Seventy-Five Percent of MapleStory Marriages End in Divorce

September 14, 2011 -

Free-to-play MMO leader Nexon America passed along some interesting statistics of relationships in its game Maple Story, and how they are just as awful in the virtual world as they are in real life - no offense intended to my wife.

According to data released by Nexon America, virtual divorces are all too commonplace among online gamers, with 75 percent of MapleStory in-game marriages ending in heartbreak. Last year in North America 26,982 in-game marriages were performed with a price tag of $25 per wedding. Of those marriages, 20,344, or 75 percent, have been annulled at the players’ request.

Nexon thought this was an interesting phenomenon and decided to ask MapleStory players what was going on. One player named Tyler from Vancouver, B.C., shared an interesting story:

“I was young, naive, and thought I had met ‘the one.’ She asked me what I wanted in MapleStory for my birthday, and I told her that the only thing I could ever want was for her to marry me."

After the ceremony, Tyler said that he saw his relationship heading in the wrong direction:

"She started saying that I wasn't the person she fell in love with. That I had changed, and that I didn't seem to care about her anymore.”

Tyler’s soon-to-be virtual ex-wife decided to teach him a lesson:

“I got a call from my best friend, saying that all of my items were dropping. It was her. Less than a week later, we decided that we needed to sever all ties between us, and we had our marriage annulled. I haven't talked to her since.”

Tyler Apparently isn't alone in his virtual relationship troubles. Seth, a 19-year-old from Colorado Springs, Colorado, tells his tale:

“My former Maple spouse and I started off great; going on party quests together, boss runs, training, helping each other become better Maplers. Then I realized after a while that she was only out there to get free things off of me and we got in this conversation where she admitted to this accusation, so I decided I would have to annul our Maple marriage.”

On the plus side, there's no such thing as alimony or divorce settlements in MapleStory. Players are not required to divide their possessions up or anything crazy like that: “Getting married in MapleStory can be quite a fun event for the happy couple and their friends,” said MapleStory producer Crystin Cox. “While it looks like our players break up at a much higher rate than people do in real life, at least our players are not on the hook for alimony. Couples who break up are not required to split up their loot, virtual pets or any enchanted items.”

They do, however, have to pay for an annulment.


Comments

Re: Seventy-Five Percent of MapleStory Marriages End in Divorce

I read this with a smile on my face. Sadly the reality clashes with the youth - oh so naïve. Though, I recommend looking at the follow-up article from 2012 if you found this interesting.

~MapleSource // MapleStory Leveling Guides

Re: Seventy-Five Percent of MapleStory Marriages End in Divorce

"Then I realized after a while that she was only out there to get free things off of me and we got in this conversation where she admitted to this accusation, so I decided I would have to annul our Maple marriage.”"

 

Wait.... she married you to get free things?????? And here I was so secure with the thought that my wife makes great dinners and gets me awesome health insurance coverage.... guess I need to do some thinking...

MMPR

Re: Seventy-Five Percent of MapleStory Marriages End in Divorce

You horrible, horrible person. You pay her back for every minute of her time. XD

-Austin from Oregon

Feel free to check out my blog.

Re: Seventy-Five Percent of MapleStory Marriages End in Divorce

Why...just...why would you play maplestory. I sank hours into that leveling treadmill and had little to no fun.

-Austin from Oregon

Feel free to check out my blog.

 
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Matthew Wilson@pnx I am guessing a ddoss since that is what happened to neogaf, but sony needs to do a investment in psn as a whole. steam is still the most reliable and fastest digital platform I use.07/03/2015 - 3:06pm
PHX Corphttp://www.vg247.com/2015/07/03/psn-is-down-sony-investigating/ not again: PSN is down, Sony investigating07/03/2015 - 3:04pm
Matthew Wilsonhttp://www.vg247.com/2015/07/03/digital-extremes-trespasser-keystone-pc/ if true, this is funny and embarrassing for Digital Extremes. companies need too have better security.07/03/2015 - 2:57pm
Matthew Wilsonhttp://www.gamespot.com/videos/the-point-destiny-the-hardcore-gamers-slot-machine/2300-6425852/ this is very good, and well researched.07/03/2015 - 12:41pm
InfophileOther features to become standard: The ability to remap controls however the hell I want. Quicksave at any time (especially for handheld and mobile games). Plus everything Andrew said07/03/2015 - 10:43am
InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
InfophileI'm in favor of getting rid of region-locking for any purchased games. I can understand an exception for free, ad-supported games, as many ads are only relevant in certain regions, and it's a ridiculous hassle to get ads for all regions.07/03/2015 - 10:40am
PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
MattsworknameYou know andrew, those are actualy rock solid ideas, I woudl like those features a bunch ,especially with games that a cut scene heavly. looking at you kojima!07/03/2015 - 1:18am
Andrew EisenActually, "things I'd like to see become standard in video games" ain't a bad idea for one of my future YouTube videos.07/03/2015 - 1:05am
Andrew EisenYou know what I'd really like to see become standard? The ability to pause cutscenes. Rewind and skip (with "Are you sure?") would be nice too. Oh, and maybe display the duration of the cutscene when it's paused.07/03/2015 - 1:03am
Mattsworknameonly reason to do region locking now is to be dicks your consumer base. Granted, we see that ALOT these days07/03/2015 - 12:48am
MattsworknameI understand the concerns about the region locking thing, I just thing that if you buy a game legitimately, no matter where it's from or what langauge it's in, you should be allowed to play it. the argument about piracy was proven false years ago, the07/03/2015 - 12:47am
Matthew Wilsonhttp://www.theverge.com/culture/2015/7/2/8888243/reddit-subreddits-private-after-ama-victoria-taylor-fired bad optics by Reddit.07/03/2015 - 12:33am
Goth_SkunkI'm in full agreement on the subtitles issue. I also believe that every game should come with a single-player component, and be playable without an internet connection. Except MMOs.07/02/2015 - 10:51pm
TechnogeekRegion locking bans seem like something that'll be very difficult to pass into law. I'm fully on board with the subtitle requirement, though.07/02/2015 - 10:00pm
MattsworknameFor example, all games with any for form of spoken dialoge should be i subtitled, and region locking in any form should be illegal07/02/2015 - 9:03pm
MattsworknameDoes anyone feel that there should be a set standard for all games in terms of certain basic features. Ie subtitles, region lock, etc07/02/2015 - 9:01pm
 

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