University of Utah Researchers Create Game to Help Cancer Patients

September 27, 2011 -

Researchers at the University of Utah have developed a motion-controlled game that helps children with cancer cope with their illness by promoting good mental health and physical fitness. The game, which was developed by chemistry professor Grzegorz Bulaj, is called PE Interactive (PE stands for "patient empowerment").

Bulaj says the inspiration came from watching an eight-year-old boy (who had been diagnosed with a brain tumor) using an incentive spirometer to blow a ball upward as far as he could. The medical device helps with lung strength and is one way doctors help patients avoid debilitating illnesses such as pneumonia.

Bulaj contacted hematologist-oncologist Carol Bruggers, who works in pediatric oncology at Primary Children’s Medical Center, and began kicking around the idea of a game. "After talking to Carol,” Bulaj said, "the idea was defined like this: We activate the circuits in the brain that connect the part responsible for keeping us highly motivated to the part that contains motor activity.” Through associating physical activity with motivational stimuli, Bulaj says, “a new circuit of positive impulses would then be developed that would make patients feel stronger as they fight an illness. Possibly more important, they’ll have fun doing it."

The next step was to conduct some research on the concept of "patient empowerment," or the idea that a patient feels they can change something even what it seems impossible. She uncovered statistics in which stroke patients made significant progress in physical therapy focused on patient empowerment techniques.

"Patients who are more empowered are presumably more likely to be willing to fight their disease and maintain their treatment for a longer period of time," Bruggers explains.

She notes that hope is a major factor in treating cancer patients. Her hope is that her project helps to stave off the sense of hopelessness that many cancer patients feel.

"You know, this project was very exciting for me because I have a chance to be part of making something useful and fun for kids that will potentially help a lot of people," adds Bruggers.

Bruggers then went on to find out about EAE, a nationally ranked program jointly owned by the Department of Film and Media Arts and the School of Computing, that teaches students how to make video games at the University of Utah.

"EAE is designed to challenge students and present them with real-world opportunities. This project fit the bill perfectly," says Roger Altizer who is one of the key developers of the PE Interactive Video Game.

Altizer is the director of game design and production for the EAE program. Altizer and other EAE faculty Robert Kessler and Craig Caldwell, gathered a team of five graduate students to develop the game. The graduate students – Laura Warner, Kurt Coppersmith, Brandon Davies, Wade Paterson and Jordan Wilcken – worked over the summer to create a five-level multiplayer game featuring original music, characters, and a story the offers inspiration and empowerment to its users. The game is also portable so it can be used in a hospital room.

In one part of the game, players use Move controllers to spread mortar and stack bricks together. The wall is meant to represent a patient working with their team of caregivers to build their immune system up as they fight their cancer. Bruggers plans to observe how patients and families interact with the game and collect data on patients’ progress.

Source: Desert News


 
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InfophileI know the ZE series was in the red in Japan, but international series boosted it to profitability. That may not mean it's more profitable in the west, but it does mean ZE3 wouldn't exist without the western market.07/04/2015 - 7:54am
Consterwhy aren't "Video game players" an option on the poll? :P07/04/2015 - 5:19am
Andrew EisenThat was quick! Pretty accurate cosplay of the new Ghostbuster uniform and proton pack: https://twitter.com/mirabellemusing/status/61673135125394227207/03/2015 - 6:23pm
Matthew Wilson@mast I dont know, but I do know it got a cult fallowing here.07/03/2015 - 6:22pm
MastermuneWasn't the Zero Escape series more popular here than in Japan?07/03/2015 - 6:19pm
Matthew Wilson@mast given the game was revealed in the US, I wouldnt be shocked if it was released at the same time.07/03/2015 - 6:15pm
MastermuneI don't trust the big AAA worldwide simultaneous releases though.07/03/2015 - 5:57pm
Mastermune@Infophile I have come to the conclusion that smaller games like zero escape, JRPG's and the like are actually worth preordering sinc they are limited quantities and since they usually release in japan first we know if there are any issues.07/03/2015 - 5:56pm
Infophile@Matthew! Awesome news. I'd preorder on that shout alone if I didn't have a policy against preordering anymore.07/03/2015 - 5:16pm
Matthew Wilsonzero escape 3 was announced today.07/03/2015 - 4:21pm
Matthew Wilson@pnx I am guessing a ddoss since that is what happened to neogaf, but sony needs to do a investment in psn as a whole. steam is still the most reliable and fastest digital platform I use.07/03/2015 - 3:06pm
PHX Corphttp://www.vg247.com/2015/07/03/psn-is-down-sony-investigating/ not again: PSN is down, Sony investigating07/03/2015 - 3:04pm
Matthew Wilsonhttp://www.vg247.com/2015/07/03/digital-extremes-trespasser-keystone-pc/ if true, this is funny and embarrassing for Digital Extremes. companies need too have better security.07/03/2015 - 2:57pm
Matthew Wilsonhttp://www.gamespot.com/videos/the-point-destiny-the-hardcore-gamers-slot-machine/2300-6425852/ this is very good, and well researched.07/03/2015 - 12:41pm
InfophileOther features to become standard: The ability to remap controls however the hell I want. Quicksave at any time (especially for handheld and mobile games). Plus everything Andrew said07/03/2015 - 10:43am
InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
InfophileI'm in favor of getting rid of region-locking for any purchased games. I can understand an exception for free, ad-supported games, as many ads are only relevant in certain regions, and it's a ridiculous hassle to get ads for all regions.07/03/2015 - 10:40am
PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
 

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