera/webcam combination is going to be pretty different, in terms of the software/hardware exploits available. A homogenous hardware/software combo like a console, in millions of homes, will be a much juicier target.06/18/2013 - 6:31pm
SleakerVox pay what you want link is busted.06/18/2013 - 6:27pm
ZippyDSMleeMics have to breath put tape over it.06/18/2013 - 6:25pm
NyuRenaYou nailed it James! Yikes..06/18/2013 - 1:56pm
james_fudgeWith MS willing to share with the government, an always listening device should give everyone pause.06/18/2013 - 1:37pm
james_fudgeyou can't turn off the Microphone on the Kinect and it has to be plugged in. It's not rocket science.06/18/2013 - 1:35pm
E. Zachary KnightThe Humble Bundle Guys just don't like me having money in my pocket do they? https://www.humblebundle.com/06/18/2013 - 1:12pm
E. Zachary KnightCMiner, I know that my Android camera is off unless I am using an application that turns it on. Same with the microphone.06/18/2013 - 12:38pm
CMinerCan you turn off the camera on an iPhone? Like, -really- turn it off, not just change a setting that -tells- you the camera is off?06/18/2013 - 12:13pm
james_fudgewhen they make it a requirement, yes they are06/18/2013 - 12:10pm
CMinerI just don't think Microsoft bears any more (or less) responsibility for privacy with its Kinect camera than do the makers of laptops or smartphones with integrated cameras.06/18/2013 - 12:00pm
ImautobotThe ability to operate the console without the camera is key. It's a peripheral, not directly integrated into the console, and yet it behaves as if it is. Thankfully I don't have kids, and won't have an Xbone either.06/18/2013 - 11:49am
 

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