Morons on Parade: Slavery - The Game Trailer

September 6, 2011 -

It takes a unique kind of person to create a video promoting an obviously fake video game about slavery, a sad part of our history that the majority of Americans do not find much humor in. Nonetheless, we live in an age where the Internet allows for all kinds of free speech - even the kind we do not agree with, find offensive, or find to be outright disgusting. Still, sometimes you have to look straight into the abyss to see the foolishness of humanity. Perhaps this is one of those moments, so we present the promotional video for "Slavery - The Game."

Clearly, it's not being developed by a spin-off company of Creative Assembly (Total War series developers) and the offices for the U.S. based company that allegedly is developing it (Javelin Reds Gaming) do not exist. Sega and Creative Assembly were quick to say publicly that they have nothing to do with this "game" as well. But truly, the thing being played is a game involving one anonymous jerk and the rest of the Internet.

Source: MSNBC's In-Game

Posted in

Comments

Re: Morons on Parade: Slavery - The Game Trailer

It seems that this game trailer was only made to press people's buttons. I can see from this 'editorial' and from the comments from it that the trailer has done it's job and has done it well.

However, it is from subjects like this where we find out just how unfair that is. We can't do a game about 'Subject X' but there are books, movies, and music done on 'Subject X' and have been for years. No one raises a fuss about it. There are movies, books, and maybe even music about slavery. If it isn't the focus, then it touches it in one way or another.

Columbine is another one. There have been games made by the community that had the Columbine tragedy as either a subject or talked about it some. (I think 'I'm OK' mentioned it.)) But the games created about it upset people and some thought that the games were being created by the mainstream videogame industry. They have said the same thing about flash games on Newgrounds. But there have been many documentaries galore on the subject.

Really, a better example would be 9/11. If someone tried to do a game based around or about 9/11 today they would be told that it would have been of poor taste. How many movies about 9/11 have been made? How many have been made that it's subject have been part of the plot?  There have been many documentaries and a few docudramas on it. Music? we got that that almost after it happened. We get at least one Documentary played once a year on the anniversary of 9/11. While I haven't seen any books other than a few magazine articles, I won't say that they don't exist. But  I don't think people complain about books, movies, and music being made about it. But videogames are poor taste. And after the ruling that it gets the same protection as any other format of media.

See, I'm sure that you can have a game about 9/11, and a game about Columbine, and of slavery. Maybe they can be fun. Maybe they can be educational. Maybe even both. (edutainment?)) We do the same thing with World War II, but we don't get many complaints about that.

It is just really unfair that we can other forms of media on 'touchy subjects' and the moment we do a videogame on it then it's of 'bad taste'.

The REAL 'Morons on Parade'.

 - W

Consumer responsibility is just as important as Corporate responsibility. So, be responsible consumers.

Re: Morons on Parade: Slavery - The Game Trailer

I think its better to get it out in the open that this game is fact otherwise new agencies will get wind of the story and assume its real and then we have a Mass Effect like debacle

Re: Morons on Parade: Slavery - The Game Trailer

*pfft!*  you call that fluffy piece of sarcasm "the abyss of the internet"?  i think you need to turn safesearch off in google more often.  you really want an abyss to stare into?  look for the classic "goatse" sometime.

im actually disappointed that this piece of blatant affront to journalism worthy only of faux news somehow managed to get it's way onto GP.

if 'Slavery' ever materialized as a game, i would play it, but only if i found it fun.  i believe the theme wouldn't be any worse than playing American McGee's Alice, Shadow man or manhunt(havent played this one yet).

Re: Morons on Parade: Slavery - The Game Trailer

Seriously?  You consider *this* mock trailer "looking into the abyss?"  I don't know what its creators had in mind, but this could as easily be seen as a commentary on the way strategy games trivialize serious subjects like war by turning them into bloodless strategy exercises as it could be seen as mocking slavery.  Total overreaction.

Charles Herold - Wii Guide nintendo.about.com

Re: Morons on Parade: Slavery - The Game Trailer

Man, posts like this are why I miss Dennis.  No offense, but you editorialize way to much.   Trumping up some phony anger about a ridiculously over-the-top video like this was a poor play.  

Re: Morons on Parade: Slavery - The Game Trailer

Bravo! BRAVO! What a magnificent performance! I'm sure you will win a Pulitzer with this editorial. Why else would anyone go so over the top and try so much to influence rather than inform on a news site?

Re: Morons on Parade: Slavery - The Game Trailer

Well, GP is technically a blog...

-Austin from Oregon

Feel free to check out my blog.

Re: Morons on Parade: Slavery - The Game Trailer

Bah, if you want to go the technical road...

