Quantic Dream: We Lost Millions to Used Games Market

September 12, 2011 -

In a recent interview with GameIndustry.biz, Quantic Dream co-founder Guillaume de Fondaumiere claims that his studio lost anywhere from €5 ($6.8 million *) €10 million ($13.6 million *) due to the used games market. He softened the blow by saying that many consumers bought Heavy Rain used because of the recession and because the AAA was just too expensive.

"I would say that the impact that the recession had, especially on AAA games on console, was the rise of second hand gaming. And I think this is one of the number one problems right now in the industry," he told GameIndustry.biz in an exclusive interview. "I can take just one example of Heavy Rain - we basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it. On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second hand gaming."

de Fondaumiere says that, while he feels bad for consumers who are feeling the full effects of the extended economic downturn, he also thinks that the used games market is making it so that developers will simply have to stop making games.

"Now I know the arguments, you know, without second hand gaming people will buy probably less games because they buy certain games full price, and then they trade them in," he continued. "Well I'm not so sure this is the right approach and I think that developers and certainly publishers and distributors should sit together and try to find a way to address this. Because we're basically all shooting ourselves in the foot here. Because when developers and publishers alike are going to see that they can't make a living out of producing games that are sold through retail channels, because of second hand gaming, they will simply stop making these games. And we'll all, one say to the other, simply go online and to direct distribution. So I don't think that in the long run this is a good thing for retail distribution either."

Of course worst-case scenario, most publishers simply migrate to the cloud or other means of digital distribution to sell their games.

de Fondaumiere goes on to say that a big part of the problem is game pricing and retailers, publishers and developers should get together to address alternate pricing models that work for everyone.

Source: GameIndustry.biz

* figure based on the exchange rate of 1.00 EUR = 1.36 USD from XE - Universal Currency Converter


Comments

Re: Quantic Dream: We Lost Millions to Used Games Market

They didn't LOSE a single sale to used games. Every used title was purchased new by somebody. Those people still have right of second sale in this country. Can you imagine if Toyota came out and said used car sales had cost them millions?

These people need to stop assuming that they get to control what happens to a game after they sold it.

Re: Quantic Dream: We Lost Millions to Used Games Market

Here we go yet again with the idiotic assumption that there is a 1:1 ratio of used game sales to lost new sales. These companies need to get over themselves. Someone digging a game out of some bin wouldn't have tossed down $60 on release if the bin wasnt there.

Re: Quantic Dream: We Lost Millions to Used Games Market

Seeing as Quantic Dream is giving an estimate with a multi-million dollar range, it would appear that there is no assumption of a 1:1 ratio.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

Then why all the talk about trophy counts?

Re: Quantic Dream: We Lost Millions to Used Games Market

Because that shows that not every Heavy Rain player bought the game new.

You are right though, not having the ability to buy used does not mean a gamer is going to pay full price to buy it new.  He/she may not buy it at all.

I don't know how Fondaumiere is coming to his dollar estimate but such a wide range, to me, would indicate that he's not simply assuming that every used sale would have otherwise been a new sale.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

You lost millions because you put out the single worst game I've ever played, and I've played E.T. for the Atari 2600, so that is saying something. Funny that I don't hear Honda or Toyota crying about how much money they are losing on used car sales. Hey, lets make it illegal to resell the car. All they have to do is make it so that they only LICENSE the software that runs in the car, then claim that you can't sell it, problem solved. Yes, I know, the dreaded C*R analogy, for you this circumstance, it fits. It is another product with a thriving "used" market, and if you think about it, a much shadier and high stakes version. And yet you don't see company after company claiming that it isn't fair and that someone should do something about it. Those millions that you claim you are missing, a lot of them are still in consumers pockets.

Re: Quantic Dream: We Lost Millions to Used Games Market

I've talked about the used car analogy elsewhere but here's a bit more food for thought: Honda makes a hell of a lot more money than Quantic Dream.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

after an exhausting 2 minutes of research, i think i understand why this guy is complaining so loudly.  European companies get a kickback from used sales via a rule, droit de suite as compared to no kickback from the american first-sale doctrine. /end factoid

imo, if this guy spent more time on his games than on whining, they might actually make something worth his false sense of entitlement.

