MCV's Games Journalists Survey

August 23, 2011 -

MCV offers the results of a new survey that polls 50 games journalists on a variety of topics including the best and worst part of covering the games industry, the best press event they attended, the current state of print magazines, and some general advice for anyone looking to get into the glamorous (not) world of games journalism. The responses are anonymous which means that these jokers (who are mostly based in the UK) can say whatever the hell they want, but there are some interesting response - particularly about getting into the business. Here's a sample question and some answers:

Question: What advice would you give someone looking to become a games journalist?

Answers:

"You don’t need a salary to write – send completed work to publications for free to boost your CV, possibly get a job."

"Don’t. Terrible pay, long hours, ridiculous deadlines."

"Play games. Play non-triple-A games. Study house style of the publication you target. Write a straightforward (500 word) review of a game you know well in house style. Send this to the relevant editor (e.g. Reviews Editor) as a plain text document. Wait. Follow up. Then accept criticism and employ it. Follow-up. Develop a thick skin."

"Do it because you love games and really want to write about them, not because you want a career. Be prepared to write for free initially but know your own worth. Embrace the industry and it will embrace you back. Find new stories to tell as they’re popping up every day."

You can read the rest at MCV. It's interesting even if you don't plan on joining the filthy masses of games journalism..

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Re: MCV's Games Journalists Survey

I'm the Social Media Director for The Gamer Studio, but I used to be a News Editor. What I like about the game journalism industry, though, is that it allows writers to have the freedom to write about any genre they are interested in. At least for my job...

 
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Poll

Poll: Is it censorship when a private retailer decides not to sell a particular video game?:

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Mattsworknamemeet ips. stupid phone.05/27/2015 - 11:34pm
MattsworknameI feel ups should have a hard line expiration date. if a company doesn't use them for ten years they have to put it on the market or make it open source05/27/2015 - 11:34pm
MechaCrashPride does play a factor. If you sell an IP to someone, and they make a ton of money off it, it makes you look like a tool: why didn't YOU make that money? Better to sit on it than be embarassed that way.05/27/2015 - 10:58pm
ZippyDSMleeAS far as I understand it the suits think sitting on a an IP till the time is right is more profitable than tradeing it around.....hevean forbit soemone use soemthing to make money with....05/27/2015 - 9:58pm
Andrew EisenOh, there's also the Facebook page.05/27/2015 - 4:29pm
hidannikOkay :( Guess I'll just have to YouTube it when I've caught up on all the other podcasts.05/27/2015 - 4:13pm
Andrew EisenI honestly don't know. The show is on my YouTube channel and we promote it here on the site every week.05/27/2015 - 4:11pm
hidannikIs there nothing a podcast app can key on?\05/27/2015 - 4:09pm
Andrew EisenYeah, we lost Libsyn quite some time ago. As such, no RSS or iTunes. We're working on finding a new (and cost effective) home but it's been really slow going.05/27/2015 - 4:07pm
hidannikThe last one on that feed was Feb 905/27/2015 - 4:05pm
hidannikThe feed is at superpac.libsyn.com05/27/2015 - 4:05pm
hidannikI ask because it hasn't shown up in my PocketCasts feed in a while. (I'm currently a month behind)05/27/2015 - 4:02pm
E. Zachary KnightAE, Loved your mom as the guest on your 30 Days of Netflix series. She is one interesting lady.05/27/2015 - 3:47pm
E. Zachary Knighthidannik, If you mean on iTunes, we are working to get it back up there soon. Otherwise, the show must go on. We record live every Saturday at 8pm Central05/27/2015 - 3:47pm
Andrew Eisenhidannik - The podcast will continue this weekend and every weekend after for the foreseeable future. What makes you ask?05/27/2015 - 3:29pm
Matthew WilsonI say no it isnt, but it depends on the reason for not selling it. were the pressured to not sell it. aka target au, or did they chose not to on their own aka gog with hatred.05/27/2015 - 3:28pm
hidannikIs there no more podcast?05/27/2015 - 3:26pm
E. Zachary KnightHere is another thought exercise. How would you feel if game developers traded in IP? http://gamasutra.com/blogs/JorgeMunoz/20150520/243471/Why_dont_developers_buysell_intellectual_property_much_like_other_assets.php05/27/2015 - 3:24pm
Andrew EisenSlightly Mad Studio comments on Wii U version of Project Cars: http://www.nintendolife.com/news/2015/05/exclusive_slightly_mad_studio_head_ian_bell_sets_the_record_straight_on_project_cars_wii_u05/27/2015 - 11:54am
E. Zachary KnightGamasutra has a really interesting interview with the Hatred developers. http://gamasutra.com/blogs/AlbertPalka/20150526/244229/Real_talk_with_Destructive_Creations_Hatred_interview.php05/27/2015 - 10:11am
 

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