South Korean Game Rating Board Targets Jackpot Items in MMO’s

September 22, 2011 -

The South Korean Game Rating Board (GRB) has accused several MMO publishers of obstructing an investigation related to in-game "jackpot items," according to a report in This Is Game. The GRB wants to know from game makers if the in-game purchase of jackpot items should be considered gambling. The Jackpot item system lets players pay a set amount of in-game currency in return for a random item of potentially greater value. The GRB has asked 10 MMO publishers to provide details on in-game systems that offer such features. They include Neowiz, Smile Gate, CJ, WeMade, NCsoft, Actoz Soft, Mgame, NHN, Nexon, and HanbitSoft.

Publishers have cooperated in part to the GRB's requests, giving up the item names, costs and virtual currencies involved in the transactions, but they are refusing to provide information on payout percentages.

The publishers say that the information is of a confidential nature because it relates to their business models, and does not fall under the jurisdiction of the ratings board.

The Korean industry self-regulates on gambling by following a set of rules established in 2008, but the GRB openly questions if MMO publishers are still following those rules.

"Game companies ask us why GRB tries to touch their business model and refuse to our request. But the jackpot item is a content of the game," said GRB chairman Soo Keun Lee.

"We don't care whatever they do outside of the game but what is matter to us is that it is a part of the game. There should have been no problem if they have followed the criteria they have made by themselves. But we doubt if they are abiding by it now. To us, it is nothing more than a dead recommendation."

We'll continue to follow this story as it develops.

Source: GI.Biz


Comments

Re: South Korean Game Rating Board Targets Jackpot Items in ...

... This is an in-game purchase, right? As in, you have to pay using in-game currency as opposed to actual real-world currency?

By that logic, the Random Item bags in City of Heroes are part of gambling. :P Although they don't have CoH over there- poor Koreans... they almost had it, too.

Re: South Korean Game Rating Board Targets Jackpot Items in ...

....What?  They are raising this stink about fictitious money being used on a random fictitious item?  That is like saying that players of 18 years of age in the US aren't being carded when making Niko Bellic drink in GTA4.  I fail to see the relevance to the real world.

Re: South Korean Game Rating Board Targets Jackpot Items in ...

I am reminded of the occasional Mog Bonanza raffles done by Final Fantasy XI. At least in the case of the first one, the generation of the winning numbers was actually recorded on video by Square Enix in case anything like this took place.

Re: South Korean Game Rating Board Targets Jackpot Items in ...

That's not a bad comparison, but the difference in this case would be if buying your Mog Bonanza numbers cost real-life currency, which is the case with the jackpot items the GRB is inquiring about.

Re: South Korean Game Rating Board Targets Jackpot Items in ...

Um, actually no.

See

"The Jackpot item system lets players pay a set amount of in-game currency in return for a random item of potentially greater value. The GRB has asked 10 MMO publishers to provide details on in-game systems that offer such features. They include Neowiz, Smile Gate, CJ, WeMade, NCsoft, Actoz Soft, Mgame, NHN, Nexon, and HanbitSoft."

and

"Publishers have cooperated in part to the GRB's requests, giving up the item names, costs and virtual currencies involved in the transactions, but they are refusing to provide information on payout percentages."

 

So South Korea is really concerned with currencies as real as "Bison Dollars" for some reason.

Re: South Korean Game Rating Board Targets Jackpot Items in ...

With all due respect to the author, you should disregard the terms they've chosen and read the source material instead: http://www.thisisgame.com/go/2011/09/21/whats-speculative-and-whats-not/

The GRB is concerned with the virtual "cash points" currency of the games.

 
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Matthew WilsonI think its a good article, and devs can take some lessons from life is strange.04/24/2015 - 10:24pm
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Matthew Wilson@AE my bad there is nothing I can do about that.04/24/2015 - 10:21pm
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Matthew Wilsonhttp://tinyurl.com/ok9pf6b a interesting opinion piece on the life is strange episode 2, and a dark event that happens in it. full warning major spoilers.04/24/2015 - 10:11pm
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Matthew Wilsonshe got attacked for saying that she personaly has not experienced the harassment some other female devs have, and she got acused of defending GG and ignoring harassment. she ended up getting dog piled because of it.04/24/2015 - 3:43pm
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