Re: Quantic Dream: We Lost Millions to Used Games Market

Sorry, I must be tired. All I could understand out of that was "Waaaaaahhh!".

Couldn't make out much more than that.

Re: Quantic Dream: We Lost Millions to Used Games Market

Probably because thats all the guy said.

Re: Quantic Dream: We Lost Millions to Used Games Market

Take out all the new game sales from gamestop,ect then from that number add the used game data and see if you make up your losses..... didn't think so...


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: Quantic Dream: We Lost Millions to Used Games Market

Or perhaps they lost money because their game sucks. Make a decent game and maybe more people will buy it new. Don't whine to me about used game sales, you'll find no sympathy here.

And yes I hate Heavy Rain and will not apologize for doing so. QTE's are one of the worst game mechanics ever invented (only passable when done right) and the story is full of plot holes and stupidity.

Re: Quantic Dream: We Lost Millions to Used Games Market

Firstly, you're certainly entitled to your opinion. If you didn't like the game, that's fine.

However, if a game sells 2 million copies while new, odds are it's not a bad game. The fact that the game sold over a million used copies reinforces the idea that at the very least, it was interesting enough to play.

I wonder if they count the new games that don't sell, considering that they still make money whether that new copy sells or not.

But long story short, if a game is genuinely bad *CoughBodycountCough* then the odds are it won't see many sales at all, whether it's new or used.

Re: Quantic Dream: We Lost Millions to Used Games Market

The problem with his "we lost X money" assertion is that it's based on a hugely flawed premise: that, in the absence of rentals or used purchases, all or even most of those people would have bought it new. The fact that "shrug shoulders, buy something else" is on the table never seems to enter anybody's mind.

Re: Quantic Dream: We Lost Millions to Used Games Market

As I mentioned elsewhere, the fact that they gave such a wide dollar range would lead me to believe that they factored stuff like that into their estimate.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

I think that more people did in fact rent this game then bought it.

It was critically acclaimed, it was good, but not for everyone. Pay $6 at Blockbuster or just GameFly it and it saves you from finding out that it isn't your style of game.

 

Furthermore if a company always has to have a project or AAA Title in the works or the collapse and take 500 jobs with them, what the hell kind of industry is this?

Secondly on that point, lets just say that digital downloads become 100% tomorrow, well now you have all Game,GameStop/EB Games, and video game department jobs cut so now you have roughly 1,000,000 jobs cut.(Speaking on a global level.)

Re: Quantic Dream: We Lost Millions to Used Games Market

Not all of those extra million players got it used. Some of them rented. Why don't I hear about them whining about the rental market? One copy played by dozens, if not hundreds of players? How much is that "stealing" from you?

Re: Quantic Dream: We Lost Millions to Used Games Market

"Not all of those extra million players got it used."

Of course not.  That's why Quantic Dream is estimating and providing a pretty wide range of the amount of extra money they would have had had those players bought new.  How accurate is their estimate?  No Earthly clue.

"Why don't I hear about them whining about the rental market?"

My guess is publishers are lumping the two together as there's really not a lot of difference between the two.  Plus, I imagine part of it is they are simply used to that market by now.

"How much is that "stealing" from you?"

It's not.  Where are you quoting "stealing" from?  I don't see Fondaumiere using that word anywhere.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

I'm of two minds on this.  On one hand, I appreciate the tremendous creative effort that goes into games and I firmly believe in supporting the game makers when you enjoy something.  Especially when that money affects what the game makers do in the future.

On the other, it's difficult to stay sympathetic sometimes when we have people like Bobby Kotick casually quipping that "Oh, I'd charge more for games if I could" or David Jaffe saying that the consumer has no place in the used game sales debate, and then both of them turning around and going "WAAAH, USED SALES!" Asking people to buy your game new because we should feel sorry for you is arrogant and disingenuous.

Re: Quantic Dream: We Lost Millions to Used Games Market

"Asking people to buy your game new because we should feel sorry for you is arrogant and disingenuous."