"GamePolitics is designed to stimulate a robust discussion on a variety of topics related to video games, politics and culture. Users may voice their opinions freely, so long as the content of the information posted to this site is not threatening, menacing, racist, obscene, defamatory, an invasion of someone’s privacy rights, a violation of intellectual property rights or otherwise illegal, injurious or objectionable to Entertainment Consumers Association (ECA). Solicitations, advertisements or postings of a commercial nature also are not permitted."

I think this editorial clearly is defamatory and injurious. But heh, they can also keep offering a service and stop listening to their readers. Sooner or later, someone else will offer a competing blog, more balanced, perhaps even Andrew and Knight will post there from time to time and I'll just stop coming here. In fact, I read a lot more of slashdot and a lot less of gamepolitics recently because I do feel the articles are growing increasingly worse in average over time.

Re: Morons on Parade: Slavery - The Game Trailer

Alright, those are some good points. The article definitely belongs on here, but I agree that it reads more like an editorial rather than just information on the game.

-Austin from Oregon

Feel free to check out my blog.

Re: Morons on Parade: Slavery - The Game Trailer

Honestly, I am not seeing anything to get upset about. Sure they are going for over the top exploitation of the subject matter, but would an actual game on the topic be bad?

I think it would be a fine way to show the horrors and history of the slave trade and how it effected millions of lives.

Of course too many people are quick to jerk the knee when a game player is put in the position of "the bad guys" when it is serious subject matter.

I think a game like "Train" has shown that you can take a dark and serious subject such as the Holocaust and turn it into a game while holding respect for the lives that were changed forever.

http://playthisthing.com/train

Re: Morons on Parade: Slavery - The Game Trailer

Wasn't there a game about escaping on the Underground Railroad?  That strikes me as being equally educational (if education is the desired outcome) without risking the potential glorification of the traders.

I'm reminded of a qualm I had with Super Columbine Massacre: the later areas were impossible to complete without partaking in the school massacre itself to gain the necessary levels and abilities.  Thus I was unable to play it the way I wanted to, without killing any innocent people.  Likewise, to "succeed" in a slave-trading game would force the player to think like the trader -- which, at its core, requires equating "slave" with "resource" and thus dehumanizing them.  Not exactly the right lesson to send, I think.

---
Fangamer

Re: Morons on Parade: Slavery - The Game Trailer

The thing with Super Columbine RPG was that you were supposed to partake in the very same acts as the shooters. The game would have been pointless otherwise.

The same with a slave trade game. You are supposed to treat slaves as a commodity and thus dehumanize them. That is how the real slave traders worked. If they had thought for a second that the slaves were humans and should be treated as such they would have gone out of business. It is a cruel truth but a slave trading game would not be successful without it.

I don't feel that any subject matter is off the table as a game topic. To say some things is okay while other things are forbidden will marginalize those forbidden things. Why should games not make people uncomfortable to play?

Re: Morons on Parade: Slavery - The Game Trailer

In a way, I could see it being a very good subject matter for a game.

People tend to look back at the time period and think 'well, people were just evil' or something, but tend to forget that human psychology has not changed and this particular chapter was part of a long sequence of events which could easily repeat.  So a game from the perspective of businesses or traders where the slave trade develops as a natural response to specific economic conditions could be quite enlightening (in the same way the Standford experiments were).

Though now I am thinking back to Pardus and the tradeoffs of slave trading there..... I actually did play a slave trader in that game for quite some time.

Re: Morons on Parade: Slavery - The Game Trailer

Agreed. It basically boils down to "If you don't like it, don't buy/play it". It's wrong to try to prevent something just because it offends or makes you uncomfortable.

Hell, if we could, Justin Bieber would have faced public execution long ago.

Re: Morons on Parade: Slavery - The Game Trailer

I agree, but as a developer (hypothetically) I would never touch that subject matter. Even if you put the player as a slave trying to survive or escape (an experience I can imagine being fun to play), it would never be worth the PR, and I doubt the game would sell well at all.

I was thinking about when I was just playing the sweatshop game that appeared on GP and how much fun I had with that game, and how much more of an impact it would have had if instead of being lighthearted and cartoon-ey, my decisions that kept my company moving forward instead had gruesome, disturbing, and realistic effects. A puff of a ghost when I forgot to get one employee enough water wasn't really a consequence, seeing an emaciated corpse would have been.

There's a great discussion about the comparisons of this idea to age of empires here.

-Austin from Oregon

Feel free to check out my blog.

Re: Morons on Parade: Slavery - The Game Trailer

I agree.  I wouldn't have a problem with this game if it were real.

Unless it wasn't any fun to play.

Tycoon games are fun though.  There's no reason this subject matter couldn't translate into a fun experience too.

 

Andrew Eisen

 
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