PSN Pass Code Required for Uncharted 3 Multiplayer

October 3, 2011 -

Sony will be rolling out its PSN Pass for the multiplayer aspects of its upcoming game Uncharted 3. As it did earlier this year with Resistance 3, Sony will implement a "PSN Pass" code on Uncharted 3. This means that when you buy a copy of the game brand new at retail it will come with a special code specifically for multiplayer that you will have to activate the first time you play online. Should you sell the game the next person that buys it will have to turn around and pay $10 to get access to multiplayer.

Online pass schemes are proving to be popular among publishers such as Electronic Arts, THQ and others, as a way to squeeze money from used games sales. Sadly these Online Pass systems only squeeze the money out of consumers- many of whom bought the game used because they either wanted to save some money or couldn't afford a brand new copy of the game...

The confirmation on the Uncharted 3 Online Pass comes from Juan Jimenez, Software Manager of Sony Spain. He confirmed the new in this interview.

Source: Kotaku


Comments

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

Et tu, Sony?

This has gotten out of hand. Developers need to stop punishing the consumers simply because they want to make money on the same game twice.

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

correction, publishers.

the publishers are the ones that get to make these decisions not the developers. More oft that not the developers are on a tight leash that forbids them from saying what they truly feel about this sort of thing, and end up given bad credit because they were told to say only good things.

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

Right, my bad. Wrong term. I need to stop posting on sleep deprivation. -.-

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

I chose not to buy Homefront because of this stuff, so they lost me. I have to agree with Jim Sterling on this subject.

-----------------------------------------

Managing Editor at TheBestGameSiteEver.com

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

"Sadly these Online Pass systems only squeeze the money out of consumers- many of whom bought the game used because they either wanted to save some money or couldn't afford a brand new copy of the game..."

Wow, this is quite the agenda laden statement from GP. I wholeheartedly disagree, and you can still play the game single player used, so you pay less, and get less game. This seems like a pretty fair way for the company to generate revenue from used game sales, and doesn't infringe on consumer rights. It's too bad you cant sell your passcode to the new owner once it's been used, but seriously, the game does not become worthless without multiplayer.

Any way we can keep the snarky asides to JT articles?

-Austin from Oregon

Feel free to check out my blog.

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

"so you pay less, and get less game"

Man, wouldn't the RIAA have loved this?

You sell a CD used, the next buyer randomly can't play one of the tracks simply because a record company decided it should be that way.

Whether you buy new or used, you rightfully have the expectation of buying a *complete* game. Not one where some functionality may be disabled because you bought it used.

And, yes, this is 2011: multiplayer is expected, not an exception.

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

It's too bad you cant sell your passcode to the new owner once it's been used,

It used to be that way. But rather than having to transfer some activation code, it was just built into the games.

There are other ways to make money off of buyers of used games that do not require stripping out content that used to come with it. Traditional DLC is one way.

I still think these online codes are a bad idea and I don't believe for a second that they are making any serious money off of them.

 
Forgot your password?
Username :
Password :

Poll

Is King right? Should all games adopt the free-to-play model?:

Shout box

You're not permitted to post shouts.
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

Be Heard - Contact Your Politician