Doing so would also be ineffective.  What publishers need to do is figure out how to make "buying new" a more attractive prospect than "buying used."  And that's what many of them are trying to do now, to various levels of success.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

Sadly the only answer they have is to limit and force a new purchase through removing parts for day 1 DLC or locking out entire modes unless you put in a code.  

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Re: Quantic Dream: We Lost Millions to Used Games Market

And preorder exclusives, removing the ability to erase a save (maybe), adding multiplayer modes, appealing to the consumer, etc.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

I'm not sure how many of those actually qualify as "encouraging" people to buy new as opposed to "discouraging" people to buy used. As in the past that tends to have the effect of discouraging purchasing the game altogether.

I still say the best method is by making a game that people want to keep beyond a few hours or days. The used game market cannot go away without some serious heavy handed adjustment of the legal system so the best bet is to mitigate it without offending the consumer. Just wish more producers would look at that last part more closely.

Re: Quantic Dream: We Lost Millions to Used Games Market

My point was that the game industry is trying a bunch of different things.  How effective or liked they are wasn't part of it.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

I agree, but the approach is "let's throw it to the wall and see what sticks" then blame other parts of the industry for the stuff that doesn't. There's not a lot of thought process being used in what the consequences of their efforts will result in. Meanwhile, the results are customers leaving because they're tired of being treated like sheep. It's not a good or terribly successful business model and the results of it are coming out.

Re: Quantic Dream: We Lost Millions to Used Games Market

I am sorry but this is bull

For one the game is hard to find and most stores are not even ordering the game now. Best Buy doesn't have it at all and you can't buy it online. Also this game had a problem with the replay value.

The thing that really hurt the game was it stopped producing DLC. They spent a ton of money added features for the Playstation Home instead of releasing new content which would have made the game better.

I know trying to find this game new again is hard because I recently re-bought the game "New" at Game Stop which means it was open with scratches and finger prints. I would of loved if they released this game on the PSN in fact this would have been perfect since its so hard to find this game now.

If he is whining about profits he shouldn't of used everything in QD budject for Move when they could of used it for more content

Re: Quantic Dream: We Lost Millions to Used Games Market

now heres the catch folks.

now that people equate them to a quality title, if they'd make MORE, they'd sell MORE.

most buy used not solely for the price, but due to not knowing if the product will be any good. so they got their name out there, alls they need to do now is make a Heavy Rain 2 and watch half those used buyers buy it new! pull some BS new vs used code lockout and i'll avoid it though and buy it used for that fact alone personally, the extra content is RARELY worth the extra money.

Re: Quantic Dream: We Lost Millions to Used Games Market

Why do game studios, developers, etc. see secondary markets so negatively?  Dewalt doesn't seem to have a problem with me selling a tool that I'm done with.  Why shouldn't I sell a game that I'm done with?

Most discussion seems to be around people buying used games, why don't we see anyone discussing why the previous owner sold it?  What proportion of trade-ins were completed by the initial owner and what proportion were traded in without playing through the game?

Re: Quantic Dream: We Lost Millions to Used Games Market

Because unlike other second hand markets (like the one for used power tools), used video games are a huge business and games are widely available used within days of their initial release.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

The used game market has been around almost as long as the new games market has and has always been a concern from producers, so why is it such a concern now? You said yourself that used games are popping up on the shelves within days if not hours of release, so why is that happening?

It's because people are bored with the game that quickly. So what does the solution become then? Blame the consumers for not keeping the games or destroying them after they get bored, or actually look at ways to encourage people to keep the game. Remember, pre order specials and all that crap do not carry over, so it does not encourage retaining the game, simply promotes a first sale and most of those end when the game is released.

Re: Quantic Dream: We Lost Millions to Used Games Market

"...why [are used games] such a concern now?"

Lots of reasons: the used game business is much, much larger today than it ever was in the past, games are much more expensive to make now than ever, consumers have to deal with more expensive games and (generally) less disposable cash, it's a hot button issue, etc.

"...games are popping up on the shelves within days if not hours of release, so why is that happening?"

I'm not saying games are never resold because they didn't float the buyer's boat but I think it's mainly because most games can be completed in a day or two.  Even if it's a game you like, once you're done, you're done.  I love video games but I rarely ever replay any of them.  There are too many new games to play and too little time.  Plus, games are expensive.  Trading them in (which I personally never do, I keep all of them) helps buy more (so does buying them used).

