WaPo on Tea Party Zombies Must Die

September 8, 2011 -

Another interesting editorias about Tea Party Zombies Must Die - this time in the Washington Post. What's interesting about this opinion piece is that the author, Alexandra Petri, is a recovering (I think) comedian and part-time pundit who can see both sides to some degree but shrugs off the manufactured outrage as.. well, manufactured:

"I tried to get indignant about the game. I really did. This morning, I sat and furrowed my brow and thought dark thoughts for a good half-hour.

But I couldn’t do it. The only time I get indignant about video game violence is if I hear that someone has used a video game cartridge to physically injure a real person. Up until that point, you can do whatever you want to whatever animated hookers you’d prefer. As the Supreme Court noted, this is what the Founders would have wished. Jefferson was notorious for his affinity for Grand Theft Carriage.

Talking about video games reminds me of an Oscar Wilde quip about the weather — “Don’t talk to me about the weather,” one of his characters says. “Whenever people talk to me about the weather I always feel quite certain that they mean something else.”

That’s how it tends to be with video game indignation. The sets of People Who Get Upset About Violent Video Games and People Who Have Played Video Games Even Once Or Twice With Any Enjoyment Whatsoever tend not to overlap at all. The game is a proxy. Too much violence amongst youth? There must be a game we can blame! This isn’t free speech! Free speech doesn’t include zombies!"

As they say, imitation is the sincerest form of flattery - even if that imitation is dead and is surrounded by a message that you are diametrically opposed to. No worries - there's no such thing as bad PR.

Source: Washington Post


Comments

Re: WaPo on Tea Party Zombies Must Die

Heh, different reaction from when there was an Obama game and article

 

http://gamepolitics.com/2009/10/16/war-game-imagines-obama-run

Re: WaPo on Tea Party Zombies Must Die

The difference being this article (at the time of your posting) had no comments in it.  Likely explained by the fact that there are two other (comment-filled) articles about this game posted in the last day.

 

Andrew Eisen

 
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MechaTama31to be done, and some people really need jobs.07/11/2014 - 5:41pm
MechaTama31Info, I think you don't really understand just how crappy a lot of the jobs are that provide the "basics" that you assume will just continue to be produced under such a system. There's very little pride or prestige to be had from such jobs, but they need07/11/2014 - 5:40pm
Andrew EisenMaskedPixelante - That's probably because it's now available on the Wii U eShop for $8.07/11/2014 - 5:18pm
InfophileThat's not how human psychology works. It's all about "Keeping up with the Joneses." When everyone around you has a new fancy smartphone and is talking about that cool HBO series, do you want to be the one left out?07/11/2014 - 4:05pm
Matthew WilsonThe issue is most people would settle for the basics and not work. That is why we would need very heavy automation to make a system like that work. Almost all labor intensive tasks would have to be done by robot.07/11/2014 - 2:32pm
InfophileOf course, that's a gross oversimplification. The idea, have a basic safety net that pays for what's needed to live. If people can find a job and are willing to work, they get more money which can be spent on comfort and perks.07/11/2014 - 11:33am
InfophileIt's quite possible to get an economy to work with a basic minimum standard of living. You just need perks for the people who do work. Everyone gets food and a home. Everyone who works also gets an iPhone.07/11/2014 - 11:32am
MaskedPixelanteIn the continuing adventures of "Stuff I figured would be overpriced on eBay but isn't", 15 bucks for a copy of Mario and Luigi: Superstar Saga.07/11/2014 - 10:04am
SleakerI didn't gather the same conclusion.. Seems like they are focusing on devices & services still, just not calling it 'devices and services'07/11/2014 - 8:57am
PHX CorpMicrosoft CEO readies big shakeup, drops devices and services focus http://www.theverge.com/2014/7/10/5887143/satya-nadella-microsoft-ceo-employee-email07/11/2014 - 8:45am
MechaTama31declared that everybody should have them. Somebody still has to produce them.07/11/2014 - 7:44am
MechaTama31I do mean the developers/governmet. And money is not the only thing of value. I am including the food, housing, etc that everybody is supposed to get for free under this system. In the real world, those things don't exist merely because an authority has07/11/2014 - 7:43am
InfophileAs automation gets better and better, the number of jobs absolutely required keeps diminishing. How many people these days do you think are actually needed to keep everyone alive? Most people just make our lives more convenient and entertaining.07/11/2014 - 4:43am
Matthew Wilsonthat kind of system only works when most people (around 70 to 80 percent ) do not need to work.07/11/2014 - 1:21am
TechnogeekConjured up by who, though? If by the players, then it's not really "on a whim" since they're kind of putting work into it. If you mean the developers/government, then hello and welcome to monetary sovereignty.07/11/2014 - 12:34am
MechaTama31I'm just saying, when everything of value can be conjured up at a whim, that's not an economy. That's a fantasy.07/11/2014 - 12:15am
TechnogeekHonestly, though, what I find most thought-provoking about the article isn't the guaranteed minimum income aspect at all, but a more fundamental point: that we treat poverty as a moral failing on the individual, rather than a design flaw in the system.07/10/2014 - 11:53pm
TechnogeekOr, if your concern is that people won't even bother to work at all if their basic needs are met...well, let me put it this way: do you really want people like that in the workforce anyway?07/10/2014 - 11:51pm
TechnogeekAlso, you raise a valid question, but I'd argue that as things stand we're artificially limiting the amount of "gold/silver" that could be produced. The whole "work a job you hate to pay the bills" thing meshes poorly with the entreprenurial spirit.07/10/2014 - 11:49pm
TechnogeekSeriously, though, it looks at how in-game economies work and what lessons can be applied to reality, focusing primarily on multiple currency systems. Such systems do exist in real life (food stamps, for example), although generally aren't seen as such.07/10/2014 - 11:43pm
 

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