More Than One-Hundred Hours?!?

In Andrew Eisen’s latest video he actually may go bonkers as he contemplates another Legend of Zelda game offering “more than one hundred hours of gameplay.” He illustrates the point with Wind Waker. On a personal note, a hundred hours is a drop in the bucket when you are playing Disgaea 4..

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  1. 0
    SpencerRuler says:

    Yeah, I actually found sailing to be fun, and even a bit overwhelming at the time (I was 13) because I never had so much liberty with where I could go explore.

  2. 0
    Austin from Oregon says:

    Additonally, moreso with wind waker than twilight princess, the environments  were so great that I always took way longer to get places as I explored all the little nooks, crannies, and islands. I enjoy the travel, and like a break between searching for keys.

  3. 0
    kagirinai says:

    Nintendo is terrible; clearly any overworld travel in any of their games should be balls-to-the-wall action all of the time. They should have gotten Irem to make sailing in the Wind Waker in to a bullet hell shooter — preferably with pixel perfect hitboxes. Then you'd never be bored roaming from dungeon to dungeon! IF MY ADRENALINE ISN'T PUMPING, I'M NOT HAVING FUN!

    Wait — no, wait, that's retarded. I can't be the only person who did not find the Wind Waker's sailing tedious. By the time it started to feel overly repetitive, they started dumping all sorts of hazards in the ocean, and then let you teleport around without much trouble. Sailing was not more boring to me than, say, running around on foot or horseback for hours in Twilight Princess, and Quick Travel is a terrible alternative since it removes a lot of that 'Adventure' component from a series built on… uh, adventure.

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