"So what does the solution become then? ...actually look at ways to encourage people to keep the game."

While I think there's value in somehow ensuring consumers don't want to resell their games, I think the better bet (from a profitability standpoint) is making buying new more attractive than buying used.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

I've actually made those very same arguments on another blog with one exception: the buying new being more attractive than longevity. Granted there's a solid reasoning for encouraging new sales (which I think publishers are failing miserably at) but consider the longevity aspect. Games such as Xenogears on the PSN or Starcraft (not the sequel mind you, the original game) are still making money hand over fist long after they're considered dated and obsolete and then there's GoG, who's making a killing on games that have lasting value.

That's the real issue that publishers don't want to realize. Publishers are going for the quick buck as opposed to the long profits, so the games that are coming out are flashy with little substance which results in short play terms, low quality games (and no, AAA is not a quality indicator, consider RA3 or Fallout 3 which still are buggy as hell) or a combination of both. But the publisher doesn't care until they see the used game sales shoot up as opposed to new. Then they run the money trail and stop at the first place they can blame without it costing them money, aka the used games stores.

Instead, the need to look in house first and try to figure out why the games are being traded in so quickly and work to resolve it. And slapping in multiplayer or rapid launch DLC is not a solution because it not only really doesn't extend the longevity, it also produces a lack of trust amongst the user base because it either was ready for launch and removed for a quick buck, the launch could have been delayed slightly to include it properly, or the extra content was poorly made.

Yu do have an understanding as to why it happens, but publishers need to have that understanding and work on resolving it properly as opposed to quick fixes and carpet blame.

Re: Quantic Dream: We Lost Millions to Used Games Market

I think you've just got a narrow focus here. What about the large secondary markets for other, similar media? Like books, music or movies?

While we've all heard lots of inane bitching from the MPAA and RIAA, I have never heard of a film producer complaining about people purchasing DVDs second hand.

Re: Quantic Dream: We Lost Millions to Used Games Market

Same answer.

And to be clear, there's nothing wrong with there being a secondary market and you're absolutely free to resell whatever you want.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

What about used cars? That market pretty much equals the product sold new.

-Austin from Oregon

Feel free to check out my blog.

Re: Quantic Dream: We Lost Millions to Used Games Market

Second part of the same answer.  Plus, there are things like parts, warrantees, and services that Kia, Nissan, or whoever can still make money off of when their cars go to a second owner.

Something else that may factor into the "why doesn't anyone else complain about this (as loudly)" question is the fact that car sellers have had several more decades to get used to the idea and come up with ways to deal with it.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

If you're losing that much to the used games market, your game is NOT a AAA title. Get off your high horse.

Re: Quantic Dream: We Lost Millions to Used Games Market

You'd think so, but that's not the case.

See, because the Game Dev industry is still fairly infantile, and is populated by a lot of people who assume they are always right, there are lots of terms that get described in vague, often meaningless ways, despite having a definite meaning. Even right now, the job descriptions for 'Game Designer's is often completely different from one company to another; where one may mean a creative programmer, and the other may be a graphic artist -- neither of whom would actually contribute to a game's design.

The term "AAA" is one of those words. I believe it was around the beginning of the PS2 era when it because a messy term. It used to refer to, like you assume, games which have done phenomenally well, either critically or commercially, though generally both.

However, in hiring ads, studios started to trying to specify that they wanted serious talent on their teams by asking for "AAA Developers" -- meaning people who were behind huge products. Unfortunately, what "AAA" means isn't clearly defined anywhere. Games aren't awarded AAA status by any organization or anything; it's just a claim made on successful games. So soon, AAA meant any game that did well, then any game that didn't flop. Shortly after that, because of the ambiguity of the term, AAA eventually came to mean "current or next gen".

And that's where it is right now! If you have worked on a game for disc release on the 360, PS3 or Wii, you've worked on "AAA" games. Doesn't matter if they were crap, total failures or shovelware.

This is another reason why I don't work for big studios.

