Nival, 38 Studios Join ESA

September 19, 2011 -

Nival and 38 Studios are now members of the Entertainment Software Association (ESA), according to a press release issued by the trade group representing the video game industry in North America.

In case you have been living in a cave, 38 Studios is the development studio founded by former Red Sox pitcher Curt Schilling, and also owns Big Huge Games. The company is putting the finishing touches on its first game, Kingdoms of Amalur: Reckoning, which will be released early next year. The studio is working with such name-brand talent as writer R. A. Salvatore, comic book artist Todd McFarlane and former Elder Scrolls lead developer Ken Rolston.

“At 38 Studios, we create exceptional products through the hard work and vision of our world-renowned artists and programmers,” said Jennifer MacLean, CEO of 38 Studios. “We are eager to join the membership ranks of the ESA and gain the support of an association that is actively promoting the growth and success of our industry.”

PC gamers are more familiar with Nival, who are responsible for such titles as Blitzkrieg, Silent Storm, Etherlords and King's Bounty: Legions. The company is also developing Prime World.

“Nival promotes innovation and creativity among its employees,” said David D Christensen, general manager of Nival’s North American office. “We felt it was an important step in our expansion into North America to include joining the ESA, which is dedicated to protecting the interests of video game developers and fostering creativity. We anticipate a fruitful partnership as we develop and publish innovative games for a wide audience of players.”

“These companies are at the forefront of our industry, leveraging the vast experience and talent of their creative teams to develop and publish quality entertainment enjoyed by gamers around the world,” said Michael D. Gallagher, president and CEO of the ESA. “We look forward to working with these companies as we further our mission to fight piracy, protect the First Amendment liberties of video games, and position our industry for future growth.”

Source: IndustryGamers

 

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Re: Nival, 38 Studios Join ESA

"...and former Elder Scrolls lead developer Ken Rolston."

Hey, is that that card game the Minecraft guy is doing?

 

Andrew Eisen

 
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Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
ZippyDSMleeOh gaaa the free market is a lie as its currently leading them to no one living there becuse they can not afford it makign it worthless.04/16/2014 - 3:24pm
Matthew WilsonIf you have not read http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/ you should. It is a bit stats heavy, but worth the read.04/16/2014 - 2:04pm
Matthew Wilsonthe issue is when is doesn't work it can screw over millions in new york city's case. more often than not it is better to let the free market run its course without market distortion.04/16/2014 - 9:36am
NeenekoTrue, and overdone stagnation is a problem. It is a tricky balance. It does not help that when it does work, no one notices. Most people here have benifited from rent controls and not even realized it.04/16/2014 - 9:23am
ZippyDSMleehttp://www.afterdawn.com/news/article.cfm/2014/04/15/riaa_files_civil_suit_against_megaupload04/16/2014 - 8:48am
ZippyDSMleeEither way you get stagnation as people can not afford the prices they set.04/16/2014 - 8:47am
Neenekowell, specifically it helps people already living there and hurts people who want to live there instead. As for 'way more hurt', majorities generally need less legal protection. yes it hurt more people then it helped, it was written for a minority04/16/2014 - 8:30am
MaskedPixelantehttp://torrentfreak.com/square-enix-drm-boosts-profits-and-its-here-to-stay-140415/ Square proves how incredibly out of touch they are by saying that DRM is the way of the future, and is here to stay.04/16/2014 - 8:29am
james_fudgeUnwinnable Weekly Telethon playing Metal Gear http://www.twitch.tv/rainydayletsplay04/16/2014 - 8:06am
ConsterTo be fair, there's so little left of the middle class that those numbers are skewing.04/16/2014 - 7:42am
Matthew Wilsonyes it help a sub section of the poor, but hurt both the middle and upper class. in the end way more people were hurt than helped. also, it hurt most poor people as well.04/16/2014 - 12:13am
SeanBJust goes to show what I have said for years. Your ability to have sex does not qualify you for parenthood.04/15/2014 - 9:21pm
NeenekoSo "worked" vs "failed" really comes down to who you think is more important and deserving04/15/2014 - 7:04pm
NeenekoThough I am also not sure we can say NYC failed. Rent control helped the people it was intended for and is considered a failure by the people it was designed to protect them from.04/15/2014 - 7:04pm
NeenekoIf they change the rules, demand will plummet. Though yeah, rent control probably would not help much in the SF case. I doubt anything will.04/15/2014 - 1:35pm
TheSmokeyOnline gamer accused of murdering son to keep playing - http://cnews.canoe.ca/CNEWS/Crime/2014/04/15/21604921.html04/15/2014 - 11:50am
Matthew Wilsonyup, but curent city rules do not allow for that.04/15/2014 - 11:00am
 

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