Re: Quantic Dream: We Lost Millions to Used Games Market

And that's where it is right now! If you have worked on a game for disc release on the 360, PS3 or Wii, you've worked on "AAA" games. Doesn't matter if they were crap, total failures or shovelware.

Sadly, according to many people in or out of the games industry, it is impossible to develop a AAA game for the Wii.

Re: Quantic Dream: We Lost Millions to Used Games Market

Well, regardless of whether you love or hate the Wii, it won't stop medium and large studios -- especially those who outsource hiring to a third party -- from requesting "AAA Game Developers" when hiring, for or from the Wii devs market. It's just a buzz word that means something specific and nonsensical to them.

Re: Quantic Dream: We Lost Millions to Used Games Market

it can be AAA and still lose alot.

as above, i think it was because the game, and developers, were a relatively unknown factor at the time.

people wouldn't think twice before buying a game made by DICE, or Infinity Ward, let alone ID or Valve.

but who is Quantic-Dream? what have they done before?

its not like Grin where they were known for making crap (thanks mostly to Ubi's timelines IMO) they just weren't known at all. now they are, so now they might make money.

its like those movies where no ones even heard of it or its director, so it flops in theaters, but becomes a massive hit on DVD.  so any followups are given more attention by the consumer and make more money usually.

Re: Quantic Dream: We Lost Millions to Used Games Market

I don't think most gamers know or care who made the game.  Same with film.

Just my thoughts and I've no stats to back them up but I certainly don't agree that any film (or game) has ever flopped because no one heard of the director.

IP or franchise?  Sure.  Creative team.  No.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

you'd be amazed.

hence why so many movies use the directors name, or an actor to sell it. Take Coraline for example, they used Tim Burtons name to sell it, but he didn't direct the movie itself, he just did the art direction, and people flocked to it.

same goes for some games, many CoD fans will buy anything IW makes, but have refused Treyarch as CoD makers. EA throws DICE's name around all the time to sell the new BF games, more than they do the games actual title. Ditto for Valve or ID stuff. I recall many even flocking to things Raven made after Elite Force was such a hit, maybe not a high end hit, but a hit, and then they looked gloomily at EF2 since it was developed by someone else.

People do look to the makers of the games they play, and will size up quality with the development studios involved before even considering the publisher at times, or the games reviews. ATM look around at the Halo 4 stuff, one of the biggest questions is "will it be good now that Bungie isn't involved" above almost anything else.

Re: Quantic Dream: We Lost Millions to Used Games Market

You're wrong about Coraline but I understand your point.  Yes, names do help sell games and movies but I doubt very much that a significant number of people would turn their noses up at a movie or game simply because they don't recognize the creative talent behind it.  I still maintain that the vast majority don't know and don't care.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

If that's true, why was it so newsworthy when Nintendo announced Metroid Prime was being developed by a third party?

Personally, I care more about game reviews and trailers than I do about the dev team. Just like a good movie trailer and reviews will bring in viewers, the same is true for games. Good IP always helps, and a familiar name or studio is great. Pixar or Disney, for example, are instant attention grabbers. Same is true for Square-Enix, Epic Games, or Capcom.

However, a good IP being made by a good company that I've come to love will always attract my attention. Why do you think people care about Rage for example? It's a new awesome looking FPS by the guys who made Doom, Quake, Wolfenstein, etc etc. If it wasn't by Id, it's seriously just another apocalyptic-looking FPS at this point. There are promises about feature X and Y, but those exist with every release.

The Country of Ni being developed by Level 5 in coordination with Studio Ghibli is a fan's wet dream if the game turns out to be good.

I will admit that I know the studios/teams better than individual people. But tell me the minds behind a familiar title like Portal/Narbacular Drop are working on a new project somewhere else, and I'll definitely check it out.

Re: Quantic Dream: We Lost Millions to Used Games Market

"If that's true, why was it so newsworthy when Nintendo announced Metroid Prime was being developed by a third party?"

It wasn't.  That's why you only read it on IGN, Kotaku, GameSpot and the like and not in publications like USA Today, the NY Times, or the Wall Street Journal.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

So it's not newsworthy among its own audienc because I read on it from sources where it was relevant? You don't see medical journals posting their findings in the NYT on a regular basis, unless something gets totally revolutionized. Games rarely make mainstream media unless:

Something really weird and new around Christmas

School shooting

Jack Thompson

Re: Quantic Dream: We Lost Millions to Used Games Market

It's absolutely newsworthy among the people who care.  My point is that the number of people who care (a decent percentage of the folks who read IGN and the like, I'd wager) pail in comparison to the total number of gamers.  And even then, I'm not convinced that the news caused a significant (or even notable) number of those who cared to refuse to purchase the game.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

i try to at least pay attention to what studios make the games i like to play, though it's possible im part of a minority.  once in a while ill even find a nice gem hidden in a studio's game history.

Re: Quantic Dream: We Lost Millions to Used Games Market

If you make a good game and advertise it well, then your opening weekend sales have to be bought new!

-Austin from Oregon

Feel free to check out my blog.

 
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Papa MidnightIt's not bad so far, but I am honestly not sure what to make of it (or where it's going for that matter)07/28/2014 - 9:44pm
Matthew Wilsonis it any good?07/28/2014 - 9:36pm
Papa Midnight"Love Child" on HBO -- anyone else watching this?07/28/2014 - 9:27pm
MaskedPixelanteNah, I'm fine purple monkey dishwasher.07/28/2014 - 4:05pm
Sleaker@MP - I hope you didn't suffer a loss of your mental faculties attempting that.07/28/2014 - 3:48pm
MaskedPixelanteOK, so my brief research looking at GameFAQs forums (protip, don't do that if you wish to keep your sanity intact.), the 3DS doesn't have the power to run anything more powerful than the NES/GBC/GG AND run the 3DS system in the background.07/28/2014 - 11:01am
ZenMatthew, the 3DS already has GBA games in the form of the ambassador tittles. And I an just as curious about them not releasing them on there like they did the NES ones. I do like them on the Wii U as well, but seems weird. And where are the N64 games?07/28/2014 - 10:40am
james_fudgeNo. They already cut the price. Unless they release a new version that has a higher price point.07/28/2014 - 10:19am
E. Zachary KnightMatthew, It most likely is. The question is whether Nintendo wants to do it.07/28/2014 - 10:12am
Matthew WilsonI am sure the 3ds im more then powerful enough to emulate a GBA game.07/28/2014 - 9:54am
Sleaker@IanC - while the processor is effectively the same or very similar, the issue is how they setup the peripheral hardware. It would probably require creating some kind of emulation for the 3DS to handle interfacing with the audio and input methods for GBA07/28/2014 - 9:30am
Sleaker@EZK - hmmm, that makes sense. I could have sworn I had played GB/GBC games on it too though (emud of course)07/28/2014 - 9:23am
E. Zachary KnightSleaker, the DS has a built in GBA chipset in the system. That is why it played GBA games. The GBA had a seperate chipset for GB and GBColor games. The DS did not have that GB/GBC chipset and that is why the DS could not play GB and GBC games.07/28/2014 - 7:25am
IanCI dont think Nintendo ever gave reason why GBA games a reason why GBA games aren't on the 3DS eshop. The 3DS uses chips that are backwards compatable with the GBA ob GBA processor, after all.07/28/2014 - 6:46am
Sleakerhmmm that's odd I could play GBA games natively in my original DS.07/28/2014 - 1:39am
Matthew Wilsonbasically "we do not want to put these games on a system more then 10 people own" just joking07/27/2014 - 8:13pm
MaskedPixelanteSomething, something, the 3DS can't properly emulate GBA games and it was a massive struggle to get the ambassador games running properly.07/27/2014 - 8:06pm
Andrew EisenIdeally, you'd be able to play such games on either platform but until that time, I think Nintendo's using the exclusivity in an attempt to further drive Wii U sales.07/27/2014 - 7:21pm
Matthew WilsonI am kind of surprised games like battle network are not out on the 3ds.07/27/2014 - 7:01pm
Andrew EisenWell, Mega Man 1 - 4, X and X2 are already on there and the first Battle Network is due out July 31st.07/27/2014 - 6:16pm
 

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